Debriefing of Game 10476657 (With Photos)

The SoC Training Academy and its Training Grounds provide basic training for new and old members looking to enhance their game strategy. "Train a Cook today, lose to a Sergeant tomorrow"

Moderators: Academy Team, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Debriefing of Game 10476657

Postby Viceroy63 on Thu Feb 23, 2012 2:18 am

Image
Image

10476657 Game Log Round 06
show


Viceroy63 Assessment of Round 06
show


Viceroy63 Game Form for Round 06
show
Last edited by Viceroy63 on Thu Feb 23, 2012 1:26 pm, edited 1 time in total.
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

Re: Debriefing of Game 10476657

Postby dhallmeyer on Thu Feb 23, 2012 8:31 am

Even in a term game, stretching for a kill when the spoils are that low is dangerous. You haven't reached replacement value, even with a double cash. Better to wait, even if it means someone else gets the points.
Image
User avatar
Major dhallmeyer
Senior SoC Training Instructor
Senior SoC Training Instructor
 
Posts: 5476
Joined: Thu Sep 04, 2008 2:47 pm
Location: the un-nutty part of CA
Medals: 44
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (4)
Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Training Achievement (4) General Contribution (9)

Re: Debriefing of Game 10476657

Postby Viceroy63 on Thu Feb 23, 2012 12:27 pm

You mean for green to try to take out Blue? I agree. But I see what you mean; You only lose more troops then you gain at this point and become weakened by it.

Thanks for mentioning it. I shall add that to the assessment of round 06.

Very good point to make. Thanks Dhallmeyer.
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

Re: Debriefing of Game 10476657

Postby Fewnix on Thu Feb 23, 2012 2:06 pm

Thanks to Vice and the SoC for this discussion - much fun and much to learn. =D> =D> =D> =D>

My decision to go for the elimination and the fine tuning involved, working with the mighty and masterful Macbone. I see the first four moves, F4M, as teaching an opening move strategy, positional play and working the odds to have fun and win points, without trying to eliminate every player in every game. It's a numbers game.


Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.


Your Plans: Cash my set and eliminate green,

My set will give me 10 plus a 2 auto -deploy on Capetown F5 where I already have 4. That Capetown F5 6 and the 8 I have on Dubai A1 would give me 14 troops and a good shot at eliminating greens 7 on South America - 14 v7 . To up the odds a bit, I plan to deploy one (just one 1) on Capetown giving me 15 v 7 a 8 surplus. I have only one troop on Mumbai to attack the 5 green on Oceania, so I plan to depoly 12 there, Mumbai A6 giving me 13 v 5 another 8 surplus. I am open to fien tuning the deply.

Once I eliminate green I will have points for the elimination and a reasonable chance of survivng to cash my newly acquired 5 set and eliminate another player. I may want to set up a string of doubletons to increase my chacne of survvial,noting:

Yellow, the player after me and the to be elimianted green, will have to cash a set worth 12 and starting with 24 troops has some chance of eliminating someone and running the board . Perhaps more importantly, pink, the player after yellow will have to cash a set wotrh 15 and with 34troops currently and a 6 deploy could run the board. Cyan with 44 troops and 3 spoils may be able to cash the set and run the board. If I survive to the next round. I will have a set worth 20 and some chance of taking out another player and running the board.

P.s. There is some chance I could eliminate yellow and get his 5 cards, cash them and then eliminate green, run the board.. but there is not a good chance and trying would weaken me for elimination and a net losss of points..

The above respectfully submitted.
your student,
Fewnix


Re: Basic Terminator 10476657 -student Fewnix
by macbone on Sun Feb 05, 2012 5:31 am

Fast-moving game, eh? One player down already, and another about to die, and it's only Round 6. By all means, Fewnix, fien tune that deply! =)

You're faced with a dilemma here. Do you go for a kill, perhaps evening your points won/lost, or do you play for the win? Yellow is tempting, but your chances are only about 27% of taking him out.

If you go for the green kill, you're going to be depleted in troops and ripe for elimination.

I usually deduct -2 from each additional stack in a particular kill run, since you won't attack usually from there with 3 or less, although in this case, a 3v1 is certainly doable. I'd advise 2 more on Cape Town, not 1 more, and only 11 on Mumbai.

This will give you 14 v 3,2,1,1 (89% success) and 12 v 1,1,1,1,1 (93.5%), for an overall 83% chance of success. This will likely leave you very weak, however, and Yellow and Cyan are in particular positioned to take you out, given the cards and good dice.

