[Abandoned] - Goblin Tribes

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Re: Goblin Tribes[D,GP]v16 pg11 sept8 Final Large? Smallproblems

Postby Danyael on Sun Sep 13, 2009 2:51 pm

yes those 888 i got lazy with first 2 centred last one over the circle is how it will be with the xml
but i'll do it right for viewing pleasure
And i agree glowing bright makes it look like crap
there is a few spot to brighten up but nothing will be that bright
Thanks Tisha
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby Danyael on Wed Sep 23, 2009 11:42 pm

Version 17
Click image to enlarge.
image


Changes

lowered grit opacity on Blood region
lowered shadow on foresty area within the map in the bottom left
moved fungi text ahead of hob house so the shadow on longer over laps
brighten up forest of faces foreground under myz and mek(too add suicidalsnowmans "pop")
added black to transparent outer glow around mythos
moved boo text, circle, and symbol so boarders are more clear

TO DO

change it to only chief name on map in different font
will specify blood chief mud chief etc in XML
finish small map
i think i'm happy with it but I still need to fiddle with some thing before I post it

Large Graphics

nitpicks on legend
is there any thing unclear or unreadable? if so
-is it the size or the or background that is causing the issue?
is the mythos clear enough? (bottom left)
I will not brighten any more of the background. I think its 100% clear with all borders and territs so It still keeps with the mood of a goblin grotto.

only comments or suggestion needed should be legend and text based(alignments and nudges and clarity issues) these are most useful at this stage of the large map as actual map land and forest of faces foreground are perfect in my opinion besides the odd pixelation
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby SuicidalSnowman on Wed Sep 23, 2009 11:46 pm

BRAVO! I can see the borders much more clearly now, and you didn't have to make it fluorescent!!! So much nicer. =D> =D> =D>
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby squishyg on Thu Sep 24, 2009 10:12 pm

it's purty. like your mouth. snoogins.

good job Danyael!!!!!
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby isaiah40 on Mon Sep 28, 2009 6:49 pm

Looks good! One question does zip and zap, zoom and zoop attack each other? I'm thinking that they do?
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby pikkio on Wed Sep 30, 2009 6:49 am

STAMP THIS MAP GUYS!!!

it's quite perfect since many weeks, what are you waiting for??
Image
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby RedBaron0 on Wed Sep 30, 2009 12:39 pm

Large and small maps need to be completed to get the Graphics stamp. Should be good otherwise though. :)

pikkio wrote:STAMP THIS MAP GUYS!!!

it's quite perfect since many weeks, what are you waiting for??


Couple maps can say the same thing... :P ;) :mrgreen: 8-[
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Re: Goblin Tribes[D,GP]v16 pg12 sept30 small almost

Postby Danyael on Wed Sep 30, 2009 2:26 pm

pikkio wrote:STAMP THIS MAP GUYS!!!

it's quite perfect since many weeks, what are you waiting for??


i think they are waiting for my lazy ass on the small
I believe its down to nudge here nudge there enlarge that (text wise and icon wise) but besides that BAM
Click image to enlarge.
image

Changes
to make a small I flattened the main image :shock:
and put down my artist brush and started the good old photoshop copy transform and paste machine
Enlarged Booger, Bud, Blok, Sqaat, and Flack area to improve space for Text
added pixels to top and bottom cloning and bandaging forest of faces slightly enlarging the land for space for text and 888s
shifted text icons and so many other little things
MAJOR CONCERNS
is the legend legible
The Chief text is small I'm working on setting to make it clearer
TO DO
finish nudges on the mud icons and text(small)
add chief name to large and small maps
post both complete versions with and without 888
XML

squishyg wrote:it's purty. like your mouth. snoogins.

good job Danyael!!!!!

:-s ohhh thank you
http://www.youtube.com/watch?v=2eI_ASEqXuM

isaiah40 wrote:Looks good! One question does zip and zap, zoom and zoop attack each other? I'm thinking that they do?

thanks same type connect
zip and zap are evil mine
zoom and zoop are dark portals
Is that what you mean if not i'm not sure how to make it any clearer
SuicidalSnowman wrote:BRAVO! I can see the borders much more clearly now, and you didn't have to make it fluorescent!!! So much nicer. =D> =D> =D>

thank you
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby Danyael on Wed Sep 30, 2009 10:27 pm


VERSION 18

Small
Click image to enlarge.
image


Large
Click image to enlarge.
image


W/888
show



Changes
-Added Chief names

Small
-enlarged boo around dark portal
-enlarged chief details in legend

TODO
names & icon nudges please help in pointing these out
-already think Zoop should be moved on large over too where the circle is
and place the circle above it (as is the 888 will overlap)
XML :)
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby MrBenn on Fri Oct 02, 2009 2:36 pm

I'm really confused about some of the attack rules, and the reasons for them... How on earth do you attack the chiefs? Do you need a chief to get the region bonus? Why do the Fungi attack the mushroom patches?

