

10476657 Game Log Round 06
Viceroy63 Assessment of Round 06
Viceroy63 Game Form for Round 06
Moderators: Academy Team, Global Moderators






Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.
Your Plans: Cash my set and eliminate green,
My set will give me 10 plus a 2 auto -deploy on Capetown F5 where I already have 4. That Capetown F5 6 and the 8 I have on Dubai A1 would give me 14 troops and a good shot at eliminating greens 7 on South America - 14 v7 . To up the odds a bit, I plan to deploy one (just one 1) on Capetown giving me 15 v 7 a 8 surplus. I have only one troop on Mumbai to attack the 5 green on Oceania, so I plan to depoly 12 there, Mumbai A6 giving me 13 v 5 another 8 surplus. I am open to fien tuning the deply.
Once I eliminate green I will have points for the elimination and a reasonable chance of survivng to cash my newly acquired 5 set and eliminate another player. I may want to set up a string of doubletons to increase my chacne of survvial,noting:
Yellow, the player after me and the to be elimianted green, will have to cash a set worth 12 and starting with 24 troops has some chance of eliminating someone and running the board . Perhaps more importantly, pink, the player after yellow will have to cash a set wotrh 15 and with 34troops currently and a 6 deploy could run the board. Cyan with 44 troops and 3 spoils may be able to cash the set and run the board. If I survive to the next round. I will have a set worth 20 and some chance of taking out another player and running the board.
P.s. There is some chance I could eliminate yellow and get his 5 cards, cash them and then eliminate green, run the board.. but there is not a good chance and trying would weaken me for elimination and a net losss of points..
The above respectfully submitted.
your student,
Fewnix
Re: Basic Terminator 10476657 -student Fewnix
by macbone on Sun Feb 05, 2012 5:31 am
Fast-moving game, eh? One player down already, and another about to die, and it's only Round 6. By all means, Fewnix, fien tune that deply! =)
You're faced with a dilemma here. Do you go for a kill, perhaps evening your points won/lost, or do you play for the win? Yellow is tempting, but your chances are only about 27% of taking him out.
If you go for the green kill, you're going to be depleted in troops and ripe for elimination.
I usually deduct -2 from each additional stack in a particular kill run, since you won't attack usually from there with 3 or less, although in this case, a 3v1 is certainly doable. I'd advise 2 more on Cape Town, not 1 more, and only 11 on Mumbai.
This will give you 14 v 3,2,1,1 (89% success) and 12 v 1,1,1,1,1 (93.5%), for an overall 83% chance of success. This will likely leave you very weak, however, and Yellow and Cyan are in particular positioned to take you out, given the cards and good dice.
I'd like to see you play for the win, but in this case, you might as well go for the low-hanging fruit. Good luck, man!


dhallmeyer wrote:I wasn't saying that you should never go for a kill in the early rounds, because there are some players who just NEED killing.But you have to be tactful about it, and not suicide yourself for a small reward. Hangings are a great thing, but you have to be careful about how hard you work to clean up after one that will not start a sweep. That's the key question: Will eliminating this player leave me in a better or worse position?

Viceroy63 wrote:
2012-02-04 19:29:28 - Kiwi_NZ received 3 troops for 4 regions
2012-02-04 19:29:37 - Kiwi_NZ deployed 2 troops on Beijing
2012-02-04 19:29:40 - Kiwi_NZ deployed 1 troops on Istanbul
2012-02-04 19:30:04 - Kiwi_NZ assaulted Berlin from Istanbul and conquered it from Viceroy63
2012-02-04 19:30:15 - Kiwi_NZ ended the turn and got spoils
-----------------------------------------------------------------------
Kiwi_NZ: Now this next assessment is what happens when you don't eat right, get plenty of rest and exercise everyday, and don't remember what the SoC Handbook states about always being aware of who is the weakest player before you begin your turn.![]()
It is conceivable that Yellow could have very possibly eliminated Blue from the game but at last being human does have it's disadvantages to being perfect and always on alert. Some times we just miss those opportunities and there is always the off chance that what happened to Green could also have happened to Yellow and who can say if the game would not have ended any sooner?
Kiwi_NZ wrote:Viceroy63 wrote:
Kiwi_NZ: Now this next assessment is what happens when you don't eat right, get plenty of rest and exercise everyday, and don't remember what the SoC Handbook states about always being aware of who is the weakest player before you begin your turn.![]()
-----------------------------------------------------------------------
Being human![]()
I completely missed that blue was weak,not sure why,anyways I guess tunnel vision ,would be the catch phase or saying for me in this game.
I continued to play > evening out my troops on the 3 stacks I had,I should've played 3 troops (cant recall,If I had a set of spoils or not) on Bejing then attacked A8,A5,A2,A3 would taken blue out,and I think maybe,just maybe in a better position, game wise

Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.
Viceroy63 eliminated kierkegaard_2 from the game in round - 6
2012-02-05 02:20:36 - kierkegaard_2 lost 22 points in round - 6
2012-02-05 02:20:36 - Viceroy63 gained 22 points in round - 6
2012-02-06 00:11:02 - Fewnix eliminated ronshippau from the game in round - 6
2012-02-06 00:11:02 - ronshippau lost 21 points in round - 6
2012-02-06 00:11:02 - Fewnix gained 21 points in round - 6
2012-02-08 15:22:14 - bman8397 eliminated Fewnix from the game in round - 8
2012-02-08 15:22:14 - Fewnix lost 22 points in round - 8
2012-02-08 15:22:14 - bman8397 gained 22 points in round - 8
2012-02-09 14:02:41 - Viceroy63 eliminated Kiwi_NZ from the game in round - 8
2012-02-09 14:02:41 - Kiwi_NZ lost 11 points in round - 8
2012-02-09 14:02:41 - Viceroy63 gained 11 points in round - 8
2012-02-09 21:45:46 - Viceroy63 eliminated bman8397 from the game in round - 11
2012-02-09 21:45:46 - bman8397 lost 20 points in round - 11
2012-02-09 21:45:46 - Viceroy63 gained 20 points in round - 11
Points Totals
Fewnix scored -1 points in this game
ronshippau scored -21 points in this game
kierkegaard_2 scored -22 points in this game
Kiwi_NZ scored -11 points in this game
bman8397 scored 2 points in this game
Viceroy63 scored 53 points in this game

Viceroy63 wrote:This is very interesting Fewnix; Thanks. But I think that we have to fix the scores because Green, Blue and Yellow did not score any points?
.At the end of each game, the winner takes points away from each loser. The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points from each opponent
Viceroy63 eliminated kierkegaard_2 from the game in round - 6
2012-02-05 02:20:36 - kierkegaard_2 lost 22 points in round - 6
012-02-05 02:20:36 - Viceroy63 gained 22 points in round - 6
2012-02-09 14:02:41 - Viceroy63 eliminated Kiwi_NZ from the game in round - 8
2012-02-09 14:02:41 - Kiwi_NZ lost 11 points in round - 8
2012-02-09 14:02:41 - Viceroy63 gained 11 points in round - 8
Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.



dhallmeyer wrote:Shameless plug: Absolutely. It's a long-term kind of trend thing. Each game breaks down so individually that it's hard to characterize, but the more games you play, the more the style shows its benefit.





Return to SoC Training Grounds
Users browsing this forum: No registered users and 1 guest