ZeakCytho wrote:I'm not convinced by the page curl in the top right. It looks...fake.
yeah the curl is too pixely. i don't know why but it will be redone.
ZeakCytho wrote:The blood stain looks a million times better now.
good to hear
ZeakCytho wrote:The wax seal (I think it's a seal, at least) is still really hard to read.
yes i know normally seals are supposed to be round but a rectangular one fits better. and yes it's hard to read cause i haven't bothered to change the font until i find a suitable name for the map.
ZeakCytho wrote:The treasure chest bonus/penalty - is it that all blues are bonuses, and all reds are penalties, or vice versa, or some random combination where a blue could be either a bonus or a penalty, and same for the reds? If the former, then things are fine. If the latter, this gives a huge advantage to people who have played the map before and know which chests are traps and which are bonuses.
well, if you look at the legend you'll see some characters are good (blue) or evil (red). when a blue character takes a blue treasure chest he gets +2. if he gets a red one he gets -2. and vice versa for the other alignment.
ZeakCytho wrote:It seems to me that not all start positions are the same distance from the objective. Is this going to be evened out with the addition of neutrals?
yes they aren't at the same distance but really that should not be a problem since you're supposed to take skill terits and stuff in order to have enough troops to take and hold the objective. plus all non important terits will have 1's and travelling will be easy.
ZeakCytho wrote:Overall, awesome map!
foregone wrote:Not sure, but I think I prefer the darker background.
me too but people said it's too gloomy. if i get more opinions on this i shall make it darker/lighter
foregone wrote:So, new round:
1. The pencil lines look great, IMO. Very pencilly.
good to hear
foregone wrote:2. The new font on the top right seems very pixelated and maybe a little too neat. What I did like about the previous one's font was that it looked like a handwritten note on the map, like the first person to use it made notes for the next.
that's why i liked the previous one too but it was kinda hard to read. i could try other fonts if people want me to.
foregone wrote:3. I like the broken stamp/seal, but the broken bits seem look artificial at the edges. Also, theres a white edge at the top of the seal that doesn't look quite right. Shouldn't it be the same as the black at the bottom of the seal?
the white thing is the light falling from top left towards bottom right so naturally the stamp being made of wax and stuff has to drop some sort of shadow hence the whiteness on top and blackness on bottom.
as for the edges what exactly looks artificial? are they too straight? or what?
foregone wrote:4. It might just be me but the blue starting points on the map are just a shade darker than the one in the legend? My eyesight might be going though.
could be. i kinda see your point but i'll check the layers to see what's the problem.
foregone wrote:5. Any chance that another colour could be used for the objective? The lumo green seems slightly out of place for me.
suggest one and i can use it.
6. The blood is better as a stain, in my opinion. I do think you could make it a tad more red though.
Hopefully this is mildly useful.
tad more red. i can do that but i'll have to check for the visibility issues first.
yeti_c wrote:1) Good and Evil are mutually exclusive - and thus could be shortened to one column? (Alignment) - which might give you a bit more room for the slanty text to come in a bit from the edge.
i prefer the way it is now because i can put the good/evil icons on top in line with the other icons. plus if i need more space for the slanted text i can simply move the chart a tad to the left.
yeti_c wrote:2) Top right fold is pixellated.
will be redone
yeti_c wrote:3) Still can't read the title. (Who's the second person on the map? (Is it me?!))
it's not supposed to be readable since i don't have a name for the map. and the name there is Kat. you will be added as soon as the map is deemed worthy of continuing. if people say it's crap and i abandon it then xml will be the least of my worries