Basically, I think there is too much going on, which makes the map feel cluttered and confusing.

I have to admit that while the thematic appeal of this map doesn't do much to float my goat - but having said that, you do have obvious talent ;-)

There are elements of the map that I think are exemplary - for example, the Evil Mine looks fantastic (despite not correlating to the icon on the legend).

My only concern is that your obvious ability is in risk of being overshadowed by complexity :?
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby Danyael on Fri Oct 02, 2009 3:38 pm

Thanks Mr.benn
MrBenn wrote:I'm really confused about some of the attack rules, and the reasons for them... How on earth do you attack the chiefs? Do you need a chief to get the region bonus? Why do the Fungi attack the mushroom patches?


Ok the chiefs can assault the territ there crown army square sits in and visa versa
the chief is like a territory inside the the teritory and no they are not needed for the tribe bonus
any suggestions on improving this for clairty sake

goblins are a sneaky bunch they can go in through a mouse hole but come out from under your covers
if i could remember the title of a book i read when i was smaller there was a goblin that grew and layed about in mushroom patches and where and magically that Hobgoblin could use his magic to transport himself to any mushroom patch that grew in the land gameplay reasoning to and those routes was the fangs where at a disadvantage and had to gates so i added theses extra paths which will cause annoyance to the muds and the bloods

There are elements of the map that I think are exemplary - for example, the Evil Mine looks fantastic (despite not correlating to the icon on the legend).

My only concern is that your obvious ability is in risk of being overshadowed by complexity :?

know that I look at it the mine icon is not the newest looking one its the one i used from v 8 i'll work on making it better
I am a man that lives in shadows too let complexity overshadow talent is not a big deal to me

that being said i don't want to confuse people to the extent they don't play
any suggestion too improve clarity(chief attacks and such )
thanks agian at lest i have some things to work on ;)
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby iancanton on Fri Oct 02, 2009 4:07 pm

hold chief and receive +1 for each of his tribal regions held: his (not their) because chief is singular, not plural, and regions (not territories) to be consistent with the instructions.

http://www.conquerclub.com/public.php?m ... tructions1

is it clear enough that the chief is excluded from the count, so that this bonus works like the gang bonuses in supermax?

ian. :)
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby Danyael on Fri Oct 02, 2009 6:30 pm

iancanton wrote:hold chief and receive +1 for each of his tribal regions held: his (not their) because chief is singular, not plural, and regions (not territories) to be consistent with the instructions.

http://www.conquerclub.com/public.php?m ... tructions1

is it clear enough that the chief is excluded from the count, so that this bonus works like the gang bonuses in supermax?

ian. :)


good good wink wink nudge nudge say no more say no more
thanks I'll switch territories to regions forgot about changing that
and damn my english skills i'll make it singualar nice catch

i guess if i put a cluase under the tribe bonuses stating "Does not include its chief"
or I could write it like supermax

"hold chief and receive +1 for every 3 of his tribal regions held"
and make chief a different colour to bold it
should that make it clear?

And I wonder instead of the evil mine icon I'll draw out a smaller mountain mine entrance graphic with out taking to much room because having a copy paste does make it looked half ass
the dark portal will be improved upon as well or else it will look out of place
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby squishyg on Sat Oct 03, 2009 9:43 am

Danyael wrote:"hold chief and receive +1 for every 3 of his tribal regions held"
and make chief a different colour to bold it
should that make it clear?


I do think that will make it clear
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby PepeAtila on Sat Oct 03, 2009 7:40 pm

well, it is very well made, but just some suggestions:
- I think perhaps you can put the numbers for the monster kings on them directly (even you can crown them with some type of metal crown as Fritz (putting the number on his stomach) .
Also if you want to win space, you can situate the tribe icons just under the circle for numbers ...
Image

Or also you can use the tribe icon as a part of the names:
Or with the icon under the names or making every icon means a letter included in the name of the area, for example the icon for "muds" can be used as A

About mushroom I would include the picture on the instructions about the hidden path ... and will write less. :) understand that players are not only English speakers.

