Lunar War [GP, G, X] files on p.1

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Re: Lunar War [GP, G, X] files on p.1

Postby army of nobunaga on Wed Oct 06, 2010 11:25 am

yeah I agree.. the helium mines seem obsolete in my games too.
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Wed Oct 06, 2010 3:28 pm

shocked439 wrote:in the games i've played no one is taking the helium mine, I didn't consider doing it because I was confused in instruction boxes. One box says helium-3 and one says helium mines are +3 in my mind they negated each other. I have since decided it's easier to win by eliminating the competition rather than holding an objective


They are Helium-3 mines... like it says on the map you are fighting for Helium-3, not Helium... as in, He-3, the fusion fuel, not He, the balloon fuel...

Anyway, I'm thinking of this:

- objective down to shuttle + 5 mines
- missile bases up to 17 neutrals
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Wed Oct 06, 2010 3:31 pm

natty_dread wrote:
shocked439 wrote:in the games i've played no one is taking the helium mine, I didn't consider doing it because I was confused in instruction boxes. One box says helium-3 and one says helium mines are +3 in my mind they negated each other. I have since decided it's easier to win by eliminating the competition rather than holding an objective


They are Helium-3 mines... like it says on the map you are fighting for Helium-3, not Helium... as in, He-3, the fusion fuel, not He, the balloon fuel...

Anyway, I'm thinking of this:

- objective down to shuttle + 5 mines
- missile bases up to 17 neutrals

Maybe take it one step at a time? Try the lowered objective, then go for the upped neutrals on the bases? Seems like it'd be an easier way to pinpoint the problem...
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Wed Oct 06, 2010 3:32 pm

No, I don't think either alone is going to be sufficient.

If this change swings the balance too much towards the mines, I can adjust again. But I doubt it.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Wed Oct 06, 2010 3:40 pm

natty_dread wrote:No, I don't think either alone is going to be sufficient.

If this change swings the balance too much towards the mines, I can adjust again. But I doubt it.

So be it.
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Re: Lunar War [GP, G, X] files on p.1

Postby bamage on Mon Oct 11, 2010 10:55 am

Love it.

Only one suggestion and it's grammar-related: "vast resources" should read "vast reserves."
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Mon Oct 11, 2010 11:34 am

Mm-hm, I agree. I'll put it on the next version.

Word/name change to-do:

Albalegnius -> Albategnius
Catharine -> Catharina
resources -> reserves

If anyone has anything else, speak now.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Tue Oct 19, 2010 3:12 pm

It's official: THIS IS MY FAVORITE MAP EVAH!!!

-Sully wishes you quick quenching :)
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Re: Lunar War [GP, G, X] files on p.1

Postby bprice174 on Thu Oct 21, 2010 11:05 am

fdfddfdftfyhuhjui
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Thu Oct 21, 2010 7:16 pm

bprice174 wrote:fdfddfdftfyhuhjui

No spamming please ;) If you're going to post something, post something relatively meaningful to the thread, please. Thanks ;)
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Re: Lunar War [GP, G, X] files on p.1

Postby trapyoung on Sun Oct 24, 2010 10:44 am

I love the gameplay on this map. Neutral numbers seem good - my one real caution re: the map is that objective victory doesn't seem pursued or even smart to pursue. Each game I've played I had better luck pursuing eliminations than securing the objective victory. Like I said, I love how the map plays so I'm not hugely concerned with the fact objectives seem pretty pointless beside additional troops conferred and it'd probably take massive overhaul to encourage wins through securing objectives (like Das Schloss) but I'm ready for this map to go live. I've been playing esc and team games on the map which might encourage elims instead of objectives but like I said, huge fan of the map still.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Sun Oct 24, 2010 12:06 pm

natty how's it going on the update, btw?
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Re: Lunar War [GP, G, X] files on p.1

Postby melech14 on Tue Oct 26, 2010 9:31 pm

I agree that the objectives are much harder than just eliminating everyone. What if you needed 4 shuttles and 4 mines to hold the objective - or some other objective combo?
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Re: Lunar War [GP, G, X] files on p.1

Postby natty dread on Thu Oct 28, 2010 1:35 pm

First of all thanks for the feedback, and yes, I agree the objective doesn't come in play as much as I'd like. Ideally, I'd like the gameplay of this map to be similar to das schloss in the way that the players would have multiple viable strategies to pursue, so you could choose to either go for the objective or for eliminations.

To this end, there's an update coming, as soon as I finish the new images... I'll try to have it done by the weekend, I've been really really busy with some crazy RL stuff recently, but I'll try to clear some time to do it... the update will increase the neutrals on the bases to 17 each, and the objective will only require 5 mines instead of 6... (with the 1 shuttle still required as well.) I hope this will address the issues somewhat, if not, then I'll just leave it be - I don't want to screw with the gameplay too much seeing as so many people seem to like it.
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Re: Lunar War [GP, G, X] files on p.1

Postby Victor Sullivan on Fri Oct 29, 2010 4:04 pm

natty_dread wrote:I don't want to screw with the gameplay too much seeing as so many people seem to like it.

Teehee!

Cool, looking forward to the update, I have at least half a dozen games going on currently and plan on at least 8 or 9 more :D
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