Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Postby Steiner75 on Mon Mar 31, 2014 7:51 am

Nola_Lifer wrote:
biscuit boy wrote:It's a typical first turn typically wins type of map. Wonder if you can make it that whoever is deployed on spots that are bombarded gets to go first or make the deployment even on who gets those spots.

If you want some fun try the settings of 3 or 4 poly 2 player game with parachute reinforcements....


You still seem to enjoy to play it no?


I must admit, I thought that first turn represents a huge advantage, but upon checking my games I was probably suffering from a confirmation bias.

Total Games completed 33 (Team games with 1 vs 1, 2 vs 2, 3 vs 3 or 4 vs 4, some polymorphic)

out of these: 15 won by the team/player moving first and 18 won by the team moving second. So in conclusion no indication that it is a "first turn typically wins" map.

I really like the map as it makes for exellent gameplay with chances to turn around "lost" situations.

Great job by cairnswk!!!

Only one thing I am suggesting to change: If possible, the same team / player should not hold both Gendarmerie and Kum Kale with the initial drop. That really makes for too much of an uphill fight for the team not in posession of these two pieces of real estate.
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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Postby dgz345 on Mon Mar 31, 2014 5:32 pm

so i really liked the map itself it looks very nice game playwise i like that everything comes from the starting positions and you want to liberate the island.

the dislike would be that there is a lot of neutrals. but thats to make the objective easier
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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Postby Dukasaur on Fri Apr 11, 2014 5:51 am

Steiner75 wrote:
Nola_Lifer wrote:
biscuit boy wrote:It's a typical first turn typically wins type of map. Wonder if you can make it that whoever is deployed on spots that are bombarded gets to go first or make the deployment even on who gets those spots.

If you want some fun try the settings of 3 or 4 poly 2 player game with parachute reinforcements....


You still seem to enjoy to play it no?


I must admit, I thought that first turn represents a huge advantage, but upon checking my games I was probably suffering from a confirmation bias.

Total Games completed 33 (Team games with 1 vs 1, 2 vs 2, 3 vs 3 or 4 vs 4, some polymorphic)

out of these: 15 won by the team/player moving first and 18 won by the team moving second. So in conclusion no indication that it is a "first turn typically wins" map.

I really like the map as it makes for exellent gameplay with chances to turn around "lost" situations.

Great job by cairnswk!!!

Only one thing I am suggesting to change: If possible, the same team / player should not hold both Gendarmerie and Kum Kale with the initial drop. That really makes for too much of an uphill fight for the team not in posession of these two pieces of real estate.

Good to see someone actually look at the numbers and see!
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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Postby Steiner75 on Wed Apr 16, 2014 4:33 am

Dukasaur wrote:
Steiner75 wrote:
Nola_Lifer wrote:
biscuit boy wrote:It's a typical first turn typically wins type of map. Wonder if you can make it that whoever is deployed on spots that are bombarded gets to go first or make the deployment even on who gets those spots.

If you want some fun try the settings of 3 or 4 poly 2 player game with parachute reinforcements....


You still seem to enjoy to play it no?


I must admit, I thought that first turn represents a huge advantage, but upon checking my games I was probably suffering from a confirmation bias.

Total Games completed 33 (Team games with 1 vs 1, 2 vs 2, 3 vs 3 or 4 vs 4, some polymorphic)

out of these: 15 won by the team/player moving first and 18 won by the team moving second. So in conclusion no indication that it is a "first turn typically wins" map.

I really like the map as it makes for exellent gameplay with chances to turn around "lost" situations.

Great job by cairnswk!!!

Only one thing I am suggesting to change: If possible, the same team / player should not hold both Gendarmerie and Kum Kale with the initial drop. That really makes for too much of an uphill fight for the team not in posession of these two pieces of real estate.

Good to see someone actually look at the numbers and see!


Well, yes, off course... remember, the plural of "anectdotes" is NOT "data" :D
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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Postby Frogmanx82 on Thu Apr 17, 2014 5:04 pm

Seems like it would be more fair if the territories that can bombard landing ships always start out neutral. Especially in the south were once the landing ship is lost, you can't get it back.
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