And this about the gates I dont understand it very well.

Anyway is just to include some idea ... about the names ... I like them with more vowels ;)
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby Danyael on Sat Oct 03, 2009 8:47 pm

Thanks PepeAtila

PepeAtila wrote:- I think perhaps you can put the numbers for the monster kings on them directly (even you can crown them with some type of metal crown as Fritz (putting the number on his stomach) .
Also if you want to win space, you can situate the tribe icons just under the circle for numbers ...

unfortunately the Chiefs army indicator is indicating the region it sit within like a region within a region so moving it on to the chief will add to the confusion this already is being caused

For the tribe icons it has been suggested before and does work nice with the fangs and the skulls
but the muds and bloods but I'll try a few things out even if it means redrawing the mud and blood icons to better suit the army circle in the large map at least but we will see.
PepeAtila wrote:Or also you can use the tribe icon as a part of the names:
Or with the icon under the names or making every icon means a letter included in the name of the area, for example the icon for "muds" can be used as A

neat idea but i think it would causes to much confusion as not every one will pickup on the cleverness

PepeAtila wrote:About mushroom I would include the picture on the instructions about the hidden path ... and will write less. :) understand that players are not only English speakers.

And this about the gates I dont understand it very well.

the "mythos" I like it sets the mood and adds backstory while covering gameplay instructions
I really want to keep it but there should be middle ground if i can't

There are two types of gates same type connect theres the evil mine and dark portal
i'm working on making this more understandable in the legend mainly changing the evil mine icon to more reflect the map look of it

and i like more vowels as well but I think the more compact name work better with the space unfortunately

thanks again for ideas and sugesstion
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby PepeAtila on Sun Oct 04, 2009 7:22 am

I mean for names you can change the way , for example all the Bloods begin with 'B' why not to change the beginning and make the same end ??
Billy is the king ... so why the others are not Melly, Kally, Nolly, Dully ...
Or if you prefer to use the letter for the tribe 'B, F, M, S'
biBy, meBa, noBe .... I mean because I confuse too much when the names are so similars ...
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby Danyael on Tue Oct 13, 2009 10:56 pm

Version 19
Click image to enlarge.
image

CHANGES
changed wording in chief portion of legend

WORKING ON
improving gate legend
- Are the different colours for different types of gates improving clarity or not?
- Will be enlarging size of mine icon and blending both portal and mine icons better with the text.
- Are the colours used for the Evil Mine and Dark Portals ok??

TO DO
- Move MUD icons slightly lower on a few of the regions.
- Update Small Map


PepeAtila wrote:I mean for names you can change the way , for example all the Bloods begin with 'B' why not to change the beginning and make the same end ??
Billy is the king ... so why the others are not Melly, Kally, Nolly, Dully ...
Or if you prefer to use the letter for the tribe 'B, F, M, S'
biBy, meBa, noBe .... I mean because I confuse too much when the names are so similars ...


I'm not quite sure what it is you're getting at; Is having "B" as a first letter (or "F" and so on) not simple enough? I would think switching it over to what you've proposed would cause more confusion than there may already be, no?
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby natty dread on Mon Oct 19, 2009 6:20 pm

Absolutely no offense, but the "mud" symbols look like turds...
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby Danyael on Mon Oct 19, 2009 9:10 pm

heehee

well with a chief named Modoo

what can you expect
especially since his turn ons include dysentery, daygoes, and romantic walks on a diaper filled beach in the heat of the day.
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby cairnswk on Tue Oct 20, 2009 2:51 pm

Danyael. i haven't looked at this map for a long while, so i'm sorry if any of this has been covered but i'm coming from a viewpoint of someone who lilke very much to play the map....
1. Your artwork is tremendous
2. is there any way that you can make the "b"s in the title stand out more. to me it seems to read Goplin Tribes. i know it's the font but it just seems that everytime i look at the title i see the same thing when i know it should be different.
3. Since version 8, you've changed the top right legend considerably by making the aspects smaller. imho they looked better at the V8 size when you could see them easily.
4. the font used for Chiefs and the storyline (bottom left)....any chance that can be either increased in size or given more horizontal scaling to make it less cramped. once again i know its probably the font, but to be honest, i am having a hard time reading it, and this is your large Map (yes?), what's it going to be like on the small map?
And i guess this is all part of what you're working on anyways....
Great work so far..... :)
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby SuicidalSnowman on Tue Oct 20, 2009 6:37 pm

Just popping in to say the legend is getting much clearer, keep it up.