I'd like to see you play for the win, but in this case, you might as well go for the low-hanging fruit. Good luck, man!
Lieutenant Fewnix
 
Posts: 629
Joined: Sat Apr 25, 2009 2:15 am
Medals: 35
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Clan Achievement (3) Training Achievement (1)

Re: Debriefing of Game 10476657

Postby dhallmeyer on Fri Feb 24, 2012 8:45 am

I wasn't saying that you should never go for a kill in the early rounds, because there are some players who just NEED killing. :) But you have to be tactful about it, and not suicide yourself for a small reward. Hangings are a great thing, but you have to be careful about how hard you work to clean up after one that will not start a sweep. That's the key question: Will eliminating this player leave me in a better or worse position?
Image
User avatar
Major dhallmeyer
Senior SoC Training Instructor
Senior SoC Training Instructor
 
Posts: 5476
Joined: Thu Sep 04, 2008 2:47 pm
Location: the un-nutty part of CA
Medals: 44
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (4)
Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Training Achievement (4) General Contribution (9)

Re: Debriefing of Game 10476657

Postby Viceroy63 on Fri Feb 24, 2012 11:01 am

dhallmeyer wrote:I wasn't saying that you should never go for a kill in the early rounds, because there are some players who just NEED killing. :) But you have to be tactful about it, and not suicide yourself for a small reward. Hangings are a great thing, but you have to be careful about how hard you work to clean up after one that will not start a sweep. That's the key question: Will eliminating this player leave me in a better or worse position?


So then Maybe it is better to take the risk and get eliminated and then perhaps by chance you may gain something more then just a few points because you never really know how the game can turn out?

When you take out a color, any color, of say 20 troops then you can expect to lose approximately 20 troops in the process. So if the spoils trade is not at least 20 troops then you are just weakening yourself. Would you say that is an accurate statement?
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

Re: Debriefing of Game 10476657

Postby Kiwi_NZ on Fri Feb 24, 2012 2:35 pm

Viceroy63 wrote:
2012-02-04 19:29:28 - Kiwi_NZ received 3 troops for 4 regions
2012-02-04 19:29:37 - Kiwi_NZ deployed 2 troops on Beijing
2012-02-04 19:29:40 - Kiwi_NZ deployed 1 troops on Istanbul
2012-02-04 19:30:04 - Kiwi_NZ assaulted Berlin from Istanbul and conquered it from Viceroy63
2012-02-04 19:30:15 - Kiwi_NZ ended the turn and got spoils

-----------------------------------------------------------------------

Kiwi_NZ: Now this next assessment is what happens when you don't eat right, get plenty of rest and exercise everyday, and don't remember what the SoC Handbook states about always being aware of who is the weakest player before you begin your turn. :)

It is conceivable that Yellow could have very possibly eliminated Blue from the game but at last being human does have it's disadvantages to being perfect and always on alert. Some times we just miss those opportunities and there is always the off chance that what happened to Green could also have happened to Yellow and who can say if the game would not have ended any sooner?


-----------------------------------------------------------------------
Being human :shock: :lol:

I completely missed that blue was weak,not sure why,anyways I guess tunnel vision ,would be the catch phase or saying for me in this game.

I continued to play > evening out my troops on the 3 stacks I had,I should've played 3 troops (cant recall,If I had a set of spoils or not) on Bejing then attacked A8,A5,A2,A3 would taken blue out,and I think maybe,just maybe in a better position, game wise
Image
User avatar
Corporal Kiwi_NZ
 
Posts: 193
Joined: Sat Sep 17, 2011 9:40 pm
Location: 11"21' North latitude and 142" 12' East longitude.
Medals: 28
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4) Clan Achievement (3)
Training Achievement (1)

Re: Debriefing of Game 10476657

Postby Viceroy63 on Fri Feb 24, 2012 5:01 pm

Kiwi_NZ wrote:
Viceroy63 wrote:
Kiwi_NZ: Now this next assessment is what happens when you don't eat right, get plenty of rest and exercise everyday, and don't remember what the SoC Handbook states about always being aware of who is the weakest player before you begin your turn. :)


-----------------------------------------------------------------------
Being human :shock: :lol:

I completely missed that blue was weak,not sure why,anyways I guess tunnel vision ,would be the catch phase or saying for me in this game.

