Attacking turn 1

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Re: Attacking turn 1

Postby macbone on Sun Feb 05, 2012 6:05 am

I'd like the scenario better if I could afford to drop 3 to take the card. Best case scenario, I can fort to NA and Asia and have a shot at a 1-spot in Europe. Drop 3 to give me 6, so I can lose 2 and still have 4, and then fort in NA and Asia to keep my stacks there.

Once you get shut out of North America, it makes it hard to eliminate players there, and some people like to hit 3s right off to go for the card.

And if I drop 3 in Oz or SA, I usually load 'em up and go for the continent bonus. Doing so is risky, especially if the other players decide to take me out elsewhere, but with minimum loss of troops, it's worth it, I think, particularly from South America if you're strong on the borders - you can still get into North America and Africa from there. Oz is safer, but it takes longer to get somewhere once you break out.
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Re: Attacking turn 1

Postby Viceroy63 on Sat Feb 18, 2012 6:24 pm

viewtopic.php?f=430&t=164967

Hi all;

The Link at the top is to the article, "Not attacking on the first move; A point in particular."
It's in "Issue 65 of The CC Dispatch Newsletter" just below the Office of strategic services; Games, Strategy and SoC Training grounds.
So you don't have to scroll down too far to find it.

It's a very interesting read and I am not saying that just because I wrote it. :D

Check it out and then come back here with your comments.
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Re: Attacking turn 1

Postby MGSteve on Sat Jan 05, 2013 9:02 am

One of the reasons that people don't want to take a card the first turn is because the first to turn in only gets 4 troops and the later you turn in, the more you get. Some people actually go so far as to not attack at all in order to get that 5th card that forces them to turn in later so they can get more troops when they do. While that makes sense, there's another way to look at it.

If you do go ahead and get that first card on the first turn and continue to get one each turn, you'll be turning in first and getting the measly 4 troops but when that last player, that 7th one, gets his fifth card and turns in for 20 (we do get 12 after 10 here and don't go straight to 15 from 10, right?), then if you continue to turn in first, although you'll get less than the others, you'll have less cards when that second round of turnins starts at 25 troops. And with fewer cards, you'll be a much less tempting target for elimination than the others.

I often turn in whenever possible instead of waiting just so I won't tempt anyone to eliminate me. It's the very strong players with too many troops to kill who can afford to wait for that 5th card before turning in.
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