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Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 08, 2008 5:13 pm
by DiM
yeti_c wrote:Nice work Dad.


thanks son, couldn't have done it with out you.


Gilligan wrote:
yeti_c wrote:
t-o-m wrote: :o
i thought cairns was the only one with a family 'round here? (his map family)


No no - DiM's actually my father.

C.


Really?!


yeah, why do you think he does the xml for all my maps? ;)

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 08, 2008 5:18 pm
by gimil
DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


Because you'll take away his pocket money?

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 08, 2008 5:43 pm
by rocky mountain
DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


because he practically does the xml for all the maps... :D

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Fri May 09, 2008 8:19 am
by bryguy
rocky mountain wrote:
DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


because he practically does the xml for all the maps... :D



actually now with edbeard gone for a while he basically DOES do the xml for all the maps.....


except conqueropoly :D



Congratz DiM!!

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Fri May 09, 2008 8:29 am
by yeti_c
bryguy wrote:
rocky mountain wrote:
DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


because he practically does the xml for all the maps... :D



actually now with edbeard gone for a while he basically DOES do the xml for all the maps.....


except conqueropoly :D



Congratz DiM!!


I assume you mean "Lanyards"?

C.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Fri May 09, 2008 11:44 am
by t-o-m
one thing i dont like about this map...

with fog on you would always be able to tell where people are anyway, you know the basic stratigy and each castle has different recognisable characteristics so you can tell by the game log where people are...

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Fri May 09, 2008 2:55 pm
by bryguy
yeti_c wrote:
bryguy wrote:
rocky mountain wrote:because he practically does the xml for all the maps... :D



actually now with edbeard gone for a while he basically DOES do the xml for all the maps.....


except conqueropoly :D



Congratz DiM!!


I assume you mean "Lanyards"?

C.


yea that guy

t-o-m wrote:one thing i dont like about this map...

with fog on you would always be able to tell where people are anyway, you know the basic stratigy and each castle has different recognisable characteristics so you can tell by the game log where people are...


I myself dont really see the problem with that, i already know half the time where everybody is in AoR: Might just by their attack strategy

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Fri May 09, 2008 2:58 pm
by Kaplowitz
Congratulations!

Lookin' forward to the after-party! :P

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Fri May 09, 2008 3:11 pm
by DiM
actually for a player that has no idea what the map is about there will still be plenty of confusion as some bonuses are still the same. as for those that can read the log in fog it makes no difference. as bryguy said if you know how to look at the log you'll figure out all the locations.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Fri May 09, 2008 8:04 pm
by t-o-m
gdgd cant wait til this is out :D

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sun May 11, 2008 3:35 am
by jarrett155
magic is already fairly easy to figure if you read bonuses in log. when does it come out anyway?

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sun May 11, 2008 6:19 am
by t-o-m
yes but this one even the complete n00bs will be ble to see.

it will come out when the rest do

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sun May 11, 2008 9:18 am
by t-o-m
for some reason bryguy thinks i dont like this map and says that it looks like a dis-like it.

well thats not the case DiM, sorry if i gave that impression - i was just saying what people playing might and magic thought about it

but i love the map DiM ;)

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sun May 11, 2008 10:22 am
by rgbubba
Congrads!!!

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sun May 11, 2008 1:40 pm
by t-o-m
rgbubba wrote:Congrads!!!

you mean congrats?

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sun May 18, 2008 5:46 pm
by jwithington
Finally! Woohoo!

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Mon May 19, 2008 11:32 am
by spaceghst44
so when do we get to play this map

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Mon May 19, 2008 12:21 pm
by DiM
as soon as lack finds the necessary time to upload the maps.


PS: just a quick reminder to lack not to allow 8 player games for this map. 7 players max.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Mon May 19, 2008 1:33 pm
by sanosuke
You're tha man, DiM ^_^

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed May 21, 2008 11:08 am
by BENJIKAT IS DEAD
I thought "no automatic armies for number of territories held" meant that there was no territory bonus at all:

Game 2484902:
2008-05-21 17:05:17 - White Moose receives 3 armies for 2 territories


Please either correct me or the XML ;)

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed May 21, 2008 11:10 am
by InkL0sed
BENJIKAT IS DEAD wrote:I thought "no automatic armies for number of territories held" meant that there was no territory bonus at all:

Game 2484902:
2008-05-21 17:05:17 - White Moose receives 3 armies for 2 territories


Please either correct me or the XML ;)


I think it will say X receives 3 armies for Y territories, no matter how many territories you have... just a log thing I guess.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed May 21, 2008 12:34 pm
by DiM
BENJIKAT IS DEAD wrote:I thought "no automatic armies for number of territories held" meant that there was no territory bonus at all:

Game 2484902:
2008-05-21 17:05:17 - White Moose receives 3 armies for 2 territories


Please either correct me or the XML ;)


you are correct. i would change it but i don't know how, yeti did this part. :(

god i can't believe all the maps got uploaded and i don't have the time to play any of them :(

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed May 21, 2008 1:26 pm
by yeti_c
Try this...

Looks like I missed the S off of the minreinforcements tag...

http://www.fileden.com/files/2008/1/19/ ... alms_3.xml

C.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed May 21, 2008 1:59 pm
by bryguy
woohoo! playing my first game. Thing is, it looks more like might, plays more like magic



I like :twisted:

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed May 21, 2008 2:08 pm
by InkL0sed
Why have the names changed from Might, Magic, and Mayhem to just 1,2,and 3?