[Abandoned] - Trench Warfare!

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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby mibi on Wed Nov 12, 2008 8:31 pm

oaktown wrote:Here's a thought that might improve legend/play clarity... what if the legend info about the "orders" (mortars and the like) were moved up to the top of the column, directly under the territories? It seems like that would just make more sense, and perhaps draw needed attention to them as territories.


This could work.... the legend is currently in a loose order of importance or "what will likely be used in the game" trenchs, machine guns, etc... all the way down to artillery which is the least likely scenario.

The thing about the orders is that they will definetly look like territories when they have actual army numbers on them.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Incandenza on Thu Nov 13, 2008 6:45 pm

And just to augment mibi's point: the legend as it stands basically aligns with how a game will go: in the early going you secure trenches, then move forward and take a machine gun, then hit the bunker and start chipping away at the orders... plus none of the orders are likely to come into play in the first couple of turns, giving people time to become acclimated on the map.

No matter what, people are going to make mistakes. People will misread the legend, they won't understand a certain instruction, whatever. But like I said before, the most comprehensive legend in the world won't entirely eradicate user error.... and experience is always the best teacher. Ask anyone that's marooned a huge army on an artillery in waterloo, I guarantee they'll never make the same mistake.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby blue sam3 on Sat Nov 15, 2008 6:44 am

Incandenza wrote:Ask anyone that's marooned a huge army on an artillery in waterloo, I guarantee they'll never make the same mistake.


providing they aren't me anyway
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby mibi on Wed Dec 03, 2008 9:45 am

I wonder if there is a timeline on any xml update...it's been a while since we have had one.
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Re: Trench Warfare! V4 Pg 1/9 [I]

Postby Incandenza on Wed Dec 10, 2008 1:49 pm

Well, I'm not exactly holding my breath, but who knows?

Meanwhile, here's Version 5 again:

Click image to enlarge.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby TaCktiX on Thu Dec 11, 2008 4:18 pm

This is a nitpick in the purest sense, but the G on the grid is a little too destroyed, and a quick glanceover could mistake it for a C (even though there's a C column higher up) Perhaps a little less grime on that section?
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Androidz on Thu Dec 11, 2008 4:22 pm

Another nittypick the corner in 1 and A is a bit destroyed. unfilled with colours (black line. in the other area...
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Hopscotcher on Mon Jan 05, 2009 7:36 pm

I have to admit I haven't read the entire log, but have you considered adding landmines somewhow? Perhaps if you take a space adjacent to a machine gun, you lose one extra troop or somesuch? just an idea.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Incandenza on Mon Jan 05, 2009 8:17 pm

Hopscotcher wrote:I have to admit I haven't read the entire log, but have you considered adding landmines somewhow? Perhaps if you take a space adjacent to a machine gun, you lose one extra troop or somesuch? just an idea.


Thanks for your interest. Landmines were discussed and ultimately rejected. It's hard enough getting across No Man's Land as it stands.

Tac and Androidz, I think we're at a point where further graphic touch-ups will be waiting on the needed xml update. But we'll definitely keep your comments in mind.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Blitzaholic on Tue Jan 06, 2009 1:50 am

whoa Incandenza with a map, awesome =D> =D> =D>

does it seem a little dark or hard to see?
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Incandenza on Tue Jan 06, 2009 2:52 am

Blitzaholic wrote:whoa Incandenza with a map, awesome =D> =D> =D>

does it seem a little dark or hard to see?


Thanks, blitz, but all credit should go to mibi. His concept, his graphics, his baby... I'm just the adviser and logistical technician. :D

And it's dark, but intentionally so, and everything will be quite clear once all the army numbers are laid down.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby LED ZEPPELINER on Tue Jan 06, 2009 6:29 pm

maybe try putting the numbers on the bottom too, that way people can see them easier when they are reinforcing/attacking
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby saaimen on Wed Jan 07, 2009 7:58 pm

LED ZEPPELINER wrote:maybe try putting the numbers on the bottom too, that way people can see them easier when they are reinforcing/attacking

I completely second that.

BUT... No size limitation issues then?
Maybe just move the whole grid up a bit. Then you could have the numbers be partially inside the squares, like the letters. Cause now, the numbers on top do take quite some space...
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby mibi on Thu Jan 08, 2009 11:04 am

saaimen wrote:
LED ZEPPELINER wrote:maybe try putting the numbers on the bottom too, that way people can see them easier when they are reinforcing/attacking

I completely second that.

BUT... No size limitation issues then?
Maybe just move the whole grid up a bit. Then you could have the numbers be partially inside the squares, like the letters. Cause now, the numbers on top do take quite some space...


Yeah the whole grid could get moved up. And the numbers can come down in size too.

Great map! Can't wait to play!
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Incandenza on Thu Jan 08, 2009 2:28 pm

mibi wrote:Great map! Can't wait to play!


Yeah, you and me both.
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