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Evil DIMwit wrote:Why do you have an autodeploy on dogs if they can't attack anything?
Why have snowmen at all if they can't attack anything?
Is it really wise to have a map where the majority of territories can assault almost every other territory, where you have to go through 8 neutrals to collect a +2 bonus which also leaves you relatively defenseless (or 12 in Team 1's case)?


natty_dread wrote:I also kinda worry about the freeness of this map - if you can assault anywhere from anywhere, it kinda defeats all the strategy and it just gets down to who has the best dice...


sonicsteve wrote:Hi Mate,
I don't think it's a good idea to have a player called Wog, surprised no-one else in the UK has picked this up.
wikipedia definition:
Wog in the UK is usually regarded as a racially offensive slang word referring to a dark-skinned person from Africa or Asia. It can be applied to any darker-skinned people, but is particularly applied to Afro-Caribbeans, as well as immigrants from the Indian subcontinent. Use of the word is strongly discouraged in Britain, and most dictionaries refer to the word with the caution that it is derogatory and offensive
I personally find it an offensive term, though you obviously weren't aware of the connotations in the UK,
Cheers,
Sonic.
natty_dread wrote:I don't know... it's just, if you can assault anywhere from anywhere, where's the strategy of positioning your troops right... how will you block eliminations in an assassin game or escalating game... I don't know, I could be wrong, what do I know...
And it's not that I wouldn't want this map. I'm just voicing my concerns about the gameplay.
As for solutions, how about creating some assault routes between the snowfighters, and giving them a bombard ability to a range of 2 or 3... so if snowfighter A is next to B and B is next to C, then A can assault B but not C, but A can bombard C... something like this would limit the openness of the map somewhat, but would still keep the feel of an all-out snowfight.
Industrial Helix wrote:.....
But here's a suggestion. What if throwers had two territories: body and arm. Arm attacks body? I dunno if that would resolve any of the worries about the openess of the map, but its an idea.
Industrial Helix wrote:The last thing this map needs is a load of dotted lines. I'm perfectly fine with the openness between the throwers....

cairnswk wrote:Oh and if there is anyone out there who would like to submit something like a dog or a face to get this map ready for Chirstmas, then please do so, and i'll add your name to the map.
cairnswk wrote:Industrial Helix wrote:.....
But here's a suggestion. What if throwers had two territories: body and arm. Arm attacks body? I dunno if that would resolve any of the worries about the openess of the map, but its an idea.
And thanks also IH for offering something towards a solution.
Can you elaborate on that idea a little more. You realise that would almost double the map region numbers, but i'd like to hear more. What attacks the arm for instance, if arm attacks body?
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