[Abandoned] - Goblin Tribes

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby iancanton on Thu Jun 25, 2009 5:28 pm

can u change the opening post to 50 regions, not 46? u must also make the mushroom patch more obvious, since i suspect many players won't be able to find it!

ian. :)
Image
User avatar
Brigadier iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1701
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 51
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (7) General Contribution (13)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Thu Jun 25, 2009 9:31 pm

iancanton wrote:can u change the opening post to 50 regions, not 46? u must also make the mushroom patch more obvious, since i suspect many players won't be able to find it!

ian. :)


thanks i changed the op to 50 i thought i did that
and i`ll make mushrooms more visible
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby oaktown on Wed Jul 01, 2009 11:09 am

In case folks aren't aware this map has been chosen to be a subject in our first Map Incubator, so hopefully you'll be seeing the same few faces pop in here weekly.

It's fun that you have little poops and such in each territory to distinguish the regions, but has there been any thought of getting rid of the army circles and using the little images as army count background? Make the skulls bigger and just keep the shape and you have both a region indicator and an army "circle" in one object.
Image
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby lancehoch on Wed Jul 01, 2009 10:52 pm

I love the map. My only comment is possibly adding some toilet paper under the foot of the mud guy.
Lieutenant lancehoch
 
Posts: 4158
Joined: Wed Dec 05, 2007 4:13 pm
Medals: 11
Standard Achievement (2) Terminator Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
Tournament Contribution (1) General Contribution (4)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby oaktown on Wed Jul 01, 2009 11:03 pm

lancehoch wrote:I love the map. My only comment is possibly adding some toilet paper under the foot of the mud guy.

:lol:

For somebody who hasn't posted much in the foundry, you're off to a wonderful start lance!
Image
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Thu Jul 02, 2009 12:17 pm

oaktown wrote:It's fun that you have little poops and such in each territory to distinguish the regions, but has there been any thought of getting rid of the army circles and using the little images as army count background? Make the skulls bigger and just keep the shape and you have both a region indicator and an army "circle" in one object.

yes i have thought about doing that my main concern is that it might be harder to make out the icon behind it even when enlarged slightly
i've made an example if i enlarge them 220% so they are still distinguishable
Image
is this what you would like it to look like ?
if so centering might become a major issue be we'll see when i get there
lancehoch wrote:I love the map. My only comment is possibly adding some toilet paper under the foot of the mud guy.

thanks lancehoch
:lol: toilet paper i think thats the last thing the mud chief would want to use :lol:
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby mibi on Thu Jul 02, 2009 10:43 pm

Shouldn't SCAT have poop on it.
User avatar
Captain mibi
 
Posts: 3360
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Medals: 13
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Cross-Map Achievement (1) Map Contribution (5)
General Contribution (3)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Sat Jul 04, 2009 1:16 am

mibi wrote:Shouldn't SCAT have poop on it.

to be honest when i put scat i was thinking the music type but thats pretty much poop too :lol:
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby lancehoch on Sat Jul 04, 2009 8:46 am

Danyael wrote:
mibi wrote:Shouldn't SCAT have poop on it.

to be honest when i put scat i was thinking the music type but thats pretty much poop too :lol:

Maybe change it to SKA then for less confusion? (http://en.wikipedia.org/wiki/Ska)
Lieutenant lancehoch
 
Posts: 4158
Joined: Wed Dec 05, 2007 4:13 pm
Medals: 11
Standard Achievement (2) Terminator Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
Tournament Contribution (1) General Contribution (4)

Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Sun Jul 05, 2009 1:41 pm

lancehoch wrote:
Danyael wrote:
mibi wrote:Shouldn't SCAT have poop on it.

to be honest when i put scat i was thinking the music type but thats pretty much poop too :lol:

Maybe change it to SKA then for less confusion? (http://en.wikipedia.org/wiki/Ska)


that might be a good change
i wonder how a goblin would look in a skinny tie and suit

update should be up on tuesday
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v10

Postby Danyael on Tue Jul 07, 2009 10:01 pm

Version 10
after a severe crap my pants moment of blue screen of death(vista) and complete operating system failure almost lost the file here its is
Click image to enlarge.
image

Changes
Bonus Structure
Disscusion needed
build your own bonus is only with chief held +1 for every 3 tribal territs
tribe bonuses are now hold all (i'm not set on values may need tweaks but I'd prefer them kept low)
Mushroom patches
enlarged
added a mushroom patch to Bug and behind the hut
so if people read the mythos on the bottom and hopefully understand that Fungi can one way attack both Bug and Myz with the new patch on Bug allows Fangs better gate access
Legend
straightened up and did some resizing
Other graphical tweaks
made mountains around zip better

