a few things...
1.the new font is much easier to read. thank you
2. have you considered removing the 'good' and 'evil' columns as seperate entities so that you just have 1 column? hmmm i didn't explain that very well. i mean think about it like this (ignore the underline thing that was just to make it look right
____________the way you have it
_________ My Idea
wizard _______ y____________n ____________Good
priest _______ y____________n ____________Good
monkey_______ n____________y ____________Evil
warlock _______n____________y ____________Evil
basically the idea here is that you really don't need to tell people that the warrior is both 'good' and 'not evil'; just 1 descriptor is needed. this would free up legend space, which i think will be very important considering how complex this could get. also, you could add a third alignment, neutral, if you were so inclines
3. this is a really cool idea. i hadn't realized the full scope of it before because i hadn't read what you had in the op about the quests and stuff. this is a very novel and interesting idea for a objective based game. a couple points:
You want each 'character' to have individual quests, which i think sounds fun. make sure the quests don't interfere with each other (or if they do, that it's balanced out) for instance, you wouldn't want the wizard and warlock both fighting for the same territory while all the other players complete their quests unhindered.
What's the winning condition? is it 'complete all your quests'? or is there a single more important quest for each player, where others are secondary? an idea i think might be fun is to have a unifying 'main quest' for all characters such as 'kill the mighty dragon and take its treasure' where the dragon is a giant pile of neutrals and the players need to try to fulfill their lesser quests in order to build up bonuses to defeat the dragon. or something like that...
sorry if that doesn't make any sense. it's very late
edited to modify my alignment idea for clarity