South Africa 1885

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: South Africa 1885 Update 11/4

Postby Incandenza on Sat Nov 07, 2009 1:12 am

Nice start.

I have issues with a few of the bonus values atm... Right off the bat, I don't think that 1-terit bonuses should ever be worth more than a +1. Heck, even two-terit ones should prolly be +1s... I'd recommend knocking Amatongaland and Basutoland down to +1s, and bump all the neutral starts to 3 or maybe even 2. Also, despite that it has 3 borders, Grigua Land West would be better as a +2.

And I'd ditch the "hold all cape colonies for +13" concept, it'll come into play so breathtakingly rarely that it's probably not worth the legend space.

There needs to be better differentiation in the colors in the cape colony bonuses... I get that they're thematically linked, but right now North Cape and East Cape look like one big bonus.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: South Africa 1885 Update 11/4

Postby natty dread on Sat Nov 07, 2009 4:06 am

And I'd ditch the "hold all cape colonies for +13" concept, it'll come into play so breathtakingly rarely that it's probably not worth the legend space.


I disagree, you should keep it, but add more two-tiered bonuses. You could incorporate some of the smaller bonus areas into the same one as that huge south african republic.. lets see:

- Hold all cape terits for +13 (+3 more)

- Hold:
{South african republic (+5)
Stellaland (+2) although this can be changed to +1
Swaziland (+1)}

for +10 (+2 more)

Orange free state, Grigua land west, Basutoland, for +14 (+2 more)

and natal + zululand would be the only ones which don't belong to a "supercontinent".

How about that!
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: South Africa 1885 Update 11/4

Postby Incandenza on Sat Nov 07, 2009 4:42 am

The problem with huge supercontinents on a map this size is that they so rarely come into play. I've played a lot of games on classic, and I can count on one hand the number of times I've held Asia.

The only time these bonuses would really come into play is maybe at the very bitter end of a game, when it doesn't really matter anyway. If you hold all 3 cape bonuses, for instance, you're about to win all but the most intractable no cards games. Besides, the extra bonus for holding the supercontinent is pretty small compared to what you're getting by holding the individual bonuses.

My overall point is that the superbonuses would come into play so breathtakingly rarely, and make little enough difference in the grand scheme, that it seems a waste to even have them. It's not a huge thing, but I'm a crotchety old asshole and set in my ways... :D
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: South Africa 1885 Update 11/4

Postby natty dread on Sat Nov 07, 2009 4:46 am

They could come in play in 1v1 games, possibly in 3 player games too...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: South Africa 1885 Update 11/4

Postby alexandrois on Sat Nov 07, 2009 5:38 am

I would leave the super bonus in but i would makew the orange free state 6 not 7
User avatar
Private 1st Class alexandrois
 
Posts: 35
Joined: Sat Apr 11, 2009 9:04 am
Medals: 1
Ratings Achievement (1)

Re: South Africa 1885 Update 11/4

Postby Industrial Helix on Sun Nov 08, 2009 2:27 pm

Rash. Well it's definitely a good idea but I think Andy and Soundman have a point in keeping it relatively simple.

jefjef- It's a possibility. Evidently there were mountain passes at the time used in Die Groot Trek... it's something I'll consider but like others have suggested, I want to keep it form getting too overly complicated.

Incandenza, natty and alex - I hear you on the bonuses, I just copied what the calculator told me, I'll knock them down. As for the overall bonus, I'm leaning towards getting rid of it as its kind of redundant and I don't want to add more superbonuses to the one already there. As for whether or not it would ocme into play in smaller games, well, I have my doubts. If I scrap the superbonus I'm going to up two of the cape bonuses by 1 as per suggestion of the calculator. Any further thoughts on this?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: South Africa 1885 Update 11/4

Postby AndyDufresne on Mon Nov 09, 2009 12:23 am

I'll just throw this out....one thing lackattack has always wanted to see in a map is where the supercontinent (like Asia) is variant objective to hold and win by...but only that specific continent (and you could still win by eliminating all opponents too). He seems to think it'd get more people to play in the wasteland.

I'm not sure it would be anything fitting for this map, but I thought I'd toss out the banana, since it is something lackattack has always told me he has wanted to see. :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
Retired Administrator
 
Posts: 25769
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: South Africa 1885 Update 11/4

Postby Industrial Helix on Mon Nov 09, 2009 4:13 pm

Andy - Hmm... it's definitely an interesting concept that is worth playing with, however, I don't think it would be appropriate for this map as conquering Cape Colony seems kind of like a strange objective for the whole of Southern Africa.

Which bring me to my next point: Do you guys prefer South Africa 1885 or Southern Africa 1885?

Southern Africa seems more appropriate, but the region is South Africa even before the Union of South Africa was arranged. Thoughts?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: South Africa 1885 Update 11/4

Postby natty dread on Mon Nov 09, 2009 4:22 pm

I'd say South Africa, don't know why though, it just sounds better.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: South Africa 1885 Update 11/4

Postby jefjef on Mon Nov 09, 2009 6:37 pm

South Africa. Southern Africa encompasses a larger area.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 5994
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass
Medals: 49
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (4) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4) General Achievement (2) Clan Achievement (11)
Tournament Contribution (3)

Re: South Africa 1885 Update 11/4

Postby soundman on Mon Nov 09, 2009 6:51 pm

natty_dread wrote:I'd say South Africa, don't know why though, it just sounds better.

jefjef wrote:South Africa. Southern Africa encompasses a larger area.

