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Lunar War [GP, G, X] files on p.1

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Re: Lunar War [GP, G, X] files on p.1

Postby army of nobunaga on Wed Oct 06, 2010 11:25 am

yeah I agree.. the helium mines seem obsolete in my games too.
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Wed Oct 06, 2010 3:28 pm

shocked439 wrote:in the games i've played no one is taking the helium mine, I didn't consider doing it because I was confused in instruction boxes. One box says helium-3 and one says helium mines are +3 in my mind they negated each other. I have since decided it's easier to win by eliminating the competition rather than holding an objective


They are Helium-3 mines... like it says on the map you are fighting for Helium-3, not Helium... as in, He-3, the fusion fuel, not He, the balloon fuel...

Anyway, I'm thinking of this:

- objective down to shuttle + 5 mines
- missile bases up to 17 neutrals
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Wed Oct 06, 2010 3:31 pm

natty_dread wrote:
shocked439 wrote:in the games i've played no one is taking the helium mine, I didn't consider doing it because I was confused in instruction boxes. One box says helium-3 and one says helium mines are +3 in my mind they negated each other. I have since decided it's easier to win by eliminating the competition rather than holding an objective


They are Helium-3 mines... like it says on the map you are fighting for Helium-3, not Helium... as in, He-3, the fusion fuel, not He, the balloon fuel...

Anyway, I'm thinking of this:

- objective down to shuttle + 5 mines
- missile bases up to 17 neutrals

Maybe take it one step at a time? Try the lowered objective, then go for the upped neutrals on the bases? Seems like it'd be an easier way to pinpoint the problem...
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Wed Oct 06, 2010 3:32 pm

No, I don't think either alone is going to be sufficient.

If this change swings the balance too much towards the mines, I can adjust again. But I doubt it.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Wed Oct 06, 2010 3:40 pm

natty_dread wrote:No, I don't think either alone is going to be sufficient.

If this change swings the balance too much towards the mines, I can adjust again. But I doubt it.

So be it.
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Re: Lunar War [GP, G, X] files on p.1

Postby bamage on Mon Oct 11, 2010 10:55 am

Love it.

Only one suggestion and it's grammar-related: "vast resources" should read "vast reserves."
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Mon Oct 11, 2010 11:34 am

Mm-hm, I agree. I'll put it on the next version.

Word/name change to-do:

Albalegnius -> Albategnius
Catharine -> Catharina
resources -> reserves

If anyone has anything else, speak now.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Tue Oct 19, 2010 3:12 pm

It's official: THIS IS MY FAVORITE MAP EVAH!!!

-Sully wishes you quick quenching :)
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Re: Lunar War [GP, G, X] files on p.1

Postby bprice174 on Thu Oct 21, 2010 11:05 am

fdfddfdftfyhuhjui
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Thu Oct 21, 2010 7:16 pm

bprice174 wrote:fdfddfdftfyhuhjui

No spamming please ;) If you're going to post something, post something relatively meaningful to the thread, please. Thanks ;)
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Re: Lunar War [GP, G, X] files on p.1

Postby trapyoung on Sun Oct 24, 2010 10:44 am

I love the gameplay on this map. Neutral numbers seem good - my one real caution re: the map is that objective victory doesn't seem pursued or even smart to pursue. Each game I've played I had better luck pursuing eliminations than securing the objective victory. Like I said, I love how the map plays so I'm not hugely concerned with the fact objectives seem pretty pointless beside additional troops conferred and it'd probably take massive overhaul to encourage wins through securing objectives (like Das Schloss) but I'm ready for this map to go live. I've been playing esc and team games on the map which might encourage elims instead of objectives but like I said, huge fan of the map still.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Sun Oct 24, 2010 12:06 pm

natty how's it going on the update, btw?
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Re: Lunar War [GP, G, X] files on p.1

Postby melech14 on Tue Oct 26, 2010 9:31 pm

I agree that the objectives are much harder than just eliminating everyone. What if you needed 4 shuttles and 4 mines to hold the objective - or some other objective combo?
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Thu Oct 28, 2010 1:35 pm

First of all thanks for the feedback, and yes, I agree the objective doesn't come in play as much as I'd like. Ideally, I'd like the gameplay of this map to be similar to das schloss in the way that the players would have multiple viable strategies to pursue, so you could choose to either go for the objective or for eliminations.

