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[Abandoned] - Colonial Africa!

PostPosted: Thu Jan 15, 2009 11:23 am
by gimil
The sequel to the epic 'New World' is here. Colonial Africa seeing the European Colonies go to war again an attempt to expand their empire abroad to new lands and seas. Will you command one of the 7 european kingdoms to conquer africa and push out your enemys from home? or will you unite the african tribes and force out the invaders to your land?

Update 2
Click image to enlarge.
image


Update 1
http://i25.photobucket.com/albums/c64/G ... rica-2.png

First Draft
http://i25.photobucket.com/albums/c64/G ... rica-1.png

TODO:
-Starting Neutrals
-tweek terr numbers with '88's for athetics purposes.
-Large Map

Developers:
    Idea: gimil
    Gameplay: gimil, yeti_c
    Graphics: gimil
    XML: yeti_c
No. of terrs: 120 (apporx)
Starting positions: 7 positions (10 territories)
Special Features: All territories have an auto deploy bonus and this map will be conqust gameplay style.

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 11:57 am
by Industrial Helix
Ooooo.... awesome new map. The game play looks pretty awesome. I think I would enjoy this map a ton.... if I could see it. It's pretty dark and I think adding some light and saturation to the map would go a long way.

It's a great concept and I think you guys have a real gem here, save my graphics quippling, I look forward to seeing this map continue.

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 12:00 pm
by Bruceswar
Yes Brighter is better, but looks nice. :D Also might want to fix the boarders so we know which is homeland or not? Cool Concept.

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 12:24 pm
by MarVal
Wre are the Dutchies on the map?

Click image to enlarge.
image

map with all the areas that have been ever Dutch in the Colony period

Just wondering :mrgreen:

Cause the Dutchies invented the name Apartheid (not proud of it) :evil:

Grtz
MarVal

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 1:32 pm
by gimil
MarVal wrote:Wre are the Dutchies on the map?


Sorry marv, Belgium came out trumpth on this one!

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 1:52 pm
by cairnswk
gimil wrote:
MarVal wrote:Wre are the Dutchies on the map?


Sorry marv, Belgium came out trumpth on this one!


The Dutch were in South Africa...yes?!

Darth Gimil has arrived.....too dark mate......appreciate the concept, but far too dark.

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 1:54 pm
by Balsiefen
Nice, brilliant idea :D

Not so sure on the graphics-look a bit modern with the black and bright colours. I think a lot could be done with a bit more of a 18th century look : http://www.columbia.edu/~jkk2003/Africa_1885.jpg

I'll post this just so everyone can see, this is the 1914 claims on africa:
Image

Also, a couple of the flags are wrong for the period:
Germany: http://en.wikipedia.org/wiki/File:Flag_ ... Empire.svg
Spain: http://en.wikipedia.org/wiki/File:Flag_of_New_Spain.svg
Italy: http://en.wikipedia.org/wiki/File:Flag_ ... (1861-1946).svg
Portugal: http://en.wikipedia.org/wiki/File:Flag_ ... _sea_(1830).svg

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 1:57 pm
by White Moose
Like other said, it's too dark.

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 2:00 pm
by gimil
cairnswk wrote:Darth Gimil has arrived.....too dark mate......appreciate the concept, but far too dark.


I think this must be my monitor. I had the same problem with European Rev. To me it looks fine by the rest of the world sees is as to dark.

Luckily, I set up a layer to brighten it if need be :D

Balsiefen wrote:Also, a couple of the flags are wrong for the period:


Thanks for those bas :)

Although themewise, I dont believe it look modern at all. It may not be in an 18th century theme but I am happy with that :)

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 2:51 pm
by gimil
Click image to enlarge.
image


Done:
-Increased the brightness
-Changed some of the flags

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 3:00 pm
by danfrank
Interesting... all terts get atleast +1 auto deploy at the beginning of each turn.. Do i understand this correctly.. Other than that nice map.. I like the idea that all the countries surround africa.. That will be intersting for gameplay.. Maybe brightening the numbers will help with the dark look.. =D>

Re: Colonial Africa!

PostPosted: Thu Jan 15, 2009 3:14 pm
by MarVal
gimil wrote:
MarVal wrote:Wre are the Dutchies on the map?


Sorry marv, Belgium came out trumpth on this one!

