Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: WWI: Gallipoli [5.3.13] V31-P18 Gameplay Discussion

Postby cairnswk on Fri Mar 22, 2013 6:11 pm

Could someone bin this please....i'm not going to have time for it now, thanks.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: WWI: Gallipoli [5.3.13] V31-P18 Gameplay Discussion

Postby isaiah40 on Fri Mar 22, 2013 10:42 pm

[Moved]

At the request of the mapmaker, this map has been placed on vacation for a period of 6 months. After the 6 months the map will be considered Abandoned. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

isaiah40
ImageImage
show: High Score
User avatar
Lieutenant isaiah40
 
Posts: 3957
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 36
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: WWI: Gallipoli [5.3.13] V31-P18 Gameplay Discussion

Postby cairnswk on Wed Jun 26, 2013 5:46 pm

Seamus76 wrote:Just a masterpiece of artistry and gameplay, amazing work as always cairns.

Only thing I can find are the lines from L11, L12, and L13 are much smaller than any other assault lines, especially L13 which is pretty weak. That one in particular might look better to give it a little more arc up to the "L13", and then back down to the landing point. Rather than coming down and then arcing right into the front of the landing.


Seamus, i've fixed those things in the new version 32 which i'll post shortly, after some other adjustments.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: WWI: Gallipoli [27.6.13] V32 - Small adjustments

Postby cairnswk on Wed Jun 26, 2013 6:17 pm

Version 32
Small changes as outlined from Seamus76 from above, plus adjustments to the spacings in the legend

I am wondering if the gameplay on this map has been finalised from the view of the mods.

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: WWI: Gallipoli [27.6.13] V32 - Small adjustments

Postby Bruceswar on Fri Jun 28, 2013 12:53 pm

Sweet to see this one coming back. :)
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Major Bruceswar
 
Posts: 9508
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures
Medals: 140
Monthly Leader Bronze (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1)
Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (3)
Random Map Achievement (2) Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4)
Tournament Achievement (14) General Achievement (14) Clan Achievement (18) Training Achievement (6) Map Contribution (1)

Re: WWI: Gallipoli [27.6.13] V32 - Small adjustments

Postby cairnswk on Fri Jun 28, 2013 6:42 pm

Bruceswar wrote:Sweet to see this one coming back. :)


Thanks Bruceswar. :) It's been a long time in development!

I am wondering if gameplay is finalised on this? Perhaps ian canton could comment.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: WWI: Gallipoli [27.6.13] V32 - Small adjustments

Postby iancanton on Sat Jun 29, 2013 9:08 am

cairnswk wrote:
iancanton wrote:can the m1 and m2 mines attack the three minesweeper positions?
ian. :)

m1 and m2 are killer neutrals, but if you hold them, yes you can attack along the routes indicated.
I have deliberately made a selective path from the the orange blue and silver start positions here, so that there is some strategy between these guys, but if they decide to wipe each other out, they'd be crazy to let it happen on the 1st turn.

it's a standard tactic in trips and quads to wipe out an opponent from an area before he can play a turn, which is why i raised the question. does ms2 going to ms4 and ms5 instead of to m1 and m2 work any better?

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1683
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

Re: WWI: Gallipoli [30.6.13] V33 - Mine Sweeper adjusts

Postby cairnswk on Sat Jun 29, 2013 1:38 pm

iancanton wrote:
cairnswk wrote:
iancanton wrote:can the m1 and m2 mines attack the three minesweeper positions?
ian. :)

m1 and m2 are killer neutrals, but if you hold them, yes you can attack along the routes indicated.
I have deliberately made a selective path from the the orange blue and silver start positions here, so that there is some strategy between these guys, but if they decide to wipe each other out, they'd be crazy to let it happen on the 1st turn.

it's a standard tactic in trips and quads to wipe out an opponent from an area before he can play a turn, which is why i raised the question. does ms2 going to ms4 and ms5 instead of to m1 and m2 work any better?

ian. :)


ian, sorry i didn't answer this without much thought previously.
i don't think MS2 going to MS4 and MS5 would work any better, and if done that way, would create advantage for MS2 by not having to conquer killer M1 or M2.
What perhaps will work better is if those routes have one-way arrows on them, all the way through to land, so that no-one can turn back and conquer a player behind them.
They will still have to run the gaunlet of someone capturing a fort on either side of the Dardenalles/Narrows though.