TO DO
im still trying to figure out a good look on the oneway arrows any suggestions on look for these or should i scrap them
naming the chiefs i have a thought on the mud chief
still thinking of what there names should be
and many others as suggestions come in
not sure if i want to do oaktowns idea but i'm playing with different ideas
Last edited by Danyael on Wed Jul 08, 2009 12:49 pm, edited 1 time in total.
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby squishyg on Wed Jul 08, 2009 12:41 pm

How about a gnarled tree branch for the arrow?

http://flickr.com/photos/95982321@N00/28559155
User avatar
Captain squishyg
 
Posts: 3148
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby Danyael on Wed Jul 08, 2009 12:53 pm

squishyg wrote:How about a gnarled tree branch for the arrow?

http://flickr.com/photos/95982321@N00/28559155


good thought i spent this morning walkin through dense bush trying to find idea i was thinking broken brances in the arrow shape or something along those lines but i lke the gnarled look quite a bit i'll try and make different samples
awesome idea thanks
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby whitestazn88 on Wed Jul 08, 2009 4:10 pm

love the update.
Sergeant 1st Class whitestazn88
 
Posts: 3127
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you
Medals: 28
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (2) Clan Achievement (1)

Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby Danyael on Fri Jul 10, 2009 9:13 pm

so thoughts on the arrow i'm thinking of drawing an old branch with arrow head vineplant pointing the direction

Image

kinda like that any thoughts
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby lancehoch on Sun Jul 12, 2009 10:11 pm

I like the arrow. One thought on the message at the bottom. You should make it plural since there are two patches. It seems a little confusing with only one, I didn't look for the second one until you just pointed it out.
Lieutenant lancehoch
 
Posts: 4158
Joined: Wed Dec 05, 2007 4:13 pm
Medals: 11
Standard Achievement (2) Terminator Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
Tournament Contribution (1) General Contribution (4)

Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby Danyael on Sun Jul 12, 2009 11:21 pm

lancehoch wrote:I like the arrow. One thought on the message at the bottom. You should make it plural since there are two patches. It seems a little confusing with only one, I didn't look for the second one until you just pointed it out.

thanks i forgot to change it when i added "oneway" in the mythos
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby squishyg on Mon Jul 13, 2009 4:01 pm

Danyael wrote:so thoughts on the arrow i'm thinking of drawing an old branch with arrow head vineplant pointing the direction

Image

kinda like that any thoughts


I like that a lot!!!!
User avatar
Captain squishyg
 
Posts: 3148
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

Re: Goblin Tribes[D] v11 pg 1 & 8 July 14

Postby Danyael on Tue Jul 14, 2009 4:29 pm

Version 11
Click image to enlarge.
image

Changes
one way arrows changed to arrowhead vine leaf
pluralized and increased size of mythos
redrew the borders
little adjustments in legend centring and so on
increased mountain so m'ql and malk no longer connect(small map legibility reasons)

TO DO
chief names still in thought process
graphic nitpicks i want all and any graphic nitpicks i don't care if its super duper nitpicky i want it
maybe a good Mr Benn look over so i can start on the small and have good ideas in mind

But before i even want to finalize graphics i want to get that gameplay figured out and finalized
so lets discuss
Gameplay
neutral starts what values do you think are reasonable
as it stand gates and chiefs start with 2 newts each as this seems to be good with the gates the chiefs are a different story
with the change a few versions back allowing chiefs to attack each other causes it to be easy to take over multiple chief bonuses in the first turn which in turn may cause the next player to hopefully get good luck and break it or fail and not be able to make a come back easily
so my thoughts are maybe up the chiefs to 4 or 5 newts to start making them a harder to over take them in the first turn
as well i could change it back to bombarb other chiefs so you can't just attack and take all chiefs thru one chief
Starting territ amounts
42 starting territs it total
2 players 14 territs each
3 players 10 territs each and two extra newts
4 players 8 territs each and two extra newts
5 players 7 territs each
6 players 6 territs each
7 players 5 territs each and two extra newts
8 players 5 territs each and only 2 newts
Does this look right?

Bonuses
i think i'll keep the amounts low
reasons any bigger and a good combo of chief byob and tribe bonus would be overpowered
i.e.
all fangs and chief bonus would = 5
all bloods and chief bonus would = 7
all skulls and chief bonus would = 8
all muds and chief bonus would = 11

and then theres always the gate bonus to add to the equations
i like the +4 so if you hold them you can at least add one army to each gate
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D] v11 pg 1 & 8 July 14 Gameplay Talk

Postby lancehoch on Sat Jul 18, 2009 8:53 am

One more thing about the mythos, I think it should be live instead of lives.