To this end, there's an update coming, as soon as I finish the new images... I'll try to have it done by the weekend, I've been really really busy with some crazy RL stuff recently, but I'll try to clear some time to do it... the update will increase the neutrals on the bases to 17 each, and the objective will only require 5 mines instead of 6... (with the 1 shuttle still required as well.) I hope this will address the issues somewhat, if not, then I'll just leave it be - I don't want to screw with the gameplay too much seeing as so many people seem to like it.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Fri Oct 29, 2010 4:04 pm

natty_dread wrote:I don't want to screw with the gameplay too much seeing as so many people seem to like it.

Teehee!

Cool, looking forward to the update, I have at least half a dozen games going on currently and plan on at least 8 or 9 more :D
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Sun Oct 31, 2010 4:34 am

Updates are ready

http://www.fileden.com/files/2010/2/7/2 ... arWar5.xml

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Re: Lunar War [GP, G, X] files on p.1

Postby Leehar on Wed Nov 10, 2010 4:20 am

natty_dread wrote:
shocked439 wrote:in the games i've played no one is taking the helium mine, I didn't consider doing it because I was confused in instruction boxes. One box says helium-3 and one says helium mines are +3 in my mind they negated each other. I have since decided it's easier to win by eliminating the competition rather than holding an objective


They are Helium-3 mines... like it says on the map you are fighting for Helium-3, not Helium... as in, He-3, the fusion fuel, not He, the balloon fuel...

Anyway, I'm thinking of this:

- objective down to shuttle + 5 mines
- missile bases up to 17 neutrals

I just noticed this, and I was wondering why it's only coming into effect after reset? (ie Missile bases reset to 17 neutals) Shouldn't it start with 17 as well instead of the 15 for balance? (Or did this come into effect mid-game or something?)
It also may be a bit misleading in foggy games
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Re: Lunar War [GP, G, X] files on p.1

Postby MrBenn on Wed Nov 10, 2010 9:18 am

The changes have gone live - changes to neutrals (of which killers are a subset) only take effect for new games or when they reset. (the game engine doesn't check and amend the value of armies on each affected territoriy in each affected game).

This is why the map has a Beta designation ;-)
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Re: Lunar War [GP, G, X] files on p.1

Postby Cyclone_23x on Wed Nov 10, 2010 9:39 am

So I've been playing games on here lately and I want to know what has changed.

It seems that either the bases reset to 17 or start at 17 or both? which is it?

Thanks in advance!
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Thu Nov 11, 2010 7:03 am

both
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Re: Lunar War [GP, G, X] files on p.1

Postby MrBenn on Fri Nov 12, 2010 9:04 am

Cyclone_23x wrote:So I've been playing games on here lately and I want to know what has changed.

It seems that either the bases reset to 17 or start at 17 or both? which is it?

Thanks in advance!

New games will have the bases starting at 17 and resetting to 17.

Existing games will also now reset to 17 (although may not have 17 already on them)
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Sat Nov 13, 2010 12:25 pm

I've been playing 17 neutral games and haven't noticed much of a difference in people going for the shuttles. The objective is fine I think, but I also think the base neutrals need to be hiked up to 20.

-Sully
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Re: Lunar War [GP, G, X] files on p.1

Postby Leehar on Sat Nov 13, 2010 1:29 pm

Victor Sullivan wrote:I've been playing 17 neutral games and haven't noticed much of a difference in people going for the shuttles. The objective is fine I think, but I also think the base neutrals need to be hiked up to 20.

-Sully

Nooo, I like using the base neutrals. Why not try look at making the shuttles more appealing, instead of the bases more unappealing?

But nonetheless, if you're looking for a Das schloss type feel, then I think the only way is to do a 60 type on the bases, anything less and the shuttles still look less appealing as an objective.
(I basically look at it as, I usually only have 5/4 + 17 before I can start hitting the enemy and look at eliminating, reducing troop counts etc, while with shuttle's it's upward of 30 to hold with whatever more to get to them, and the unlikely possibility of holding them when the opponent can still deploy 16 troops etc) (obviously I'm primarily thinking of 1v1, but the general principle holds true hopefully and you get what I'm saying)
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Sat Nov 13, 2010 6:06 pm

Let's wait for a while before jumping into conclusions.

I've already won a game via the objective - and this was before the update. Like I said before, I don't want to mess with the gameplay too much, I kinda like the dynamics of the game right now, so if there's no real problems with the gameplay I'm hesitant to make any changes just because a map doesn't play like I had planned... after all, the mapmaker only provides the scenario, it's up to the players to come up with the strategies for it.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Sat Nov 13, 2010 8:29 pm

I lost my shuttle by my third turn in at least three games since the update came out, and one guy was actually eliminated by the third turn! Seems like it's still flawed to me.

-Sully
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