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[Abandoned] Research & Conquer

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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby isaiah40 on Sat Sep 15, 2012 9:27 am

-=- Tanarri -=- wrote:I'm wondering if an update on this is still going to be worked on? I thought there was supposed to be something started nearly a month ago.

Yes, it is still being worked on. I just had to find a good way to get the mountains done. I'll get an update this upcoming week for sure!!
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby ManBungalow on Sat Sep 15, 2012 9:40 am

I don't really understand this map.

Could you clarify where the start positions are ?
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby -=- Tanarri -=- on Tue Sep 18, 2012 12:44 am

It's not as easy to tell on this version of the map as it was on the previous version, but the starting points are SWC, WC, NC, NEC, EC, and SEC, as well as the matching laboratory.
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby -=- Tanarri -=- on Sun Oct 21, 2012 9:52 pm

Hi Isaiah, I'm wondering if you're still working on this map? You had mentioned more than a month ago that you were going to be posting something for the graphics and there hasn't been anything yet. Hoping this one isn't going to get put to Abandoned :(
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby isaiah40 on Tue Oct 23, 2012 7:11 pm

-=- Tanarri -=- wrote:Hi Isaiah, I'm wondering if you're still working on this map? You had mentioned more than a month ago that you were going to be posting something for the graphics and there hasn't been anything yet. Hoping this one isn't going to get put to Abandoned :(


No, I'm not going to abandon this. Decide that I will probably do this from scratch, but keeping the same game-play. I have been doing a couple of tutorials to get the mountains somewhat down. Right now I am slowly trudging along on my USA 2.1, and then I'll hopefully get something up for this. RL is real busy right now as I also am doing a revamp - 1 slight - of a couple of websites, plus my normal everyday job. I promise that this will not get thrown out to the swine under my watch!!
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby thenobodies80 on Tue Oct 30, 2012 5:45 am

But you're 2 days from the deadline...remember to post an update (if you can) or I have to label this as abandoned in any case. ;)
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby isaiah40 on Thu Nov 01, 2012 9:06 am

thenobodies80 wrote:But you're 2 days from the deadline...remember to post an update (if you can) or I have to label this as abandoned in any case. ;)

Hmmm ... I guess the deadline passed. Oh well, I still will work on this once a couple of other projects are finished.
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby -=- Tanarri -=- on Sat Nov 03, 2012 2:15 am

It's good to hear that this isn't going to be abandoned. I've been looking forward to playing this map for more than 2 1/2 years now :)
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Re: [Vaction valid till Oct 2012] Research & Conquer

Postby nolefan5311 on Fri Nov 16, 2012 6:20 pm

Well, we can't very well leave this on vacation at the moment, so I'm going to go ahead and label it as abandoned isaiah, but I trust you will make an update before someone else takes the idea ;)

The six months of vacation for this map has expired and this map will now be labeled as [Abandoned]. If the original mapmaker wants to continue this map project that's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmakers permission, but it has to be started from scratch.
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Re: [Abandoned] Research & Conquer

Postby isaiah40 on Sat Dec 01, 2012 9:55 pm

Finally an update. Redid the map area with new terrain. Ignore all the other stuff. I played around with removing the dials and just have the gauges, but I used more room so I think the dials will stay, as they also denote the basic techs while the gauges will denote the advanced techs.
Click image to enlarge.
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby ender516 on Sat Dec 01, 2012 10:09 pm

Spelling check: that should be "labouratories" or "laboratories".
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby isaiah40 on Sat Dec 01, 2012 10:46 pm

ender516 wrote:Spelling check: that should be "labouratories" or "laboratories".

Yea I forgot the "o" :oops:
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby koontz1973 on Sat Dec 01, 2012 11:10 pm

Would you like back into the fray or left here?
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby isaiah40 on Sat Dec 01, 2012 11:27 pm

koontz1973 wrote:the fray

This ;)
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby koontz1973 on Sat Dec 01, 2012 11:32 pm

Back you go then. May your scientists come up with new super weapons.
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby ender516 on Sun Dec 02, 2012 2:19 pm

koontz1973 wrote:Would you like back into the fray or left here?