I liked the neon green of the arrows you posted in the thread, it had a little more pop to it than the green you are using now.

A couple of questions on your starting territory counts. Did you said two of the gates and two of the chiefs are starting neutral or just two total starting neutral?

If you have 42 territories and no mandatory starting neutrals, then the starting counts should be the same as Classic Shapes:
2 and 3 players - 14 territories (14 neutrals in 2 player, none in 3 player)
4 players - 10 territories (2 neutrals)
5 players - 8 territories (2 neutrals)
6 players - 7 territories (no neutrals)
7 players - 6 territories (no neutrals)
8 players - 5 territories (2 neutrals)

If there are 4 mandatory starting neutrals:
2 players - 14 territories (14 neutrals)
3 players - 12 territories (6 neutrals)
4 players - 9 territories (6 neutrals)
5 players - 7 territories (7 neutrals)
6 players - 6 territories (6 neutrals)
7 players - 5 territories (7 neutrals)
8 players - 4 territories (10 neutrals)
Lieutenant lancehoch
 
Posts: 4158
Joined: Wed Dec 05, 2007 4:13 pm
Medals: 11
Standard Achievement (2) Terminator Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
Tournament Contribution (1) General Contribution (4)

Re: Goblin Tribes[D] v11 pg 1 & 8 July 14 Gameplay Talk

Postby Danyael on Sat Jul 18, 2009 6:36 pm

lancehoch wrote:One more thing about the mythos, I think it should be live instead of lives.

I liked the neon green of the arrows you posted in the thread, it had a little more pop to it than the green you are using now.

A couple of questions on your starting territory counts. Did you said two of the gates and two of the chiefs are starting neutral or just two total starting neutral?

actually all chiefs and gates start neutral there values are just 2 so far
other then that your right about it being like classic having 42 starting territories

I liked the neon green of the arrows you posted in the thread, it had a little more pop to it than the green you are using now.


i'll use they "neon green" on the leaves and see if it will look better
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D]v12 pg1&8 July21 Chiefs assault or bombard?

Postby Danyael on Tue Jul 21, 2009 9:12 pm

Version 12
Click image to enlarge.
image

Changes
one way leaf colour
zoom and skq border to make more room
moved around some army circles and names
removed the s on live in mythos

discussion
wording for chiefs does this make sense?
should chief only be able to bombard each other or should it stay as assault
-if assault then i'll up there neutral starts to 4 so its hard to grab to many chiefs in the first few rounds
-if bombard i think they should be changed to 3 to start

one way leafs
- is it clear enough in the border that they aren't just decor
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba
Medals: 8
Standard Achievement (2) Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

Re: Goblin Tribes[D]v12 pg1&8 July21 Chiefs assault or bombard?

Postby whitestazn88 on Wed Jul 22, 2009 12:48 am

assault is good with me.
Sergeant 1st Class whitestazn88
 
Posts: 3127
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you
Medals: 28
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (2) Clan Achievement (1)

Re: Goblin Tribes[D]v12 pg1&8 July21 Chiefs assault or bombard?

Postby iancanton on Mon Jul 27, 2009 4:46 pm

Danyael wrote:should chief only be able to bombard each other or should it stay as assault
-if assault then i'll up there neutral starts to 4 so its hard to grab to many chiefs in the first few rounds
-if bombard i think they should be changed to 3 to start

one way leafs
- is it clear enough in the border that they aren't just decor

if player 1 takes the first chief, then player 2, having suffered casualties by going through 4 neutrals on a different chief to try to break player 1's chief bonus, will be a sitting duck when his opponent retaliates. 2 or 3 neutrals on each chief, instead of 4, will bring the build-ur-own bonuses into play more quickly. on the other hand, it can be argued that the mud chief is worth more than the others, so he ought to have 1 more neutral than the others.

the neon green leaves (it's leafs only if u're from toronto) are just the thing to brighten up that part of the map. the grey arrow in the legend can be made lighter, otherwise it's clear enough.

ian. :)
Image
User avatar
Brigadier iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1701
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 51
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (7) General Contribution (13)

Re: Goblin Tribes[D]v12 pg1&8 July21 Chiefs assault or bombard?

Postby squishyg on Tue Jul 28, 2009 2:59 pm

I think the chiefs should be able to bombard each other rather than assault. The leaf still doesn't sit quite right with me, I liked the way your branch looked. It was creepier, the leaf is a little too rainbows and unicorns for this map.

In regards to the chief legend, I'm unclear on one thing. When you write that the chief can attack the territories the other chiefs sit on, do you mean the territories closest to them? For example, can the Muds Chief attack Flack or can it attack Flack, Fungi, and Flopz?
User avatar
Captain squishyg
 
Posts: 3148
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users

Login