Questions for SoC Advisers

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Re: Questions for SoC Advisers

Postby dhallmeyer on Tue May 07, 2013 9:47 pm

Viceryo touched on this, but I will go farther.

We teach the basics. Our goal is to give new and inexperienced players confidence and the skills they will be able to use elsewhere around the site.

We teach a very narrow strategy, and we freely admit it. But our purpose is not to teach every strategy, just to teach the basics so people can learn to enjoy the site. If you want more specialized instruction, try finding a mentor or joining a clan.
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Re: Questions for SoC Advisers

Postby currahee68 on Wed Jul 17, 2013 11:14 pm

I am involved in a game where I am the only one to follow the SoC guidelines. I just took my 3rd turn where the smallest stack near me was a 3. I attacked with a 7, lost 2, and ended my turn. Any suggestions on strategy? Not just for this game, but strategy in general for the situation. Thanks.
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Re: Questions for SoC Advisers

Postby Dukasaur on Thu Jul 18, 2013 5:03 am

currahee68 wrote:I am involved in a game where I am the only one to follow the SoC guidelines. I just took my 3rd turn where the smallest stack near me was a 3. I attacked with a 7, lost 2, and ended my turn. Any suggestions on strategy? Not just for this game, but strategy in general for the situation. Thanks.

1. Be patient. Sometimes it takes a couple turns for card spots to open up. Eventually they will.

2. If nobody is opening a card spot, use the chat window and ask someone to trade cards with you. Diplomacy is a part of the game.

3. If 1 and 2 both fail you, sometimes in the end you have to smash open a card spot by brute force. (Throwing stack versus stack.) That does happen, but it's rare. Make sure you really have given 1 and 2 a chance before using 3.

(If I'm guessing correctly about which game you're talking about, looks like it's opening up anyway. Take Hong Kong, combine your troops there, and get away from that bonus monkey in Oz before he comes out!)
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Re: Questions for SoC Advisers

Postby currahee68 on Thu Jul 18, 2013 9:30 am

I know the CC game you are looking at, and that is my plan. The game I was talking about is in another Risk web site. But thank you much for the feedback.
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Re: Questions for SoC Advisers

Postby weathertop on Wed Aug 07, 2013 12:27 pm

Hey there,
new to CC, but not new to online risk - been playing at another site for sheesh 4 years now. I've got a handle on the basic maps and looking for someone to help advise me on this site's more advanced maps.

I'd like to see what's possible on maps here, and all i've seen is classic fare with only way to tell who's who is colored numbers. are there maps where the whole territory fills up with color instead of just numbers (or the modified x##)?

what are some of the other unique map options (not game type, i can find those easy enough)? looking thru some of the forums it looks like there's factory type maps...(auto deploy?) what are some of those?

thanks for the help!
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Re: Questions for SoC Advisers

Postby weathertop on Fri Aug 09, 2013 11:34 pm

glad to see there's people out there looking at the newbie forum...
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Re: Questions for SoC Advisers

Postby macbone on Sat Aug 10, 2013 12:09 am

Hey, weathertop. =)

This isn't exactly the "newbie forum" (we do need a Beginners forum), but this is a place to get help. =) You can also post in the Questions and Answers forum with any specific site questions, which you can find here: viewforum.php?f=57

To answer your question, no, there are no maps that have territories that completely fill with the player's color. Many maps use many different color schemes, and colors are used to distinguish which territories are part of which continent bonuses on a lot of maps.

One thing you can do if you want to see more clearly which player holds which territories is to turn on "colors" at the top right of your game map, right under the game number. That adds a letter for a color code to the number, so instead of a red 10 on one territory, you'll see a red r10. It helps me distinguish greens from blues, among other things.

Right, auto deploy gives you automatic extra spoils on a territory if you hold that territory for one round. Some maps that feature auto deploy include Peloponnesian War and Feudal War/Feudal Epic.

Another special feature is bombardment, where one territory can attack but not conquer another territory. Some maps that feature this gameplay are Waterloo and Stalingrad.

Some territories can one-way attack and conquer other territories. WWII Europe has a few of those, as does Greater China.

Some territories can mutually bombard each other, but cannot conquer each other. Stalingrad features this with the planes and AA guns.

Another feature is killer neutrals, territories that revert to neutrals if held for one round. Watch out for this type of territory on maps like das Schloss and Monsters.

For more information, check out Gameplay Features here: http://www.conquerclub.com/public.php?m ... tructions6

There's an addon called BOB that can show you which territories can bombard and one-way attack each other. You can get it in the Tools and Enhancements forum, found here: viewforum.php?f=526

For a description of game options like Fog of War and Trench, you can go to the Instructions tab up at the top, right under the Conquer Club masthead: http://www.conquerclub.com/public.php?m ... tructions3

Feel free to ask more questions, either here or in Q & A! =)
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Re: Questions for SoC Advisers

Postby Kragomac on Tue Oct 22, 2013 6:10 pm

I notice that many of the SoC Advisers have more than 2 training medals. I know about the 1st 2 - individual and team. What are the additional ones for?

