[Abandoned] - Trench Warfare!

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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby cairnswk on Sat Jan 10, 2009 11:57 pm

I had licked this map for graphics, but i had better check first otherwise i will get in trouble from up top. ;)
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby wcaclimbing on Sun Jan 11, 2009 1:27 am

The terrain texture is broken up at the top of the map. Directly under where the territory letters are.
It just breaks from one texture to another and doesn't look very good. A straight line all the way across the map, directly under the territory numbers.
Could you smooth that out a bit so it looks like one whole texture, not two different parts copy-pasted on top of eachother?

EDIT: I'm not completely sure how to explain what I'm seeing. If you don't get what I'm saying, I could try to explain it differently.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Incandenza on Sun Jan 11, 2009 1:42 am

wcaclimbing wrote:The terrain texture is broken up at the top of the map. Directly under where the territory letters are.
It just breaks from one texture to another and doesn't look very good. A straight line all the way across the map, directly under the territory numbers.
Could you smooth that out a bit so it looks like one whole texture, not two different parts copy-pasted on top of eachother?

EDIT: I'm not completely sure how to explain what I'm seeing. If you don't get what I'm saying, I could try to explain it differently.


Oh, yeah, I see it too. It'll go on the to-do list, which brings me to my next point:

Let's not get carried away with graphics stamps. There's a small graphics to-do list, and we're still waiting on the xml update that would make this map possible. Certainly, and I hope I speak for mibi, we'd be obliged to get a graphics stamp as part of a reasonably swift induction into the forge when the aforementioned xml update occurs, but again, let's not get carried away.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby wcaclimbing on Sun Jan 11, 2009 1:55 am

Awesome.

The same thing is visible (but not nearly as much) along the right side of the map. Just in a few places. Not very noticable. But that could be fixed also.

For the boundary between the Map Legend and the Terrain texture, right now it just switches from one brown texture to another. Could you do either:
A. add a border or shadow or something to separate the two.
B. gradually blend the two together along that edge so there isn't much of a noticeable change between the two sides.

My vote would be for A, but either would work, I think.
If you need an idea for the border/shadow, I think what I did on Oasis would work well here. click here if you want to see the map.
I just did a one pixel black border along the entire thing. And a small shadow behind it to make the legend stand in front of the map.
I think that'd work for this map.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby mibi on Sun Jan 11, 2009 8:30 am

wcaclimbing wrote:Awesome.

The same thing is visible (but not nearly as much) along the right side of the map. Just in a few places. Not very noticable. But that could be fixed also.

For the boundary between the Map Legend and the Terrain texture, right now it just switches from one brown texture to another. Could you do either:
A. add a border or shadow or something to separate the two.
B. gradually blend the two together along that edge so there isn't much of a noticeable change between the two sides.

My vote would be for A, but either would work, I think.
If you need an idea for the border/shadow, I think what I did on Oasis would work well here. click here if you want to see the map.
I just did a one pixel black border along the entire thing. And a small shadow behind it to make the legend stand in front of the map.
I think that'd work for this map.



the texture behind the legend is actually a photo of some WW1'ers jumping out of a trench. Obviously it's very obscured.
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby gimil on Mon Jan 12, 2009 9:37 pm

I just realised that I haven't mentioned this to you guys yet so I will say it now in case you haven't worked it out.

Since you are waiting for XML features to be introduced before you map can be complete I won't be stamping this map for graphics, for the time being. I don't think it is very fair to continue any map through the system until there is confirmation that your needed features are garunteed in the pipeline.

This by no means, means that your map isn't supported by CC. I am more than happy with your map being here. I just don't want to move it any further while it is in a state that it can't be quenched. I hope you understand :)
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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

Postby Incandenza on Tue Jan 13, 2009 2:05 am

I'm not sure you used those exact words, but that's pretty much the impression under which we've been laboring. Besides, when the xml update comes, it'll work better to be able to put up a fresh new draft and have some momentum going into the forge. 8-)

Thanks, gim
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Re: Trench Warfare! V5 Pg 1/13 [I] [GP]

Postby mibi on Thu Jan 15, 2009 9:25 pm

cool, I will put the last few pages of suggestion in the new draft once the xml becomes available. No point in throwing up another "draft to nowhere".

