Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Postby Dukasaur on Mon Oct 06, 2014 9:06 pm

Gaba Tepe is probably the weakest of the starting batteries. Gendarmerie, however, can be very dominant, depending on how many players are in the game. Even if all your opponents plan to remove you from Gendarmerie, if they have to attack each other while moving forward it may happen that none of them reaches you.


Even in 1v1, while one often loses Gendarmerie, the opportunity cost that the opponent suffers in having to throw everything against it is often the deciding factor. Gendarmerie is definitely not weak as a strategic asset.
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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

Postby Armandolas on Tue Oct 21, 2014 4:43 am

Not sure if i tottally agree Dukasaur. It depends really much on the drop, On how many ships u get in the northm how many regions in the south of thee map, who holds L06 and turn order, etc.
I find it "easier to get gendarmerie than kum kale(due to the amount of troops in play)

What i think its really "out of play its MS1,2,3. Most of the time they become really unusefull. I Wish i could figure a way to make them more usefull.
Why not make them bombard a couple of regions?
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