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Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Mon May 27, 2013 7:45 am
by puppydog85
It's FINISHED!!!!!!

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Mon May 27, 2013 9:01 am
by betiko
wow all this because of a game that lasted 2 month? :(

cool if labyrinth comes back!

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Mon May 27, 2013 10:46 am
by koontz1973
great news that this is finished. Lets see if this works now and get some games played on it.

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Mon May 27, 2013 5:28 pm
by mint-murray
Let's get ready to rumble..

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Wed May 29, 2013 3:39 pm
by thenobodies80
koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Wed May 29, 2013 11:00 pm
by koontz1973
thenobodies80 wrote:koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)

Sent a PM to nole.

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Sat Jun 01, 2013 6:09 am
by nolefan5311
Here is the last xml I updated, posted in the thread on March 27th. I'm pretty sure this file solves all the issues, but I don't think reflects any GP changes discussed in the thread, as I don't think any of those changes were agreed on.

http://www.fileden.com/files/2012/5/13/ ... archV2.xml

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Tue Jun 04, 2013 6:05 pm
by thenobodies80
Ladies and Gentlemen,
It's with a great pleasure that I can say that the xml was updated
I'm going to unlock the map again, let me know if anything works in an unexpected manner.

Nobodies

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Wed Jun 05, 2013 7:35 am
by puppydog85
Thank you! thank you thank you

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Wed Jun 05, 2013 8:17 am
by puppydog85
You still have the disappearing cup on K5 (small map does not have it, large does)

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Wed Jun 05, 2013 10:03 am
by Donelladan
I think more neutral are needed. Especially on Pegasus. It allow way too fast attack between player IMO. Then most of the map is ignored, it is just the one that can break his opponent first, at least in 1vs1, making it unbalanced for 1vs1 game..

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Wed Jun 05, 2013 10:24 am
by koontz1973
puppydog85 wrote:You still have the disappearing cup on K5 (small map does not have it, large does)


File with cup is above.
donelladan wrote:I think more neutral are needed. Especially on Pegasus. It allow way too fast attack between player IMO. Then most of the map is ignored, it is just the one that can break his opponent first, at least in 1vs1, making it unbalanced for 1vs1 game..

Will wait fir a few more games to be played for this to change. I agree to a point but am not going to change it this quickly as it has only just be re opened.
puppydog85 wrote:Thank you! thank you thank you

Your welcome.

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Wed Jun 05, 2013 1:24 pm
by puppydog85
koontz1973 wrote:http://img547.imageshack.us/img547/2004/labarynthsmall.png
File with cup is above.


What are you saying? that it is unique to me? should I post a screen shot? Or that you have it fixed for the next upload?

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Thu Jun 06, 2013 1:30 am
by koontz1973
puppydog85 wrote:
koontz1973 wrote:http://img547.imageshack.us/img547/2004/labarynthsmall.png
File with cup is above.


What are you saying? that it is unique to me? should I post a screen shot? Or that you have it fixed for the next upload?

No, the map was not uploaded as we locked the map. The new map with the cup was lost in all of the games finishing. It will be uploaded soon.

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Thu Jun 06, 2013 1:43 pm
by EricPhail
Apologies if this has been asked before but:
Why do C8 and L9 (the spears) have different neutral values given they are functionally identical?

Edit: Haven't reached a slave entrance to check yet (though it's my first priority in the game I'm playing) but BOB seems to imply you can assault them anytime, is this just that BOB can't interpret conditional borders correctly or is the prometheus problem still in existance?

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Thu Jun 06, 2013 11:24 pm
by koontz1973
EricPhail wrote:Apologies if this has been asked before but:
Why do C8 and L9 (the spears) have different neutral values given they are functionally identical?

Edit: Haven't reached a slave entrance to check yet (though it's my first priority in the game I'm playing) but BOB seems to imply you can assault them anytime, is this just that BOB can't interpret conditional borders correctly or is the prometheus problem still in existance?

The different values are on the spears as one has an advantage over the others in the way you can get to them and also where they are on the board. And BOB cannot interpret conditional borders.

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Fri Jun 07, 2013 4:19 am
by EricPhail
Thank you on the answer re:BOB (both encouraging and useful to know in general)

as for the spears, I can't see the difference between gaia and aeolus myself (could someone point it out/reference the appropriate post(s) please)

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Sat Jun 15, 2013 8:29 am
by dazza2008
I love this map. When I first saw it I thought I wouldn't but after playing a few I think its awesome.

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Sat Jun 15, 2013 11:36 pm
by koontz1973
Thank you dazza, always glad to hear that. But do you have anything that might make it even more awesome?

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Sun Jun 16, 2013 2:03 pm
by dazza2008
koontz1973 wrote:Thank you dazza, always glad to hear that. But do you have anything that might make it even more awesome?


I'm not great at all this map making stuff so i dunno. It seems to work well as it is to me. I have only played it 1v1. I have some dubs and trips waiting to fill. I might have more idea on anything after them.

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Mon Jun 17, 2013 5:09 pm
by EricPhail
When is the graphics fix for misplaced/missing food icons on the small map - K5 and N7 (transposed onto n8 for some reason) due

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Mon Jun 17, 2013 9:38 pm
by koontz1973
EricPhail wrote:When is the graphics fix for misplaced/missing food icons on the small map - K5 and N7 (transposed onto n8 for some reason) due

Poking the boss right now. O:)

Click image to enlarge.
image

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Tue Jun 18, 2013 10:29 am
by EricPhail
New image fixes K5 but not N7
(the food is on the corner of the yellow bombardment area according to BOB and the large map, but one in on the small)

It could of course be that the small map is correct re: n7/8 and the large map (and presumably the xml according to bob) are wrong but there is a discrepancy there

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Tue Jun 18, 2013 12:30 pm
by koontz1973
EricPhail wrote:New image fixes K5 but not N7
(the food is on the corner of the yellow bombardment area according to BOB and the large map, but one in on the small)

It could of course be that the small map is correct re: n7/8 and the large map (and presumably the xml according to bob) are wrong but there is a discrepancy there

Good spot. Here it is with both corrections.

Click image to enlarge.
image

Re: Labyrinth [21/2] Pg 1/24 BETA

PostPosted: Tue Jun 18, 2013 4:00 pm
by EricPhail
New version looks good. (I'm enjoying my game on this map by the way)