I still am watching this to see where it goes.
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby Danyael on Tue Oct 20, 2009 11:31 pm

cairnswk wrote:Danyael. i haven't looked at this map for a long while, so i'm sorry if any of this has been covered but i'm coming from a viewpoint of someone who lilke very much to play the map....
1. Your artwork is tremendous
2. is there any way that you can make the "b"s in the title stand out more. to me it seems to read Goplin Tribes. i know it's the font but it just seems that everytime i look at the title i see the same thing when i know it should be different.
3. Since version 8, you've changed the top right legend considerably by making the aspects smaller. imho they looked better at the V8 size when you could see them easily.
4. the font used for Chiefs and the storyline (bottom left)....any chance that can be either increased in size or given more horizontal scaling to make it less cramped. once again i know its probably the font, but to be honest, i am having a hard time reading it, and this is your large Map (yes?), what's it going to be like on the small map?
And i guess this is all part of what you're working on anyways....
Great work so far..... :)


Thanks a lot Cairnswk
1. thank you
2.The b will be changed the more i look at it the more it bothers me too I have found a font in a simialr style that has a
better b so i might redo the title slighty
3.I agree that version 8 did read clearer in some aspects (ie the way tribes was set up) i'll go back to that version psd and
compare sizes and adjust accordingly as you will see further down i added a fuax bold to the font (chief and gate legend
only atm) but i think with that applied to the tribe legend this might help as well as a couple pixel up on the px
4.this i'm struggling with atm i'll try some Hscale as you mentioned v8 i had a black smear behind it i wonder did that make
it clearer as well? any pointers on placing smalll text on a busy background would be and are appreciated
thank you for your compliments cairnswk very much
as mentioned
Click image to enlarge.
image

This is the small as of right now
notice the chief legend added fuax bolding, highlighted other parts to help with legiablity
as well i'm wondering if wording the chief legend this way does it make better sense the way the cheifs work and how you attack them etc.. or unnecessary?


i'll have a big and small update soon

SuicidalSnowman wrote:Just popping in to say the legend is getting much clearer, keep it up.

I still am watching this to see where it goes.

thanks for the continued support
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby cairnswk on Thu Oct 22, 2009 3:41 pm

Danyael wrote:...
4.this i'm struggling with atm i'll try some Hscale as you mentioned v8 i had a black smear behind it i wonder did that make
it clearer as well? any pointers on placing smalll text on a busy background would be and are appreciated ...

Danyael...i think the possible problem is that the font you are using is very fine.
Can you bold it? to see if that improves it.
I don't think you'd be able to place anything behind it as you've already got it on black, although you could fiddle with colours to see if that changes its clarity any.
If all else fails....(and i hate to go here in many ways) but perhaps a font change :-k
the objective is that is has to be clear enough for everyone to read, and the small map (storyline) is really almost illegible at present. the legend is improving...ah...now is see....
to me, the chiefs white text is quite more legible than the storyline, so perhaps apply those properties to the storyline and get the font the same height.
in the legend...the olive text needs brightening somewhat just to bring it out the black.
hope this helps
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Re: Goblin Tribes[D,GP]v19 pg13 oct13 Legend changes

Postby Duality. on Sat Oct 24, 2009 2:02 pm

This is the first time I've looked at this map, and there's only two things that I feel need altering:

1. Like cairnswk (and perhaps others) said, I think the B's in the map title need to stand out more, currently they appear insignificant due to their size. Maybe you could make them normal, but perhaps a different colour, and backwards? That way they'd stand out and would suit the stupidity of Goblins.

2. I really like the Goblin Chiefs: they add a lot of character to the aesthetics of the map, and maintain the comedy. However, the lines used for Fritz's stomach and Modoo's nose seem a bit 'tacky' (for lack of a better word). This is simply because they're thinner and don't appear as smooth as any other parts of the Goblins.

Overall this map looks like a lot of fun and I hope to see it progress quickly :). Great work.
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