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[Abandoned] - Conquer Mart!

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Re: Conquer Mart! [D] - [V24]

Postby lzrman on Mon May 11, 2009 10:05 pm

I Shall have an update for tomorrow, just posting so things don't look like a "Stall"
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Re: Conquer Mart! [D] - [V24]

Postby a.sub on Mon May 11, 2009 10:54 pm

lzrman wrote:I Shall have an update for tomorrow, just posting so things don't look like a "Stall"


unlike my CC bank which im just procrastinating because of AP tests lol
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Re: Conquer Mart! [D] - [V25]

Postby lzrman on Tue May 12, 2009 2:12 pm

Click image to enlarge.
image


Updates:
Background (Road)
Added Parking Spots with Islands
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Re: Conquer Mart! [D] - [V25]

Postby oaktown on Tue May 12, 2009 2:19 pm

from the map I don't get the use of aisles... are they territories? Or can territories sharing an aisle attack each other directly?

While the gameplay might be improved upon to a workable state, the basic idea and the graphics are still not making it in my opinion.
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Re: Conquer Mart! [D] - [V25]

Postby lzrman on Tue May 12, 2009 3:12 pm

oaktown wrote:from the map I don't get the use of aisles... are they territories? Or can territories sharing an aisle attack each other directly?

While the gameplay might be improved upon to a workable state, the basic idea and the graphics are still not making it in my opinion.


Territories Sharing an Aisle can Attack Directly.

What else do u think I could do to improve the map?
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Re: Conquer Mart! [D] - [V25]

Postby lzrman on Wed May 20, 2009 1:15 am

HELP!
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Re: Conquer Mart! [D] - [V25]

Postby MrBenn on Wed May 20, 2009 10:22 am

When I gave this map the draft stamp, I said that it needed something to help step it up a gear and bring it up a level...

I think it's got to the stage where, despite the improvements, it is still lacking a bit of 'je ne cest quoi', and that it might be worth starting afresh with a new vision for the map, or letting it go.

There is a glimmer of something here, but it feels like a caterpillar struggling to emerge from its caccoon :-/
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Re: Conquer Mart! [D] - [V25]

Postby Barry Zuckerkorn on Fri May 29, 2009 2:11 pm

don't give up lzrman
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Re: Conquer Mart! [D] - [V25]

Postby lzrman on Fri May 29, 2009 4:14 pm

I haven't given up, just taking a break to decide where to go from here in terms of redesign aspects.

Perhaps I could ask for graphical support from other members of this site that could help out in drawing stuff.

Benn? help me draw *l*
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Re: Conquer Mart! [D] - [V25]

Postby a.sub on Fri May 29, 2009 6:11 pm

well the only things i have to say are
  • get rid of the stick ppl
  • add a black half opacity to the "CC MART" so its more distinguishable from the parking lot
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Re: Conquer Mart! [D] - [V25]

Postby lzrman on Fri May 29, 2009 6:27 pm

So Logo - Make it more contrasting then the same as the parking lot
Shoppers = Gone
Carts ? Gone?
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Re: Conquer Mart! [D] - [V25]

Postby a.sub on Fri May 29, 2009 6:53 pm

yep :)
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Re: Conquer Mart! [D] - [V25]

Postby 00iCon on Thu Jun 11, 2009 4:05 am

Sry for suggesting it a little late, but how about the parking lot being a "continent" with the spaces being "countries."
Also, how about trolleys that can attack each other?
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Re: Conquer Mart! [D] - [V26]

Postby lzrman on Thu Jun 18, 2009 6:02 pm

Click image to enlarge.
image
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Re: Conquer Mart! [D] - [V26]

Postby demonfork on Fri Jun 26, 2009 9:23 pm

The map seems plain looking at first glance...

I think a Jazzy border could do this map wonders.
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Re: Conquer Mart! [D] - [V26]

Postby Tisha on Fri Jun 26, 2009 10:01 pm

I think a couple of the womens wear spaces could be renamed.. Womens Women's plus.. Maternity

so can washers and dryers attack swimwear and workwear?
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Re: Conquer Mart! [D] - [V26]

Postby lzrman on Fri Jun 26, 2009 10:07 pm

Tisha wrote:I think a couple of the womens wear spaces could be renamed.. Womens Women's plus.. Maternity

so can washers and dryers attack swimwear and workwear?


Washers and Dryers Can only attack Swimwear. Place of Attack, touches an Aisle # which touches a point of attack if touching :)
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Re: Conquer Mart! [D] - [V26]

Postby lzrman on Fri Jun 26, 2009 10:09 pm

demonfork wrote:The map seems plain looking at first glance...

I think a Jazzy border could do this map wonders.


Around the Perimeter of the Store?
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Re: Conquer Mart! [D] - [V26]

Postby demonfork on Fri Jun 26, 2009 10:10 pm

lzrman wrote:
demonfork wrote:The map seems plain looking at first glance...

I think a Jazzy border could do this map wonders.


Around the Perimeter of the Store?


around the perimeter of the entire map
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Re: Conquer Mart! [D] - [V26]

Postby mibi on Tue Jun 30, 2009 5:49 pm

This map is almost as boring as a trip to Walmart. You really need to find a way to inject some life in there. It's just ... shapes. Collect all the same colored shapes and get a bonus. Where is the fun in that? Throw in some huge sales, a clean up in aisle 5, some freaky regarded dude in a wheelchair that greets you at the door, a huge line at customer service, employees smoking out back, etc.

This map is lifeless.
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Re: Conquer Mart! [D] - [V26]

Postby MrBenn on Wed Jul 29, 2009 7:19 pm

[Moved]

It would appear that development of this map has stalled.... It's a shame, but part of me feels that you've been struggling to pick the map up a level :?

You're gfx skills have improved dramatically since your early drafts - I wonder if the time has come to try your hand at something that is likely to gain more support/momentum? I don;t want to put you off developing this project, but just think that you're going to struggle to continue??

If you do continue from here, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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