I'm so clever.
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Re: Trench Warfare! V5 Pg 1/13 [I] [GP]

Postby Bootsmann Rommel on Sat Feb 07, 2009 12:15 am

Interesting map indeed, I must say that it is hard to read and the layout is different but it would be a nice challenge to play, I would love to play it and hope to see it soon ! :D



----------
modedit
MrBenn wrote:I'll lock this thread until the XML becomes available.

----------
Last edited by MrBenn on Tue Mar 03, 2009 4:02 am, edited 1 time in total.
Reason: To avoid bumping...
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby MrBenn on Fri Jul 17, 2009 2:03 pm

I'm moving this thread to the recycling bin until there is an XML update. I'll leave it stickied and locked to remind us that it is still here...
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby grifftron on Wed Nov 25, 2009 4:42 am

you guys ever gonna finish this map? would love to play on it.
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby samuelc812 on Wed Nov 25, 2009 4:58 am

grifftron wrote:you guys ever gonna finish this map? would love to play on it.


As the title explains, it is awaiting an XML update for the map to continue development ;)

~Sam
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby grifftron on Wed Nov 25, 2009 5:27 am

ya, what i meant was when were they gonna get the XML done? would love to see this map quenched! love this style of map.
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby saaimen on Wed Nov 25, 2009 5:41 am

It's not this map's XML that needs updating. It's the site's.
This map requires XML features that aren't available yet.
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby grifftron on Wed Nov 25, 2009 7:29 pm

saaimen wrote:It's not this map's XML that needs updating. It's the site's.
This map requires XML features that aren't available yet.


ok i see. Thanks saaimen.
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby Incandenza on Thu Nov 26, 2009 4:54 pm

Hmmmm, weren't this and Maze Craze locked?
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby MrBenn on Thu Nov 26, 2009 5:32 pm

Incandenza wrote:Hmmmm, weren't this and Maze Craze locked?

Yes... But I unlocked them, as WM suggested that he might be considering reworking Maze Craze; and I heard an unsubstantiated rumour that there was an XML update on the horizon (although the horizon now seems further away than ever :-( )
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby Incandenza on Fri Nov 27, 2009 5:49 pm

That calls for a few more sad faces... :( :( :(
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I] [GP]

Postby the.killing.44 on Fri Nov 27, 2009 9:07 pm

MrBenn wrote:
Incandenza wrote:Hmmmm, weren't this and Maze Craze locked?

Yes... But I unlocked them, as WM suggested that he might be considering reworking Maze Craze; and I heard an unsubstantiated rumour that there was an XML update on the horizon (although the horizon now seems further away than ever :-( )

Knew it :evil:

the.killing.44 wrote:
AndyDufresne wrote:
the.killing.44 wrote:
AndyDufresne wrote:A batch of new XML updates is planned---probably before the end of the year. And as always, I think the Foundry Discussions forum has topics regarding requests/ideas for new XML options.


--Andy

Yeah there are topics … but they've been locked for reasons unbeknownst to me and in spite of my arguments. Also, your "probably" implies in the 2011-13 range. *sigh*

Pretty sure no, Killing. :) The C.A.'s have dredged through the suggestions of past, since the last major XML update, and I think Lack has already picked out which ones he will be doing, before the year is out. ;)


--Andy

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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I]

Postby stoirtap on Wed Jun 16, 2010 9:05 pm

Could someone explain how the neutrals work? I just can't get it! Other than that this map looks awesome. When will it be ready for play?
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Re: Trench Warfare! Waiting for XML update (V5 Pg 1/13) [I]

Postby Victor Sullivan on Fri Sep 03, 2010 5:42 pm

This one also looks amazing... :cry: So sad to see such great maps go to the dumps.

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