[Abandoned] - Isthmus of Panama

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Re: Isthmus of Panama

Postby wcaclimbing on Fri Sep 12, 2008 11:51 pm

So, on the topic of the port symbols..... should I change them or leave them like they are now.

I would be fine either way, changed or not. ZeakCytho suggest change, other people have suggested no change. I'd appreciate another comment or two on the topic, to help me decide.

And more suggestions for bonus armies would be nice also. Just remember that in the next version San Miguel will be able to attack Jague.

I think I'll get an update for this sometime over the weekend.
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Re: Isthmus of Panama

Postby MrBenn on Sat Sep 13, 2008 5:29 pm

If I had my way, I'd change the port symbols you've currently got - they don't fit well with the rest of the map.
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Re: Isthmus of Panama

Postby MrBenn on Sat Oct 18, 2008 5:15 pm

This map has been moved into retirement.

It would appear that development of this map has stalled, as there have not been any updates for some time.

If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system ;-)

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Re: Isthmus of Panama

Postby wcaclimbing on Sat Nov 08, 2008 5:07 pm

I'm taking this back out of retirement, cause it will be pretty easy to finish.
At least, I hope it will be easy to finish...

Changes:
The graphics behind the title.
New Port icons.
San Miguel can attack Jague.
Aligned the bonus box with the continent names box.
Fixed a few other small issues.

Stuff left to do:
Change bonus armies.
Write XML.
???
QUENCH!

Discussion topics:
What should each continent bonus be worth?
Are there any other problems with the graphics?

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Re: Isthmus of Panama --- New Update 11/8/08 (page 1 and 2)

Postby InkL0sed on Sat Nov 08, 2008 5:10 pm

I think you should connect Pocri to Jague, and move that legend thing that would be in the way to below Veraguas.

Or maybe just add a port to Pocri.

Oh, and come to think of it, if you do that, you might want to consider moving the port on Jague to Quibdo, since Jague would start to become a major choking point, and make that continent much harder to hold.
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Re: Isthmus of Panama --- New Update 11/8/08 (page 1 and 2)

Postby MrBenn on Sat Nov 08, 2008 5:17 pm

[Advanced Draft]
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Re: Isthmus of Panama --- New Update 11/8/08 (page 1 and 2)

Postby InkL0sed on Sat Nov 08, 2008 5:17 pm

Sorry for the double post, but I was looking at the continent bonuses, and Costa Rica looks bad to me. On the one hand, it will always have three borders in a small map, but on the other hand, it's still 3 territories. It's not so unlikely that someone may get it on the drop.

I think the solution is to make it +2, and move the port on Limon to Almirante.
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Re: Isthmus of Panama --- New Update 11/8/08 (page 1 and 2)

Postby Digital Jihad on Sat Nov 08, 2008 5:55 pm

InkL0sed wrote:Or maybe just add a port to Pocri.

Agreed.
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Re: Isthmus of Panama --- New Update 11/8/08 (page 1 and 2)

Postby wcaclimbing on Sat Nov 08, 2008 9:18 pm

comments in blue
InkL0sed wrote:I think you should connect Pocri to Jague, and move that legend thing that would be in the way to below Veraguas.

Or maybe just add a port to Pocri. I think adding a port to Pocri would work best.

Oh, and come to think of it, if you do that, you might want to consider moving the port on Jague to Quibdo, since Jague would start to become a major choking point, and make that continent much harder to hold. I'll do that also.


InkL0sed wrote:Sorry for the double post, but I was looking at the continent bonuses, and Costa Rica looks bad to me. On the one hand, it will always have three borders in a small map, but on the other hand, it's still 3 territories. It's not so unlikely that someone may get it on the drop.

I think the solution is to make it +2, and move the port on Limon to Almirante. I could, but then we'd have to ports bordering each other. I'd like to leave it on Limon, so it is more difficult to hold it.

Right now, I think the bonuses will be changed to 2-3-4-3-3-2 (with a port on Pocri). Is that ok with you guys?
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Re: Isthmus of Panama --- New Update 11/8/08 (page 1 and 2)

Postby Digital Jihad on Sat Nov 08, 2008 9:47 pm

wcaclimbing wrote:comments in blue
InkL0sed wrote:I think you should connect Pocri to Jague, and move that legend thing that would be in the way to below Veraguas.

Or maybe just add a port to Pocri. I think adding a port to Pocri would work best.

Oh, and come to think of it, if you do that, you might want to consider moving the port on Jague to Quibdo, since Jague would start to become a major choking point, and make that continent much harder to hold. I'll do that also.


InkL0sed wrote:Sorry for the double post, but I was looking at the continent bonuses, and Costa Rica looks bad to me. On the one hand, it will always have three borders in a small map, but on the other hand, it's still 3 territories. It's not so unlikely that someone may get it on the drop.

I think the solution is to make it +2, and move the port on Limon to Almirante. I could, but then we'd have to ports bordering each other. I'd like to leave it on Limon, so it is more difficult to hold it.

