natty_dread wrote:One graphical thing that has been bothering me for a while: on the title, on the right eye there seems to be a hard line that looks weird... where the dark grey just kind of abruptly turns lighter. It'd be good to smooth out that line, make it more like the left side.
Yes natty i know that is there and will address it more towards when the graphic are being done better...i want to try to do my own eyes in the same style - mean paint the eyes, not actually cairnswk's eyes.
Also what's up with Sarah Good... is she an accused and if so, why isn't the whole territory coloured like the rest? (Sorry if you've mentioned this somewhere, I may have missed it).
That was a hang over from something i was trying to differentiate the territories with. Gone with the wind = = ...
So the Buggy stops reset to 2 neutrals? The legend is a bit ambiguous. It says they are killer neutrals, but the (-2) would imply a 2 troop decay... I think the wording of the legend could use a bit of clarification there.
Yes i just removed the -2 from that text.
Is the 7 landowners bonus cumulative, ie. will you get +4 for holding 14? Or just the +2 for any amount over 7?
Well what do you think? Should it be/or not?
One more thing, the first bonus has both Prison and Judges... but the Prison seems to be a part of the Judges bonus, so isn't it redundant mentioning them both?
Yes i simply changed the colour of the prison. it wouldn't have been redundant to mention it anyway even if it had stayed red.
The Judges bonus could be higher than 3, I think. There's 5 territories, all but 2 of them are spread around in different neighbourhoods... same with the reverends bonus. Although, I think both of these could use some kind of collection mechanism instead of a solid bonus for holding all of them. Something like a +2 for 3 maybe?
OK, now this i would like to discuss more...
Firstly, the Reverends....there are two in the map at large and two in the township. One is more than enough for the township i think. So, i was thinking of moving REv Noyes out of town and take up his space with a bigger Prison Space, and move the Town Common more over tyo the left.
Then, there is a large space around Joseph Buxton and George Jacobs...could i make Rev Noyes a visitor to George Jacobs but still have him connected to the Buggy Stop without having to explain that in the legend (put a buggy behind him), and this way the reverends would be more spread out.
Would that make Rev Noyes and Rev Higginson too closely located?
Does Rev Noyes need to go over near Giles Cory and William Shaw for better placement?
Thereafter, the Reverends bonus could change to something like:
+3 for one Reverend and 6 landowners.
Secondly, the Judges....Could there be a bonus for one judge and so many accussed or accussers?
All the judges are based in town, which means that anyone wanting to gain that bonus would have to travel to town which could be quite a chore for some stuck up in the never reaches of the map.
Should all the judges be killer neutrals or some kind of reduction neutrals in order to hold a bonus such as mentioned above.
I'm simlply throwing some gameplay options out there for consideration because I think this has good potential to so somthing different.