The Neon Peon wrote:How did I miss this map? It is amazing. Trying to figure out most of it. But
1. Huge number of territories,
2. Complex Gameplay
That is all you need. This map is done, right there.
Beautiful graphics. Nice new style.
Forts are kind of hard to see.
The Turkish Crossing points could use some work
What is the line down the center of the map?
I like that you have made the starting points uneven. Makes a whole new strategy depending on the drop, and not a bad thing. Good to add even more factors to how you play.
You are way too good at this stuff. Your versions 3 (for the latest few maps) are good enough to be sent to the main foundry, in my opinion. Keep up the good work.
samuelc812 wrote:Are the purple glows around Achi Baba and Chunuk Bair, going to have black strokes like the rest of them? or are they something different?
The "Forts: Land Attack or sea bombard" are a lot better
the.killing.44 wrote:If you're really gonna make the beaches mean something, they seem very overshadowed by some of the army shadows. Of course, you have the lines so no biggie, unless you have some thing in mind
The Neon Peon wrote:I disagree with the suggested gameplay. I would think it is break out, kill the people next to you, then bombard. If you break out and start off going to land, I don't think you are going to be that successful when others come at you from behind.
cairnswk wrote:the.killing.44 wrote:If you're really gonna make the beaches mean something, they seem very overshadowed by some of the army shadows. Of course, you have the lines so no biggie, unless you have some thing in mind
Sorry .44, i don't understand what you're on about here.
the.killing.44 wrote:Wow it looks a whole lot better. Are you going to keep the glow on the left side (of the key) and not the right? To me it makes it unbalanced, but that might just be me and my bit of orderer's OCD.
cairnswk wrote:Change of Software
As yhou can see from the image below, which is not yet finished conversion, i am changing the map from using Fireworks to CorelDraw.
I have long wanted to do something with Coreldraw, as it is a step towards learning Illustrator etc. but this takes time for me.
so, please, no remarks about things being missing, i will refresh the image as it becomes more complete.
Version 6 updating to continue...
cairnswk wrote:Nobody interested in this map?
cairnswk wrote:so, please, no remarks about things being missing, i will refresh the image as it becomes more complete.
Version 6 updating to continue...
samuelc812 wrote:...May i suggest making the text on the left side legend bolder very hard to make out
The Neon Peon wrote:...
You are squishing some territories in. There is plenty of room on the map and if you redraw a few borders, and get rid of maybe 5 territories maximum, the map will be far less cramped in landing areas.
Seamines should not overlap or touch the forts. Move them away from the fort, or get rid of one if you are not able to fit all of them in.
I would say that the map being cramped in some spots, especially the whole areas around the ships.
lgoasklucyl wrote:Sorry to bust into your thread and not have constructive comments towards the map (besides how great it looks ), but do you hand draw all your graphics like the battleship you made?
I ask because I just purchased myself a tablet for design/photography work and have gotten into doing maps/hand drawing but am practicing before I plop anything into the forge. I'm curious because I need all the helpful advice I can get, and it looks like you use a tablet. (if not- holy crap that's amazing ). If so, did you actually draw the ship 100% or did you use polygon tools to outline etc... ? A very steady hand would be required to draw it 100%, so if you did I figured I would ask for any possible advice
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