Re: Charleston, SC (WaterRoutes & Trees - pg.3)
Posted: Fri May 16, 2008 10:22 pm
I think calling it anything but Charleston would be a mistake.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=29013
RjBeals wrote:Ruben Cassar wrote:Does the legend follow some kind of order?
Not really. It's kind of Left to Right. Would you think a minimap would work better with so many different shades of colors?
Incandenza wrote:I think calling it anything but Charleston would be a mistake.
Optimus Prime wrote:I believe the lines in the Historic District are supposed to be representative of the city proper. Like viewing the streets from above and such. I think it looks nice, so my vote is to keep them the way they are. They are very subtle, so they aren't distracting in any way.
bryguy wrote: The territory text is a little hard to read for me
If you mean that dark line along the bottom. That bothers me also. It's because I was stupid and didn't oversize the canvas in Photoshop before starting the map. So when I added the bevel, it screws up along the edges. I'll fix it before too long. And don't get too attached to the trees. I'm not happy with them or the bridges.bryguy wrote: Down in the left corner, i see some trees that are on something that really annoys me, i cant really explain it that well, but could u remove it?
RjBeals wrote:bryguy wrote: The territory text is a little hard to read for me
A little hard because of the font style? Or because of the contrast / colors. I tried to get a very plain font, with no effects on it. I like it for this size map, and it will make the small map a little easier to read also. I could adjust the colors / contrast if that's what you mean. yep that should do it, its just the color that makes it hard to readIf you mean that dark line along the bottom. That bothers me also. It's because I was stupid and didn't oversize the canvas in Photoshop before starting the map. So when I added the bevel, it screws up along the edges. I'll fix it before too long. And don't get too attached to the trees. I'm not happy with them or the bridges. yea thats the word, bevel. And thanks, cant wait to see it gone! and i wont mind losing the trees or bridges (although the trees werent that bad)bryguy wrote: Down in the left corner, i see some trees that are on something that really annoys me, i cant really explain it that well, but could u remove it?
RjBeals wrote:
Previous Version:
http://www.rjbeals.com/charleston/Charleston_Rev4.jpg
I need a break.
- Took out bridges & made these connectors.
- Took out trees
- Changed some colors
- Changed some borders & territ names
- Added mini-map legend & region name bonus. I'm happy with these bonus amounts, but let me know if you feel different.
- Added slight land & sea textures
- Took out circles where water routes connected. It added junk to the map that wasn't needed.
- Fixed type-o's
- Probably other stuff I can't think of now
As I said before, I'm not going for the awesome graphics on this map. I'm going for simple yet really fun straightforward gameplay. I want territs & names & borders & bonuses to be clear. I want many bonus regions, and all players to quickly be able to secure a bonus region. I don't need impassible borders. I don't want trees or shrubs or anything that will distract from the basic gameboard.
Currently, the only thing I'm thinking of doing is moving the mini-map up, then moving the name bonus lines under it, maybe 2 columns or something. I've got some unused space above the Title that I could utilize.
I read back through the posts, and I changed everything I could. Tac I know you're going to say something about the bridges, as you've mentioned the East Ashley bridge before, but I had to improvise bridge placement based on game-play.
Currently, the only thing I'm thinking of doing is moving the mini-map up, then moving the name bonus lines under it, maybe 2 columns or something. I've got some unused space above the Title that I could utilize.
AndyDufresne wrote:S. St. James is a duplicate of East Cooper, no? They both have 4 territories, and 2 borders. East Cooper touches 3 enemy territories, and S. St. James touches 4, essentially the same. Unless I'm missing something (which is very likely always ) I would think S. St. James would be a bonus of 2 rather than 3.
--Andy
ZeakCytho wrote:I think St. Johns island should be split into two continents, like you had in the other versions. I'm still not crazy about the bridges, but they're better than before. Maybe consider putting an attack line or bridge beween West Morris and Parrot Point or Goat Island to eliminate the dead end?
Other than that, I really like this new update.