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Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Sep 20, 2010 12:58 pm
by natty dread
Other than that, I'd like feedback on the following proposition:

- lowering landing site neutrals to 2
- increasing shuttle starting troops to 4 each

It seems like it's too easy for a player to get a big lead in the beginning if he has better dice, especially in 1v1 games. To combat this I would make the landing sites easier to take.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Sep 20, 2010 2:56 pm
by Gilligan
natty_dread wrote:just so everyone knows...

the mine bonus isn't functioning due to a glitch in the xml.

I have sent the updated xml file to mrbenn so it will be repaired shortly.


sorry for the inconvenience everyone :/


Really? What did I screw up...? :oops:

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Sep 20, 2010 4:48 pm
by natty dread
missing <required> tags.. don't worry about it ;)

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Tue Sep 21, 2010 9:55 am
by natty dread
...

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 22, 2010 8:25 am
by natty dread
Ok, after giving it some more thought and games, here's the current plan:

- increase starting troops to 4 per shuttle

- increase mine bonus to 3 per mine

Neutrals stay as they are for now.

Does anyone object these changes?

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 22, 2010 8:31 am
by grifftron
natty_dread wrote:Ok, after giving it some more thought and games, here's the current plan:

- increase starting troops to 4 per shuttle

- increase mine bonus to 3 per mine

Neutrals stay as they are for now.

Does anyone object these changes?



I like those changes natty, but i think you should change some of the neutrals a bit, finished a few games on it already and have a bunch going on it right now, it seems to me that USA shuttle is the best to have, you just attack that 5 neutral and have access to both the bonus and the 15 neutral to break to the shuttles, as for other bases, they kinda suck to have, ill have to play it a bunch more and give some more input, i do better when i play it then just looking

-griff

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 22, 2010 8:41 am
by natty dread
I agree that US is quite strong. I might consider swapping one of it's landing sites with another landing site... what country would seem really weak at this moment? (US1 <-> ZA1 seems a good candidate...)

Anyway, I think I'll do these changes first and then see if the landing sites need to be shuffled.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 22, 2010 9:04 am
by natty dread
I have made the updates

Click image to enlarge.
image


Click image to enlarge.
image


http://www.fileden.com/files/2010/2/7/2 ... arWar4.xml


I have sent the changes to mrb.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 22, 2010 11:20 am
by nikola_milicki
did anyone notice japan- china flag switch in the bottom left corner?

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 22, 2010 11:41 am
by natty dread
oops :oops:

fixed:

Click image to enlarge.
image

Lunar Wars

PostPosted: Wed Sep 22, 2010 1:04 pm
by kmhebert
Just finished a few games on this map, I think it's great. And not just because I won! It has an interesting mix of the Jamaica and Arms Race strategies, and the graphics are among the best on this site. Very cool, great job!

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Thu Sep 23, 2010 3:16 pm
by Teflon Kris
BLAST OFF !!!

Great map.

Thanks for all the hard work.

=D> =D> =D> =D> =D> =D> =D>

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Thu Sep 23, 2010 3:35 pm
by Victor Sullivan
You just keep on dancing, natty ;)

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Thu Sep 23, 2010 5:36 pm
by natty dread
What's holding the updates, I wonder...

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Fri Sep 24, 2010 3:24 pm
by army of nobunaga
I agree with the changes. If you get unlucky on the first roll of the game you are already WAY behind.

I love the map. Still trying to figure out the bonus system completely though.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sun Sep 26, 2010 3:51 pm
by danfrank
landing sites are hard to find.. I am having to scan the map often just to locate.. although the flags are there the bold white labeling gets lost in the other white markings on the map.. changing the labeling color for these could alleviate this issue..

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sun Sep 26, 2010 4:02 pm
by natty dread
Just remember: #1 is always the one that's more to the left and #2 is the one on the right.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sun Sep 26, 2010 7:07 pm
by kengyin
are you sure its possible to fit 3 digits into the spaces in the small map?

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sun Sep 26, 2010 7:09 pm
by natty dread
Yes.

Click image to enlarge.
image

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Sep 27, 2010 3:30 pm
by army of nobunaga
hey natty... I know its probabaly WAYYY too late for this... but something that would add a TON of depth in gameplay would be for the shuttles to be able to bombard 3 seas apiece...

Right now if you are a conservative player like me, there is no home on this map for my style. I would rather sit up in my ship and bombard a sea for cards and come out late... Right now you are forced to pushforward for a card, sort of like pelo. war.


It would make this map as deep if not deeper than the feudals.. imo

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Sep 27, 2010 4:19 pm
by MrBenn
The update has gone live...

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Sep 27, 2010 4:37 pm
by natty dread
army of nobunaga wrote:hey natty... I know its probabaly WAYYY too late for this... but something that would add a TON of depth in gameplay would be for the shuttles to be able to bombard 3 seas apiece...

Right now if you are a conservative player like me, there is no home on this map for my style. I would rather sit up in my ship and bombard a sea for cards and come out late... Right now you are forced to pushforward for a card, sort of like pelo. war.


It would make this map as deep if not deeper than the feudals.. imo


I'm sorry but for this map I want to steer clear of that feudal style "bombard for cards" gameplay... I want this to be an agressive map, one where you "move it or lose it" so to speak.

I think after you play a few more games with different settings you'll agree with me. Try no spoils... when there's no spoils involved nothing stops you from building your stacks.

With spoils, you'll just have to think your strategy through. Will you go for all the sites as fast as possible to gain a higher bonus, or will you take them slowly to gain more cards. I'm sure it's also different in flat vs. esc, which is the smarter choice...

ps.

yay, update :D

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 29, 2010 5:15 am
by Halmir
Great map, loving it!

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Sep 29, 2010 5:41 am
by natty dread
Halmir wrote:Great map, loving it!


:)

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sat Oct 02, 2010 10:26 am
by iancanton
natty_dread wrote:for this map I want to steer clear of that feudal style "bombard for cards" gameplay...

rightly so!

the crater catharine ought to be catharina. no need to post an update till we see whether there are other changes to make.

http://www.salzgeber.at/astro/moon/L100.html

ian. :)