I continued to play > evening out my troops on the 3 stacks I had,I should've played 3 troops (cant recall,If I had a set of spoils or not) on Bejing then attacked A8,A5,A2,A3 would taken blue out,and I think maybe,just maybe in a better position, game wise


Well, don't feel too bad. At least you got the joke. Lol.

One of the things that I do on my SoC Game Form is that I put down the round and how many troops I get for how many regions, right there were it ask "Your Plans:" This way, I at least know what round it was and how many spoils I had for that round. The Game Form is the only real record that we have of the game. It might be a good idea to fill out a game form for non-Soc games before you play them. Just a personal record that you can keep on file to help you with you're non SoC games. I actually take pictures but I think that I will also take a copy of that game form and start private files on non SoC games as well.

I'll let you know how that works out for me.
Last edited by Viceroy63 on Fri Feb 24, 2012 8:33 pm, edited 1 time in total.
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

Re: Debriefing of Game 10476657

Postby Fewnix on Fri Feb 24, 2012 5:20 pm

It is important to remember that in a Terminator game you gain points if you eliminate someone, 20 points if of approximately equal rank, more points if they are higher. less points if they are lower. You lose points if you are eliminated, 20 points if by a player of approximaely equal rank, more points if thery are higher less points if they are lower.

Rough math for a 6 player game, players on average equal rank, broken into 3 categories - loss, break even, gain

Loss
eliminate no-one get eliminated - loss of 20 points

Break even
eliminate one get eliminated - break even

Gain
eliminate two, get eliminated- gain of 20
eliminate three, get eliminated- gain f 40
eliminate four, get eliminated, gain of 60
eliminate five, last one standing- gain of 100 points
Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.


SPOILER ALERT
.

Viceroy63 eliminated kierkegaard_2 from the game in round - 6
2012-02-05 02:20:36 - kierkegaard_2 lost 22 points in round - 6
2012-02-05 02:20:36 - Viceroy63 gained 22 points in round - 6
2012-02-06 00:11:02 - Fewnix eliminated ronshippau from the game in round - 6
2012-02-06 00:11:02 - ronshippau lost 21 points in round - 6
2012-02-06 00:11:02 - Fewnix gained 21 points in round - 6
2012-02-08 15:22:14 - bman8397 eliminated Fewnix from the game in round - 8
2012-02-08 15:22:14 - Fewnix lost 22 points in round - 8
2012-02-08 15:22:14 - bman8397 gained 22 points in round - 8
2012-02-09 14:02:41 - Viceroy63 eliminated Kiwi_NZ from the game in round - 8
2012-02-09 14:02:41 - Kiwi_NZ lost 11 points in round - 8
2012-02-09 14:02:41 - Viceroy63 gained 11 points in round - 8
2012-02-09 21:45:46 - Viceroy63 eliminated bman8397 from the game in round - 11
2012-02-09 21:45:46 - bman8397 lost 20 points in round - 11
2012-02-09 21:45:46 - Viceroy63 gained 20 points in round - 11

Points Totals
Fewnix scored -1 points in this game
ronshippau scored -21 points in this game
kierkegaard_2 scored -22 points in this game
Kiwi_NZ scored -11 points in this game
bman8397 scored 2 points in this game
Viceroy63 scored 53 points in this game
Image
Lieutenant Fewnix
 
Posts: 629
Joined: Sat Apr 25, 2009 2:15 am
Medals: 35
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Clan Achievement (3) Training Achievement (1)

Re: Debriefing of Game 10476657

Postby Viceroy63 on Fri Feb 24, 2012 5:44 pm

This is very interesting Fewnix; Thanks. But I think that we have to fix the scores because Green, Blue and Yellow did not score any points?
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

Re: Debriefing of Game 10476657

Postby Fewnix on Sat Feb 25, 2012 1:03 am

Viceroy63 wrote:This is very interesting Fewnix; Thanks. But I think that we have to fix the scores because Green, Blue and Yellow did not score any points?


Those are the official scores from summary at the end of the log. They scored but in the negative, nothing personal :|

From the instructions> Score, Ranking and Medals
At the end of each game, the winner takes points away from each loser. The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points from each opponent
.