:lol: 1 of these days Belgium belongs to the Netherlands :lol:

And then it doesn't matter ;) O:)

Before I forget: Great graphics and excellent idea! :P

Grtz
MarVal

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 5:25 pm
by edbeard
maybe you can add a texture ala Rail Europe so the dark background isn't so dominating

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 5:41 pm
by Balsiefen
Do people start with the african homelands or just the european?

I would make a version with numbers on before you go too far with the graphics, the numbers on the flags may be hard to see/make the flags hard to see.

Otherwise that lightening up helps quite a bit, it could well be your moniter there.

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 5:53 pm
by Gilligan
I'm confused as to what the landing points are... the flags touch multiple territories.

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 6:08 pm
by Mr. Squirrel
New World is one of my favorite maps and this one looks like a great sequel. I'm wondering how balanced it will be though if someone starts with an african kingdom. They are gonna have a ton of borders and, even though they will receive +1 on every territory, so will the Europeans. The Europeans on the other hand, won't have as many borders, plus they recieve extra bonuses on their landing points that the africans don't. Is it possible with the current XML to make it so that you only receive the +1 on all territories if you hold an African Kingdom? I think that would even the playing field a bit more.

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 6:23 pm
by LED ZEPPELINER
ide say try making the colors a bit brighter, and more normal to how they actually look

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 6:33 pm
by gimil
Mr. Squirrel wrote:New World is one of my favorite maps and this one looks like a great sequel. I'm wondering how balanced it will be though if someone starts with an african kingdom. They are gonna have a ton of borders and, even though they will receive +1 on every territory, so will the Europeans. The Europeans on the other hand, won't have as many borders, plus they recieve extra bonuses on their landing points that the africans don't. Is it possible with the current XML to make it so that you only receive the +1 on all territories if you hold an African Kingdom? I think that would even the playing field a bit more.


Nah, if you start with the african tribes you get all three to start with, that is +12 off the bat. plus neutrals will be tweeked to keep things balanced.


note-should of added that info to the first page.

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 6:35 pm
by gimil
LED ZEPPELINER wrote:ide say try making the colors a bit brighter, and more normal to how they actually look


What do you mean by 'more normal to how they look'?

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 6:48 pm
by LED ZEPPELINER
gimil wrote:
LED ZEPPELINER wrote:ide say try making the colors a bit brighter, and more normal to how they actually look


What do you mean by 'more normal to how they look'?

i mean right now all of your places are really black, i was thinking try to make them look how africa really looks, (the colors)

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 7:12 pm
by gimil
LED ZEPPELINER wrote:
gimil wrote:
LED ZEPPELINER wrote:ide say try making the colors a bit brighter, and more normal to how they actually look


What do you mean by 'more normal to how they look'?

i mean right now all of your places are really black, i was thinking try to make them look how africa really looks, (the colors)


Thats terr forming. I am not intrested in doing that for this map in the slightest. It's ok for something like Feudal war since its a made up land but on a real geographic location it would be alot of hard work and annoying tinkering. I much prefer this look.

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 7:23 pm
by Mr. Squirrel
gimil wrote:
Mr. Squirrel wrote:New World is one of my favorite maps and this one looks like a great sequel. I'm wondering how balanced it will be though if someone starts with an african kingdom. They are gonna have a ton of borders and, even though they will receive +1 on every territory, so will the Europeans. The Europeans on the other hand, won't have as many borders, plus they recieve extra bonuses on their landing points that the africans don't. Is it possible with the current XML to make it so that you only receive the +1 on all territories if you hold an African Kingdom? I think that would even the playing field a bit more.


Nah, if you start with the african tribes you get all three to start with, that is +12 off the bat. plus neutrals will be tweeked to keep things balanced.


note-should of added that info to the first page.

That makes a lot more sense. Sounds good.

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 7:23 pm
by whitestazn88
nice, but the graphics look super rough

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 7:56 pm
by gimil
whitestazn88 wrote:nice, but the graphics look super rough


You know, super rough is a real usless comment. I don;t know what you expect me to do with it. Especially since everything is crisp since I used the pen tool ;)

Re: Colonial Africa! Update p.1

PostPosted: Thu Jan 15, 2009 8:10 pm
by edbeard
edbeard wrote:maybe you can add a texture ala Rail Europe so the dark background isn't so dominating


this will help A LOT. it'll break up the black with some white/grey