[Abandoned] - Goblin Tribes

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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby iancanton on Thu Jun 25, 2009 5:28 pm

can u change the opening post to 50 regions, not 46? u must also make the mushroom patch more obvious, since i suspect many players won't be able to find it!

ian. :)
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Thu Jun 25, 2009 9:31 pm

iancanton wrote:can u change the opening post to 50 regions, not 46? u must also make the mushroom patch more obvious, since i suspect many players won't be able to find it!

ian. :)


thanks i changed the op to 50 i thought i did that
and i`ll make mushrooms more visible
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby oaktown on Wed Jul 01, 2009 11:09 am

In case folks aren't aware this map has been chosen to be a subject in our first Map Incubator, so hopefully you'll be seeing the same few faces pop in here weekly.

It's fun that you have little poops and such in each territory to distinguish the regions, but has there been any thought of getting rid of the army circles and using the little images as army count background? Make the skulls bigger and just keep the shape and you have both a region indicator and an army "circle" in one object.
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby lancehoch on Wed Jul 01, 2009 10:52 pm

I love the map. My only comment is possibly adding some toilet paper under the foot of the mud guy.
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby oaktown on Wed Jul 01, 2009 11:03 pm

lancehoch wrote:I love the map. My only comment is possibly adding some toilet paper under the foot of the mud guy.

:lol:

For somebody who hasn't posted much in the foundry, you're off to a wonderful start lance!
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Thu Jul 02, 2009 12:17 pm

oaktown wrote:It's fun that you have little poops and such in each territory to distinguish the regions, but has there been any thought of getting rid of the army circles and using the little images as army count background? Make the skulls bigger and just keep the shape and you have both a region indicator and an army "circle" in one object.

yes i have thought about doing that my main concern is that it might be harder to make out the icon behind it even when enlarged slightly
i've made an example if i enlarge them 220% so they are still distinguishable
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is this what you would like it to look like ?
if so centering might become a major issue be we'll see when i get there
lancehoch wrote:I love the map. My only comment is possibly adding some toilet paper under the foot of the mud guy.

thanks lancehoch
:lol: toilet paper i think thats the last thing the mud chief would want to use :lol:
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby mibi on Thu Jul 02, 2009 10:43 pm

Shouldn't SCAT have poop on it.
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Sat Jul 04, 2009 1:16 am

mibi wrote:Shouldn't SCAT have poop on it.

to be honest when i put scat i was thinking the music type but thats pretty much poop too :lol:
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby lancehoch on Sat Jul 04, 2009 8:46 am

Danyael wrote:
mibi wrote:Shouldn't SCAT have poop on it.

to be honest when i put scat i was thinking the music type but thats pretty much poop too :lol:

Maybe change it to SKA then for less confusion? (http://en.wikipedia.org/wiki/Ska)
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Re: Goblin Tribes[D] v9 pg 1 & 6 june22 improved Bonus Structure

Postby Danyael on Sun Jul 05, 2009 1:41 pm

lancehoch wrote:
Danyael wrote:
mibi wrote:Shouldn't SCAT have poop on it.

to be honest when i put scat i was thinking the music type but thats pretty much poop too :lol:

Maybe change it to SKA then for less confusion? (http://en.wikipedia.org/wiki/Ska)


that might be a good change
i wonder how a goblin would look in a skinny tie and suit

update should be up on tuesday
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Re: Goblin Tribes[D] v10

Postby Danyael on Tue Jul 07, 2009 10:01 pm

Version 10
after a severe crap my pants moment of blue screen of death(vista) and complete operating system failure almost lost the file here its is
Click image to enlarge.
image

Changes
Bonus Structure
Disscusion needed
build your own bonus is only with chief held +1 for every 3 tribal territs
tribe bonuses are now hold all (i'm not set on values may need tweaks but I'd prefer them kept low)
Mushroom patches
enlarged
added a mushroom patch to Bug and behind the hut
so if people read the mythos on the bottom and hopefully understand that Fungi can one way attack both Bug and Myz with the new patch on Bug allows Fangs better gate access
Legend
straightened up and did some resizing
Other graphical tweaks
made mountains around zip better

TO DO
im still trying to figure out a good look on the oneway arrows any suggestions on look for these or should i scrap them
naming the chiefs i have a thought on the mud chief
still thinking of what there names should be
and many others as suggestions come in
not sure if i want to do oaktowns idea but i'm playing with different ideas
Last edited by Danyael on Wed Jul 08, 2009 12:49 pm, edited 1 time in total.
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Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby squishyg on Wed Jul 08, 2009 12:41 pm

How about a gnarled tree branch for the arrow?

http://flickr.com/photos/95982321@N00/28559155
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Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby Danyael on Wed Jul 08, 2009 12:53 pm

squishyg wrote:How about a gnarled tree branch for the arrow?

http://flickr.com/photos/95982321@N00/28559155


good thought i spent this morning walkin through dense bush trying to find idea i was thinking broken brances in the arrow shape or something along those lines but i lke the gnarled look quite a bit i'll try and make different samples
awesome idea thanks
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Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby whitestazn88 on Wed Jul 08, 2009 4:10 pm

love the update.
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Re: Goblin Tribes[D] v10 pg 1 & 7 July 7

Postby Danyael on Fri Jul 10, 2009 9:13 pm

so thoughts on the arrow i'm thinking of drawing an old branch with arrow head vineplant pointing the direction

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kinda like that any thoughts
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