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Re: Knights [21/01] Page 1 & 19 Graphics finished?

PostPosted: Sat Jan 21, 2012 3:40 pm
by thehippo8
No comments other than to say ... hooray!

Re: Knights [21/01] Page 1 & 19 Graphics finished?

PostPosted: Sat Jan 21, 2012 3:56 pm
by bryguy
I only have a small thing that has been bugging me: The texture for the bonus shields looks a bit strong and bugs my eyes after a few moments. Would they look better with the texture lessened a bit in opacity? It isn't really a problem for the green shields, but for the yellow and purple it is. If I'm the only person that is bugged by this though then it probably doesn't need to be changed.

Re: Knights [21/01] Page 1 & 19 Graphics finished?

PostPosted: Sat Jan 21, 2012 4:24 pm
by koontz1973
bryguy, will have a look a toning it down for you. That is not a problem. Thanks for looking in.

Re: Knights [21/01] Page 1 & 19 Graphics finished?

PostPosted: Sat Jan 21, 2012 4:36 pm
by koontz1973
Here you go. Toned down texture on shields.
Click image to enlarge.
image

Image

Re: Knights [21/01] Page 1 & 19 Graphics finished?

PostPosted: Sat Jan 21, 2012 4:51 pm
by bryguy
Looks great :D

Re: Knights [21/01] Page 1 & 19

PostPosted: Wed Jan 25, 2012 12:33 pm
by koontz1973
Any more concerns or can I get a stamp?

Re: Knights [21/01] Page 1 & 19

PostPosted: Thu Jan 26, 2012 2:11 pm
by gimil
You may...

Image

Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them ;)

Re: Knights [21/01] Page 1 & 19

PostPosted: Thu Jan 26, 2012 5:55 pm
by bryguy
Glad to see this in the forge =D>
Just a small nitpick: I notice the grass can be seen behind the "board" showing how you can move (Between the cracks to be precise) Would it look better if there were black between the seems, as with the main board?

Re: Knights [21/01] Page 1 & 19

PostPosted: Thu Jan 26, 2012 6:55 pm
by Victor Sullivan
Aloha! Er, avast! Or something...

I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.

I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.

-Sully

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 1:08 am
by koontz1973
Victor Sullivan wrote:Aloha! Er, avast! Or something...

I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.

I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.

-Sully

Sully, with the shields, on both large and small, I centred the numbers, (if you look in the first post, you can see the spoiler with the numbers in). I then adjusted the shields to fit around the numbers. It is more noticeable in the small version with the shield on the left of the territ but this again is in case of the 888s. The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 1:08 am
by koontz1973
bryguy, will fix.

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 1:09 am
by koontz1973
gimil wrote:You may...

Image

Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them ;)


Thanks gimil.

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 1:15 am
by natty dread
koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 1:30 am
by koontz1973
natty_dread wrote:
koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.

These are pretty damn centred.
Click image to enlarge.
image


New images with the black in the mini board.
Image
Image

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 2:25 am
by koontz1973

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 7:57 am
by natty dread
Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Jan 27, 2012 1:41 pm
by koontz1973
natty_dread wrote:Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.

Here you are natty. Both sets of positions and in larger games, the 4 rows should start with 3 troops on each number. A normal 3 neutral will pop up if not used. All centre rows will start with a 1 neutral.
Here is a new xml as I had forgotten to add the reinforcement part of the code so everyone gets 5 troops only per round.
http://www.fileden.com/files/2012/1/27/ ... echess.xml
Image

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Feb 03, 2012 1:27 am
by koontz1973

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Feb 03, 2012 2:08 am
by natty dread
Here you go, por favor!

Image

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Feb 03, 2012 2:26 am
by koontz1973
natty_dread wrote:Here you go, por favor!

Image

ImageOh! great wise one. Thank you.
MeImage
Image

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Feb 03, 2012 2:28 am
by koontz1973
Can I have a gold dot?

Please.

Re: Knights [21/01] Page 1 & 19

PostPosted: Fri Feb 03, 2012 3:49 pm
by Gillipig
Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though :)!

Re: Knights [21/01] Page 1 & 19

PostPosted: Sat Feb 04, 2012 8:24 am
by koontz1973
Gillipig wrote:Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though :)!

Sigh up to this and we will see how lucky you are. ;)
viewtopic.php?f=90&t=163873

Re: Knights [21/01] Page 1 & 19

PostPosted: Wed Feb 22, 2012 11:42 pm
by koontz1973
thenobodies80 wrote:About knights, please post in the knights topic ;)

Nobodies


Please, pretty please. :D

Current images and xml.
Click image to enlarge.
image

Image
http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml

Re: Knights [21/01] Page 1 & 19

PostPosted: Thu Feb 23, 2012 12:52 am
by thehippo8
I see a dot!