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Re: Lunar War <v36> [GP,G] - *** Still Waiting for XML stamp
Posted:
Fri Sep 03, 2010 12:13 pm
by ask me2
I can't wait for this, good job natty.
Re: Lunar War <v36> [GP,G] - *** Still Waiting for XML stamp
Posted:
Fri Sep 03, 2010 3:41 pm
by natty dread
ask me2 wrote:I can't wait for this, good job natty.
Thanks.
Re: Lunar War [GP,G]
Posted:
Sun Sep 05, 2010 2:52 pm
by MrBenn
Re: Lunar War [GP,G]
Posted:
Sun Sep 05, 2010 2:53 pm
by MrBenn
The countdown to Beta can begin now...
Re: Lunar War [GP,G]
Posted:
Sun Sep 05, 2010 2:56 pm
by natty dread
Re: Lunar War [GP, G, X] beta here I come!
Posted:
Sun Sep 05, 2010 5:51 pm
by Gilligan
Yep.
Re: Lunar War [GP, G, X] beta here I come!
Posted:
Sun Sep 05, 2010 5:51 pm
by isaiah40
Re: Lunar War [GP, G, X] beta here I come!
Posted:
Sun Sep 05, 2010 7:34 pm
by ender516
Thunderbirds are GO! F. A. B.
- Click image to enlarge.
Re: Lunar War [GP, G, X] beta here I come!
Posted:
Mon Sep 06, 2010 8:41 pm
by Victor Sullivan
Ho-ly CRAP! I know that show! It's sort of sad that I know that Super Marionette stuff, or whatever it's called. I honestly thought Captain Scarlet was better, despite it being less popular.
Sully
Re: Lunar War [GP, G, X] beta here I come!
Posted:
Sat Sep 11, 2010 7:31 pm
by natty dread
Just for future reference, all files needed for beta are in the first post.
Re: Lunar War [GP, G, X] files on p.1
Posted:
Sat Sep 11, 2010 7:48 pm
by ManBungalow
Needs more cats.
Re: Lunar War [GP, G, X] files on p.1
Posted:
Sat Sep 11, 2010 10:34 pm
by ender516
That does not look like a happy kitty.
So, how much longer must we hijack this thread before someone comes in and makes things happen?
Re: Lunar War [GP, G, X] files on p.1
Posted:
Sun Sep 12, 2010 6:07 am
by natty dread
Well, there are currently a huge amount of maps in beta and waiting to get in beta... I would wager that Mr.B is trying to somewhat regulate the amount of simultaneous beta maps so that there will be enough beta-testers for each map.
Re: Lunar War [GP, G, X] files on p.1
Posted:
Sun Sep 12, 2010 3:11 pm
by ender516
I suppose that's true, but I find lately that apart from tournaments, almost all my games are on beta maps. I guess that comes from taking an interest in the Foundry and not playing too many games at once.
Re: Lunar War [GP, G, X] files on p.1
Posted:
Thu Sep 16, 2010 10:25 pm
by natty dread
Fun trivia:
The LP on the missiles in the missile base icons stands for "Lunar Projectile"
Re: Lunar War [GP, G, X] files on p.1
Posted:
Thu Sep 16, 2010 10:33 pm
by Victor Sullivan
ender516 wrote:I suppose that's true, but I find lately that apart from tournaments, almost all my games are on beta maps. I guess that comes from taking an interest in the Foundry and not playing too many games at once.
I does seem like things are at a stand still. I wonder what the holdup is?
natty_dread wrote:Fun trivia:
The LP on the missiles in the missile base icons stands for "Lunar Projectile"
More fun facts:
It takes 60-70 hours to get to the moon by rocket.
It would take 135 days to travel the circumference of the moon by car (if you could get a car up there
)
-Thrully
Re: Lunar War [GP, G, X] files on p.1
Posted:
Fri Sep 17, 2010 3:17 pm
by MrBenn
Blast off!
---The
Final Forge period has concluded for the
Lunar War Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Beta Brand. Let it be known that this map is now ready for
BETA Play. After an extended period of time in
BETA and once all quirks and issues have been resolved, the map will be put into
Full Play (barring any Lack vetoes).
Conquer Club, enjoy! While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing: 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. Please update the Map Information Portal with details of your map
3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
--MrBenn
Re: Lunar War [GP, G, X] files on p.1
Posted:
Fri Sep 17, 2010 3:36 pm
by Victor Sullivan
And congrats to Isaiah40 too! (Good choice of chapter, I must say)
Re: Lunar War [GP, G, X] files on p.1
Posted:
Fri Sep 17, 2010 4:09 pm
by isaiah40
YIPPEE!!! We're on our way to conquer the moon for it's vast Helium-3 resources! May the best country win!!
Re: Lunar War [GP, G, X] files on p.1
Posted:
Fri Sep 17, 2010 4:14 pm
by Victor Sullivan
Go Czechoslovakia!!! Wait...
Re: Lunar War [GP, G, X] files on p.1
Posted:
Fri Sep 17, 2010 6:10 pm
by Gilligan
Harwoot x 2!
Re: Lunar War [GP, G, X] files on p.1
Posted:
Fri Sep 17, 2010 6:57 pm
by ender516
Congratulations to the lunatics!
(Man, what a burst of Betafication today!)
Re: Lunar War [GP, G, X] files on p.1
Posted:
Sun Sep 19, 2010 6:19 am
by Teflon Kris
Uploading takes some time due to all the fuel.
Now we can begin the countdown, not in seconds, but in posts, so:
TEN ...
Re: Lunar War [GP, G, X] files on p.1
Posted:
Sun Sep 19, 2010 5:10 pm
by melech14
I've been watching this map for awhile and look forward to playing...
lunar thanks to the mapmakers!
NINE ...
Re: Lunar War [GP, G, X] files on p.1
Posted:
Mon Sep 20, 2010 12:47 pm
by natty dread
just so everyone knows...
the mine bonus isn't functioning due to a glitch in the xml.
I have sent the updated xml file to mrbenn so it will be repaired shortly.
sorry for the inconvenience everyone :/