oaktown wrote:the names need some work. Can I suggest Benn, Oak, Gimil, Andy, Yeti...
Ooh, it's a winter scene - there should actually BE a yeti!
wcaclimbing wrote:Each person on the map should be a mapmaker from CC. and they get to suggest what each person looks like. Just for a bit of fun and variety.
Tisha wrote:why does legend have a face?
reminds me of little bill..
Tisha wrote:does the team 6 snowman have a name?
TaCktiX wrote:Right now the gameplay mechanic of "everybody can hit everybody" is a little unbalanced and assists dice luck more than strategy (or the seminal "just build forever and then pwn" idea). Since you have 4 teams technically facing 4 teams, edit the gameplay so that you can only attack the people on the other side of the road. That way if you conquer the other side of the road, you can unleash a volley back to your original side of the road, or decide not to. Something of a Circus Maximus style of play (whether or not to advance all).
As for the dogs, they seem woefully underpowered and only justified by having a bonus attached to them. Either they'll get ignored, or one player will attack all the other dogs, pick up a good chain bonus and fort like crazy onto them. Are they part of the team bonuses?
The neutrals seem a bit high for starters, and the auto-deploy seems to have been shoved on there to justify the high neutrals. I have had HORRENDOUS luck in games 8v5 (3v2 when I finish rolling most often). The more neutrals involved, the more likely dice luck will play too much of a part. Equal-dropping the neutrals and the auto-deploy by 2 should make up for this, as chances are still very low that a player will take a thrower and then a maker (6v3, then 5v3 in best case). Then again, that allows for ease of early elimination if someone has the Dice of God. Just some food for thought, hope it turns into something of use for you.
What purpose do the snowmen serve other than being two extra territories that can be attacked and are a roadblock to a player wanting their team bonus? Presently they are worse off than the dogs, poor Frostie. (Also, the bottom right one isn't named)
- The text on a lot of the people is hard to pick up, particularly where it clips with clothing (Buster, Smicks, Hammer, chiefly).
Fixed.- Team 7 is mentioned twice in the Bonuses, and Team 8 is SoL (small typo).
- Are Billy and Buster transvestites or something?
As I daresay those are girls' names.
Why do you get the impression that Matt is one heck of a tomboy. Are you reading too much into the yellow scarf? Matt is short for Matthew.And Matt must be one heck of a tomboy (Mattie would be a good replacement).
- The Team text often clips with the background. Separating it out a bit will help with its readability.
This map was atTACKed.
What a strange comment!! Where and the hell do you get this idea from. Those names are simply a play on two names that sit well together. And yes, they are both males. Oh, perhaps i shouldn't put the in pink. How does teale do, the same colour as their team colour.
Why do you get the impression that Matt is one heck of a tomboy. Are you reading too much into the yellow scarf? Matt is short for Matthew.
Perhaps they should only be attackable from within the teams only?
But if the team hold all members they get +2/3 plus the autpdeploy of +3. Surely that is bonus enough?
i like the concept, but with 3v5 won't that make one side unbalanced and give someone unfair unadvantage.
TaCktiX wrote:...i like the concept, but with 3v5 won't that make one side unbalanced and give someone unfair unadvantage.
We could always have a team moved around to the right side, shrink the tree on the far left, and have the road come at a more drastic angle toward the bottom of the map.
mibi wrote:some people are missing hands
Tweakers12 wrote:nice start but to me the yellow text is a little challenging to read.
Jumentum wrote:the trees dont really fit with the cartoonish scene. and the people could maybe look more artsy rather than like south park?
or make the whole thing look like that.
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