Right now, I think the bonuses will be changed to 2-3-4-3-3-2 (with a port on Pocri). Is that ok with you guys?

Yep that sounds the best.
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Re: Isthmus of Panama --- New Update 11/8/08 (page 1 and 2)

Postby wcaclimbing on Sat Nov 08, 2008 11:27 pm

Here's another update!
V.3.
Just a small update with a few changes.

Stuff done:
Changed the text for the "Ports" box.
Moved the port from Jague to Quibdo
Moved the port from Montena to Yavisa.
Added a port to Pocri.
Changed bonus numbers.

Things left to do:
Fix any more gameplay/graphics problems.
Write XML.
???
QUENCH!

Discussion questions:
What should each continent bonus be worth?
Are there any other problems with the graphics?

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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby wcaclimbing on Sat Nov 08, 2008 11:36 pm

In Live Chat, bbqpenguin suggested that it might work to take out the bridges across the canal, making it impassable. But then make it so all the ports can attack through the canal to reach all the ports. Gameplay by land would be more limited in the center, which would be balanced by ports having better attacking options, being able to attack all the other ports.

What do you guys think?
I like things as they are now, but I could work with what bbqpenguin suggested if some of you like it.
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby MrBenn on Sun Nov 09, 2008 6:49 am

If you take out the bridges, Colon (is that seriously the region name?) will be a divided region...
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby wcaclimbing on Sun Nov 09, 2008 11:45 am

MrBenn wrote:If you take out the bridges, Colon (is that seriously the region name?) will be a divided region...

yeah.... that wouldn't make much sense.
Rio Hato would have to be made purple... but that'd leave us with a huge continent in the center, much bigger than all the others.

I think we will be keeping the bridges.

Are there any other suggestions?
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby bbqpenguin on Sun Nov 09, 2008 11:59 am

MrBenn wrote:If you take out the bridges, Colon (is that seriously the region name?) will be a divided region...



it's connected throught san miguel. if you think it would still be hard to hold, you could just bump up the bonus a point to reflect the difficulty
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby ZeakCytho on Sun Nov 09, 2008 1:14 pm

What if there's a special bonus for holding the territories adjacent to the canal -Chorrera, Balboa, Rio Hato, and Penonome. Or maybe that just overcomplicates things.
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby InkL0sed on Sun Nov 09, 2008 1:20 pm

bbqpenguin wrote:
MrBenn wrote:If you take out the bridges, Colon (is that seriously the region name?) will be a divided region...



it's connected throught san miguel. if you think it would still be hard to hold, you could just bump up the bonus a point to reflect the difficulty


Good point - it actually would be connected.

Anyway, I'm not sure about the idea. It's intriguing though.
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby el-presidente on Sun Nov 09, 2008 1:48 pm

Idea- If you control all four territories aroud the panama canal you should be ableto attack from a port on one side of the isthmus to a port on the other, as opposed to just being able to attack ports on the same side.
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby InkL0sed on Sun Nov 09, 2008 1:58 pm

el-presidente wrote:Idea- If you control all four territories aroud the panama canal you should be ableto attack from a port on one side of the isthmus to a port on the other, as opposed to just being able to attack ports on the same side.


That isn't possible. Maybe the ports should be able to attack the territories that surround the canal on their side instead?
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby el-presidente on Sun Nov 09, 2008 4:07 pm

That makes sence. The canal should be used somehow since it is panama's most famous landmark.
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby InkL0sed on Sun Nov 09, 2008 4:11 pm

Actually, thinking about it more, I think there should be a canal territory that borders all the ports.
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby el-presidente on Sun Nov 09, 2008 4:18 pm

That would be good. It could stary nutural and get like a +1 bonus since it would be very hard to hold and would be the key to controling the map.
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby MrBenn on Sun Nov 09, 2008 6:17 pm

bbqpenguin wrote:
MrBenn wrote:If you take out the bridges, Colon (is that seriously the region name?) will be a divided region...



it's connected throught san miguel. if you think it would still be hard to hold, you could just bump up the bonus a point to reflect the difficulty

Good catch bbqpenguin ;-)

Can I withdraw my earlier comment :oops:
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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby yeti_c on Mon Nov 10, 2008 10:12 am

InkL0sed wrote:Actually, thinking about it more, I think there should be a canal territory that borders all the ports.
el-presidente wrote:That would be good. It could stary nutural and get like a +1 bonus since it would be very hard to hold and would be the key to controling the map.


Agree with these 2 points - the canal should definitely be in play - and link the two "Oceans" to each other.

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Re: Isthmus of Panama --- New Fast Update 11/8/08 (page 1 and 2)

Postby wcaclimbing on Mon Nov 10, 2008 7:41 pm

I could put two water territories, one on each end of the canal.
They can attack all the ports on their side, as well as attack the other end of the canal. They could revert back to being neutral, so its sort of like "paying a fee" to cross through the canal, just like real life.
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