This made me think of Bugs, Daffy, and Elmer. Would you like him to shoot you now, or wait till he gets you home?
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby -=- Tanarri -=- on Tue Dec 04, 2012 7:04 pm

I don't have time to properly comment on this; however, a few brief notes regarding the design:

* The landscape looks nicer, perhaps if a few grey dots were added to the tan area, it would help add some extra texture? Looking great though :)
* I assume the instructions will be added later?
* The colour matching in the tech titles appears to be mostly gone and I think that helped make it clearer as to what was required for what getting the advanced techs
* The purple/pink color coding for the conscription techs is difficult to read on the current background.
* All the mine and capital symbols have gone missing from the map
* The new font face and colour are easier to read, nice work :)

If I notice anything else, I'll let you know, but hopefully this helps get the ball rolling :)
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby isaiah40 on Tue Dec 04, 2012 8:19 pm

-=- Tanarri -=- wrote:I don't have time to properly comment on this; however, a few brief notes regarding the design:

* The landscape looks nicer, perhaps if a few grey dots were added to the tan area, it would help add some extra texture? Looking great though :) Thank you.
* I assume the instructions will be added later? Yes they will be.
* The colour matching in the tech titles appears to be mostly gone and I think that helped make it clearer as to what was required for what getting the advanced techs I get it clearer once I get working on that part.
* The purple/pink color coding for the conscription techs is difficult to read on the current background. That will be changed
* All the mine and capital symbols have gone missing from the map They will be added back in once I find good icons to use
* The new font face and colour are easier to read, nice work :) And again thank you!

If I notice anything else, I'll let you know, but hopefully this helps get the ball rolling :)
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby -=- Tanarri -=- on Wed Dec 12, 2012 9:42 pm

Hi Isaiah,

I just noticed East, SouthEast, and West homelands don't have the colours around them to help differentiate them from the other territories. Also, how are the numbers going to fit into the dial area? If the dials can be figured out properly, I think they'll end up making the map look better, since it breaks up the columns of techs. That`s it for now, but I`ll post more as I`m able to find time to take a look over the map.
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Re: Research & Conquer [1 Dec 2012] v18 Pg 84

Postby isaiah40 on Wed Dec 12, 2012 11:49 pm

-=- Tanarri -=- wrote:Hi Isaiah,

I just noticed East, SouthEast, and West homelands don't have the colours around them to help differentiate them from the other territories. Also, how are the numbers going to fit into the dial area? If the dials can be figured out properly, I think they'll end up making the map look better, since it breaks up the columns of techs. That`s it for now, but I`ll post more as I`m able to find time to take a look over the map.

The colors will be worked on, and the 888's fit on nicely on both sizes, but I'll double check again to make sure. Here's a quick update!
Click image to enlarge.
image
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Re: Research & Conquer [12/12/12] v19 Pg 86

Postby -=- Tanarri -=- on Thu Dec 13, 2012 4:27 am

Looking really good, good work :) The colours look like they match quite well.

Is this the small map version or the large map? If this is the large map and you'll need to shrink it down, then there's a few of the 888's that look like they may be a bit tight.

Just a brief note for Open Conscription, I believe with some updates to the XML that happened a year or so back, we'll be able to have the bonus be +1 for every 2 territories instead of the +3 for every 6. The former was changed to the latter when we found the XML got overbloated, but now the XML has changed so we should be able to go back to +1 for every 2.
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Re: Research & Conquer [12/12/12] v19 Pg 86

Postby isaiah40 on Sat Jan 12, 2013 11:34 am

I will have an update by Monday Jan 14th!!
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Re: Research & Conquer [12/12/12] v19 Pg 86

Postby RedBaron0 on Sun Jan 13, 2013 12:15 am

Make it snappy. :P
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Re: Research & Conquer [12/12/12] v19 Pg 86

Postby isaiah40 on Mon Jan 14, 2013 9:07 pm

Okay, finally another update.

- redid the landscape a bit
- added in the instructions
- tweaked the region borders and moved some of the region names
- tweaked the brass plates

Click image to enlarge.
image
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Re: Research & Conquer [14 Jan 2013] v22 Pg 86

Postby RedBaron0 on Sun Jan 20, 2013 8:49 pm

The rest of the landscape likely will need more of your texturing, I feel the too 2 corners are extremely bland and textureless in comparison to the rest of the map.
You've got a long way to go with the plates, the text really seems to be on them, rather than engraved into them. And not only that the text is often infringing on the screws in some cases... which will absolutely not fly.
The whole background is just... meh, gives me no illusion of a electronic-type panel what-so-ever.
I also think the "screen" should have a bit of static/hazyness of a 60's/70's era screen.

You've probably answered this at some point, but I just wanna be sure, this is a 6 players(or less) only map?
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