You got 22 points for eliminating someone a bit higher ranked than you and he lost 22 as you wee slightly lower ranked- a switch of 22
Viceroy63 eliminated kierkegaard_2 from the game in round - 6
2012-02-05 02:20:36 - kierkegaard_2 lost 22 points in round - 6
012-02-05 02:20:36 - Viceroy63 gained 22 points in round - 6


eliminating someone lower ranked than you MEANY :roll: meant a switch of 11 points

2012-02-09 14:02:41 - Viceroy63 eliminated Kiwi_NZ from the game in round - 8
2012-02-09 14:02:41 - Kiwi_NZ lost 11 points in round - 8
2012-02-09 14:02:41 - Viceroy63 gained 11 points in round - 8


so F4M can only speak of averages and probabilities when it says that if you follow the F$M in these games:

Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.


Put it this way if in 10 SoC games you eliminate less than 10 players, an average of less than one a game, meaning one or more games you got eliminated without eliminating anyone. the odds are your score will drop. Eliminate more than 10, an average of more than one a game, meaning most games you eliminated at least one player before you got eliminated, one or more games eliminated two or more players before getting eliminated, the odds are your score will rise. . Especially your score will rise if most of these games you not only eliminate one or more players before being eliminated , there is the odd game shee you are the last one standing, not yourself being eliminated. The exact amount of change depends on each elimination what was your rank relative to the player you eliminated and then what was your rank relative to the player who eliminated. you.
Image
Lieutenant Fewnix
 
Posts: 629
Joined: Sat Apr 25, 2009 2:15 am
Medals: 35
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Clan Achievement (3) Training Achievement (1)

Re: Debriefing of Game 10476657

Postby Viceroy63 on Sat Feb 25, 2012 7:00 am

Fewnix:

Do you suppose that if everyone followed the F4M game strategy plan, that everyone would increase their score?
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

Re: Debriefing of Game 10476657 (With Photos)

Postby dhallmeyer on Sun Feb 26, 2012 12:23 am

Shameless plug: Absolutely. It's a long-term kind of trend thing. Each game breaks down so individually that it's hard to characterize, but the more games you play, the more the style shows its benefit.
Image
User avatar
Major dhallmeyer
Senior SoC Training Instructor
Senior SoC Training Instructor
 
Posts: 5476
Joined: Thu Sep 04, 2008 2:47 pm
Location: the un-nutty part of CA
Medals: 44
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (4)
Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Training Achievement (4) General Contribution (9)

Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Sun Feb 26, 2012 1:34 pm

dhallmeyer wrote:Shameless plug: Absolutely. It's a long-term kind of trend thing. Each game breaks down so individually that it's hard to characterize, but the more games you play, the more the style shows its benefit.


Was this for me?

What "plug?"
Last edited by Viceroy63 on Sun Feb 26, 2012 10:22 pm, edited 1 time in total.
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

Re: Debriefing of Game 10476657 (With Photos)

Postby Viceroy63 on Sun Feb 26, 2012 7:51 pm

Round 06 Cyan to play
Image
--------------------------------------------------------------

Round 07 Cyan to play
Image
Image

In Round 07 Both Green and Blue are eliminated from the game. The color that would start the round after Blue is Yellow but since the pace quickens after two eliminations and I was sleeping, I woke to learn that it is my turn. So I posted both maps from round 06 and round 07 both Cyan so that you can figure out where and what Yellow and pink did as round 07 begins. So to clarify, while all of the other maps began with Blue as Blue began each round, in this seventh round the picture of Cyan is posted which is the middle of the round because I just don't have a picture of Yellow starting the round. So keep in mind that both Yellow and Pink have already played in the round 07 map and that is their end positions on the Map. While Cyan in round 07 has not played yet.

10476657 Game Log Round 07
show



Viceroy63 Assessment of Round 07
show



Viceroy63 Game Form Round 07
show
Last edited by Viceroy63 on Sun Feb 26, 2012 10:52 pm, edited 3 times in total.
Image
An Unproven Hypothesis; The Rise of Ignorance.
Ultimate Proof of Creation. Click the show tab below.
show
User avatar
Major Viceroy63
 
Posts: 1239
Joined: Mon Aug 15, 2011 8:34 pm
Location: Where No One Has Gone Before.
Medals: 17
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (2) Teammate Achievement (1) Ratings Achievement (3) General Achievement (1)
Clan Achievement (1) Training Achievement (2) General Contribution (1)

PreviousNext

Return to SoC Training Grounds

Who is online

Users browsing this forum: No registered users and 1 guest

Login