Agree :)
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington
Medals: 50
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (8) Clan Achievement (13) Tournament Contribution (1)

Re: South Africa 1885 Update 11/4

Postby isaiah40 on Mon Nov 09, 2009 6:53 pm

soundman wrote:
natty_dread wrote:I'd say South Africa, don't know why though, it just sounds better.

jefjef wrote:South Africa. Southern Africa encompasses a larger area.

Agree :)


I second that motion! :D
User avatar
Lieutenant isaiah40
 
Posts: 3967
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: South Africa 1885 Update 11/4

Postby natty dread on Mon Nov 09, 2009 7:07 pm

isaiah40 wrote:I second third that motion! :D


;) :D
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: South Africa 1885 Update 11/4

Postby Industrial Helix on Mon Nov 09, 2009 8:14 pm

South Africa it stays then, thanks for the quick replies!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: South Africa 1885 Update 11/4

Postby Incandenza on Mon Nov 09, 2009 8:44 pm

Industrial Helix wrote:Incandenza, natty and alex - I hear you on the bonuses, I just copied what the calculator told me, I'll knock them down.


The calculator is a nice tool, but I've always thought that on occasion it spits out bonus numbers that are a bit too high... Thanks for humoring me. :D
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: South Africa 1885 Update 11/4

Postby Industrial Helix on Fri Nov 13, 2009 3:39 pm

Alright guys... this hits just about everything we talked about. Lowered the bonuses, got rid of Die Groot Trek and the Cape Colony Bonus. I tried on the one way attacks and mountain passages that Jefjef mentioned... they just seemed out of place. It's like, if there's mountains there what's the point in putting a pass? Anyway, here she is:

Click image to enlarge.
image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: South Africa 1885 Update 11/13 p. 3

Postby jefjef on Sat Nov 14, 2009 10:15 am

Pretoria and region is a big ole bottleneck. Putting that route in gives you a little more flow & gets rid of a couple pocket dead ends.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 5994
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass
Medals: 49
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (4) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4) General Achievement (2) Clan Achievement (11)
Tournament Contribution (3)

Re: South Africa 1885 Update 11/13 p. 3

Postby natty dread on Sat Nov 14, 2009 10:34 am

Well, IMO it's good to have some bottlenecks, if there's not too many of them. They're nice places to fort all your troops.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: South Africa 1885 Update 11/13 p. 3

Postby Industrial Helix on Sat Nov 14, 2009 12:47 pm

Yeah, I designed Pretoria to be that way given its significance as a major population and resources area. While it is definitely a bottleneck, it doesn't necessarily grant the person who holds it a bonus. With two more territories to defend, yes it gets the bonus, but still, the number of territories is large, meaning it will take time to gain it. I think it should be alright.

I got a couple of questions for you guys:

the border between Griguqatown and Kheis, is that clear enough? I think I might have to break the word GriquaTown into two and fit it differently.

Also, what do you make of the mountains?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: South Africa 1885 Update 11/13 p. 3

Postby natty dread on Sat Nov 14, 2009 1:00 pm

Industrial Helix wrote:the border between Griguqatown and Kheis, is that clear enough? I think I might have to break the word GriquaTown into two and fit it differently.


I think it's fine.

Also, what do you make of the mountains?


Good otherwise, but they look a bit smudgy and unfocused. Maybe you could sharpen them a bit. Also you could add some shadowing on them.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: South Africa 1885 Update 11/13 p. 3

Postby Industrial Helix on Sun Nov 15, 2009 6:45 pm

Ok, got rid of the dotted lines in favor of anchors. All the ports connected anyway. I redrew all the borders because they were kind of lumpy. I also made some minor changes to make sure that the small version was going to have room for its army numbers. I added a drop shadow to the mountains and cleaned up some of the fuzzy bits and gave it a sharpen filter. I also cleaned up a few sloppy graphics tidbits.

Click image to enlarge.
image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: South Africa 1885 Update 11/15 p. 3

Postby natty dread on Sun Nov 15, 2009 7:11 pm

Yeah, that looks better, although now there are some parts that could use some subtle anti-aliasing.

Can't just please some people, eh :D

Also, the anchors are nice. Maybe reduce the glow around them a tiny bit. Not much, just a little nudge.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13324
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: South Africa 1885 Update 11/15 p. 3

Postby soundman on Sun Nov 15, 2009 8:14 pm

I just doesn't look like the anchors fit the rest of the map. Is there another look of anchor you could use?
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington
Medals: 50
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (8) Clan Achievement (13) Tournament Contribution (1)

Re: South Africa 1885 Update 11/15 p. 3

Postby Industrial Helix on Mon Nov 16, 2009 10:44 pm

Hmm... natty, what do you mean by anti-aliasing? I know its a photoshop deal but I really have no idea what it is. Thanks for any help or anyone else who might answer this.

Soundman... I hear ya. I might go for a thicker anchor or maybe something a little more wooden style.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: South Africa 1885 Update 11/15 p. 3

Postby Incandenza on Mon Nov 16, 2009 11:00 pm

I rather like the mountains, they fit in well with the whole hand-drawn aesthetic you've got going...

But I concur with soundman, the port icons don't fit, they're too clean. More to the point, I think there might be too many of them. In a few places there are ports separated by only a single terit, kinda rendering moot the strategic advantage thereof. I think you could safely get rid of Grahamstown and one of the 3 in the east.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login