Version 33 with those changes
Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: WWI: Gallipoli [30.6.13] V33 - Mine Sweeper adjusts

Postby iancanton on Tue Jul 02, 2013 1:06 am

the new one-way minesweeper layout works well.

there are a few regions, such as monash gully and quinn's post, which can be bombarded but have no special property other than the +1 auto-deploy and are not really on the way to anywhere. these are destined to remain neutral in most games, unless u reduce the neutrals to n2.

i think we're at the stage where we can freeze the layout (freeing u to work on graphics) and the only gameplay changes to consider, if any, will be neutrals and bonuses.

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1683
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

Re: WWI: Gallipoli [30.6.13] V33 - Mine Sweeper adjusts

Postby cairnswk on Tue Jul 02, 2013 1:17 am

iancanton wrote:the new one-way minesweeper layout works well.
there are a few regions, such as monash gully and quinn's post, which can be bombarded but have no special property other than the +1 auto-deploy and are not really on the way to anywhere. these are destined to remain neutral in most games, unless u reduce the neutrals to n2.

OK, thanks ian. do you have in mind which terts you want reduced apart from monahs gully and quinn's post?

i think we're at the stage where we can freeze the layout (freeing u to work on graphics) and the only gameplay changes to consider, if any, will be neutrals and bonuses.
ian. :)

can we get the gameplay finalised as much as possible before i tend to more graphics?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: WWI: Gallipoli [30.6.13] V33 - Mine Sweeper adjusts

Postby iancanton on Sun Jul 07, 2013 4:22 pm

cairnswk wrote:do you have in mind which terts you want reduced apart from monahs gully and quinn's post?

the land regions which are are neither adjacent to a starting region nor are part of only 6 troops separating starting regions from each other, plus all seamines and neutral minesweepers.

monash gully: n3 to n2
quinn's post: n3 to n2
tepe: n3 to n2
anafarta sagir: n3 to n2
kum tepe: n3 to n2
tekke burnu trenches: n6 to n2
sedd el bahr: n3 to n2
ms4, ms5, ms6, ms7, ms8 and ms9: n3 to n1
m1 ,m2 and m3: k3 to k2

can all forts bombard all narrows and all dardanelles? can forts bombard mines?

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1683
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

Re: WWI: Gallipoli [30.6.13] V33 - Mine Sweeper adjusts

Postby cairnswk on Sun Jul 07, 2013 4:30 pm

iancanton wrote:
cairnswk wrote:do you have in mind which terts you want reduced apart from monahs gully and quinn's post?

the land regions which are are neither adjacent to a starting region nor are part of only 6 troops separating starting regions from each other, plus all seamines and neutral minesweepers.

monash gully: n3 to n2
quinn's post: n3 to n2
tepe: n3 to n2
anafarta sagir: n3 to n2
kum tepe: n3 to n2
tekke burnu trenches: n6 to n2
sedd el bahr: n3 to n2
ms4, ms5, ms6, ms7, ms8 and ms9: n3 to n1
m1 ,m2 and m3: k3 to k2

Thanks for those

can all forts bombard all narrows and all dardanelles? can forts bombard mines?
ian. :)

Mmmm. that is going to be hard one to fix.
no use cluttering the map with more lines as indications!
colours may not work for coourblind!
i may have to word it in the legend somehow.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: WWI: Gallipoli [8.7.13] V34 - Gameplay adjusts

Postby cairnswk on Sun Jul 07, 2013 5:21 pm

OK, changed all the neutrals to suggested by ian, and notated the bombards for the forts.

ian, i think the fort neutrals are out of kilter now, should they be re-examined, some are 3 some are 6, but i think possibly they should be similar.

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Re: WWI: Gallipoli [8.7.13] V34 - Gameplay adjusts

Postby ManBungalow on Sun Jul 07, 2013 6:10 pm

I'm already looking forward to playing this.

Graphics comments:
looks awesome
the Kilid Baar Plateau <-> Fistkush border line goes over some mountains
Image
User avatar
Brigadier ManBungalow
 
Posts: 3244
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: Re: WWI: Gallipoli [8.7.13] V34 - Gameplay adjusts

Postby cairnswk on Sun Jul 07, 2013 6:12 pm

ManBungalow wrote:I'm already looking forward to playing this.

Graphics comments:
looks awesome
the Kilid Baar Plateau <-> Fistkush border line goes over some mountains

Thanks MB. i'll keep that in mind for GFX :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

PreviousNext

Return to Beta Maps

Who is online

Users browsing this forum: No registered users and 3 guests

Login