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Re: Questions for SoC Advisers

Postby dhallmeyer on Thu Oct 24, 2013 1:04 pm

Time Served. We award them if a teacher has been active for X months. Doesn't matter if it's their first time or not.
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Re: Questions for SoC Advisers

Postby Kragomac on Thu Oct 24, 2013 7:18 pm

Thank you. I did not know if there was a level I was missing.
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Re: Questions for SoC Advisers

Postby sm8900 on Tue Dec 03, 2013 7:39 am

hi there. can anyone provide any advice or pointers for any of the games which I am in? thanks!! :-)
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Re: Questions for SoC Advisers

Postby dhallmeyer on Tue Dec 03, 2013 9:06 am

Sorry, but we don't help people on those maps. You are welcome to go through our training program on the classic map. We'll teach you the basic principles that you can take to almost any map and setting later.

Sign up here:
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Re: Questions for SoC Advisers

Postby sm8900 on Thu Dec 05, 2013 9:34 am

hm, ok. thanks.
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Re: Questions for SoC Advisers

Postby Viceroy63 on Thu Dec 05, 2013 10:51 am

sm8900 wrote:hi there. can anyone provide any advice or pointers for any of the games which I am in? thanks!! :-)


You can probably find a "Mentor" in the "Mentoring Pilot Program" in the Strategy Forums. But it will most likely be an exhaustive search as there are probably more people looking for mentors than those actually willing to mentor. And not everyone is proficient in every map strategy. The link is below if you want to try it...

viewtopic.php?f=58&t=23562
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Re: Questions for SoC Advisers

Postby legion of boom on Wed Jul 16, 2014 5:21 am

Hi, I have a question around the "strategy of the stacks". I'm playing a game with 3 other people at the moment and have a slight advantage over the other 3 in terms of troops numbers and the fact I have bigger stacks (about 20-25 troop adv). However none of the other 3 players are particularly weak in terms of there stacks and they all have high ranks so as a new player I'm fairly wary, my questions are:

1) What factors go into making the decision on whether to attack or not
2) Should I only attack if I can eliminate a player completely and how does one mitigate the problem of potentially expending so many troops on eliminating a player to then fall behind the other players (even if you do pickup 2 or 3 bonus cards)
3) Or should I chip away at one player enough so that the others can't eliminate him up until the point where I can
4) In a game where there are other strong stacks like mine should I chip away at all players rather than just 1 so they all get weakened and none then benefit from me expending a load of troops until the point where I can "safely" eliminate a player.

Thanks for any advice or if there is another thread discussing this topic please point me to it!
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Re: Questions for SoC Advisers

Postby Koganosi on Wed Jul 16, 2014 6:37 am

legion of boom wrote:Hi, I have a question around the "strategy of the stacks". I'm playing a game with 3 other people at the moment and have a slight advantage over the other 3 in terms of troops numbers and the fact I have bigger stacks (about 20-25 troop adv). However none of the other 3 players are particularly weak in terms of there stacks and they all have high ranks so as a new player I'm fairly wary, my questions are:

1) What factors go into making the decision on whether to attack or not
2) Should I only attack if I can eliminate a player completely and how does one mitigate the problem of potentially expending so many troops on eliminating a player to then fall behind the other players (even if you do pickup 2 or 3 bonus cards)
3) Or should I chip away at one player enough so that the others can't eliminate him up until the point where I can
4) In a game where there are other strong stacks like mine should I chip away at all players rather than just 1 so they all get weakened and none then benefit from me expending a load of troops until the point where I can "safely" eliminate a player.

Thanks for any advice or if there is another thread discussing this topic please point me to it!


How much are you ahead in troops due, what setting is it, escalating, trench, no spoils, standard. Is it played with fog of war or not (seeing your story probably not). All are factors you need to consider, are those guys typing in chat about atacking you, or are they just leaving you alone for now!

So I can only give an answer in general. Kill people for their cards, but only when you normally get the same troops back with the cards you get. If you are ahead, try to slowly stack first and expand a bit later. Dont totally focus on one person since that normally makes him weak and others could potentialy take his/her cards, but the others also can target you hard!

Urs

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Re: Questions for SoC Advisers

Postby legion of boom on Wed Jul 16, 2014 6:51 am

Thanks, sorry probably should have posted more detail its game Game 14614600

Me: 77 (5 cards)

Others: 48(3), 70(3), 45(5)

Escalating and no fog.

Ok so it sounds like in these situations to nip at each one until I can safely kill one and gain a real advantage from it?
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Re: Questions for SoC Advisers

Postby Koganosi on Thu Jul 17, 2014 2:47 am

legion of boom wrote:Thanks, sorry probably should have posted more detail its game 14614600

Me: 77 (5 cards)

Others: 48(3), 70(3), 45(5)

Escalating and no fog.

Ok so it sounds like in these situations to nip at each one until I can safely kill one and gain a real advantage from it?


If this was the starting turn, depending on the value of sets you could have easily taken out the guy with 5 cards and get his cards and a few new sets.

Urs

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Re: Questions for SoC Advisers

Postby dhallmeyer on Thu Jul 17, 2014 5:31 pm

Continue building your stacks and grabbing easy cards until an opportunity comes to kill someone. Be aware of the 1's. Use them to block other players if you can, and try to not block yourself. Also watch out for your smaller stacks; if someone feels threatened, they may hit one of those to make your task harder. You're in good shape here, just manage it until things line up.
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