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Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sat Dec 18, 2010 8:33 am
by Victor Sullivan
isaiah40 wrote:
Gilligan wrote:I think it's time for the QuenchBot!


Here! Here!

C'm'ere, boy! C'm'ere boy! Yes, you're such a good boy... :lol:

But seriously, I think it's been long enough ;)

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Dec 27, 2010 6:14 pm
by MrBenn
              Quenching

---The Beta period has concluded for the Lunar War Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations natty_dread and Gilligan, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Dec 27, 2010 6:24 pm
by Gilligan
Grats natty! :D

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Mon Dec 27, 2010 9:20 pm
by isaiah40
YEA!!! We finally did it!! Congrats natty!! =D> =D> =D> =D> =D>

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Tue Dec 28, 2010 10:28 am
by grifftron
ND, Congrats on the quench, this has become one of my fav maps to play. Great idea and good job bringing it all the way thru.

-griff

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Tue Dec 28, 2010 1:17 pm
by natty dread
Thanks. Good to see this quenched.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Tue Dec 28, 2010 3:04 pm
by phantomzero
nice one guys!

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Dec 29, 2010 3:38 pm
by ender516
Congratulations, natty, now, on to Mars!

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Thu Dec 30, 2010 1:07 am
by isaiah40
ender516 wrote:Congratulations, natty, now, on to Mars!


Who let you in on our secret project??? :lol:

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Wed Jan 12, 2011 4:54 pm
by Leehar
I have a concern with regards to Lunar War manual. As it is currently, it doesn't give you any troops to deploy on the different starting positions. However, it does have 4 troops on each of those regions. Should those not be deployable instead similar to maps like feudal etc?

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Thu Jan 13, 2011 5:35 am
by natty dread
No, since they are coded as starting positions. Starting positions always start with the amount they are coded, therefore manual deployment will not work.

The only way this could be remedied would be to get rid of the starting positions, and we don't want to do that for two reasons:
1 - it would force each shuttle to start with 3. We want them to have 4 for gameplay reasons.
2- in 2-player games each player would start with only 2 shuttles. We don't want that either.

Sorry, but the only solution I have for this is: if it bothers you, don't play Lunar with manual.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sat Jan 15, 2011 8:19 am
by Leehar
natty_dread wrote:No, since they are coded as starting positions. Starting positions always start with the amount they are coded, therefore manual deployment will not work.

The only way this could be remedied would be to get rid of the starting positions, and we don't want to do that for two reasons:
1 - it would force each shuttle to start with 3. We want them to have 4 for gameplay reasons.
2- in 2-player games each player would start with only 2 shuttles. We don't want that either.

Sorry, but the only solution I have for this is: if it bothers you, don't play Lunar with manual.

Lol, thats the whole point, there is no Lunar with manual. It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto. It doesn't really bug me persay, it's just weird /shrugs shoulders

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sat Jan 15, 2011 8:22 am
by natty dread
It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto.


Well, the same can be said for some other maps as well. There's a suggestion in the suggestions forum to disable manual from maps like this where the setting doesn't make any difference...

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sat Jan 22, 2011 6:22 am
by Leehar
natty_dread wrote:
It just becomes an easier way to farm manual medals since there is nothing different in the game 'tween manual and auto.


Well, the same can be said for some other maps as well. There's a suggestion in the suggestions forum to disable manual from maps like this where the setting doesn't make any difference...

Yeah, I saw that, I just haven't seen any other maps where end deployment immediately follows begin turn, but I'll accept it if you say thats the case.

Just now, I was wondering if it's possible to see any latest versions of the map with neutral values? I think I've seen it in other op's and I was just wondering if It was just me, or N mare Imbium (connecting to br1) is the only sea to have 4 neutral? :?

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sat Jan 22, 2011 8:20 am
by natty dread
Well, I only have this one:

Click image to enlarge.
image


Missile bases are 17, starting troops are 4, otherwise these values should be correct.

Re: Lunar War [GP, G, X] files on p.1

PostPosted: Sun Jan 23, 2011 12:54 am
by ender516
If you want to know what is in the active XML, go to http://www.conquerclub.com/maps/Lunar_War.xml. This should show you the text version and then you can search for <neutral> to see those values.