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AndyDufresne wrote:...
I think the noose icon is on the right track, though probably not this iteration. It kind of looks like an upside down keyhole or something. I'm also not sure about the use of white for the icon, since it makes it blend in unassumingly.
But something like this might be a good step:
In regards to the top purple text, is that font bold? I wonder if it'd look better without the bold if it is, or a font with a little less bold.
The legend on the right also has some chore to reading it. The gray on dark isn't too bad, but the red is a little so.
--Andy
Seamus76 wrote:Looking good. It's a little out of my realm as well, but I think it's would be fun to play.
I really like Andy's noose icon in the last post. Adding that will really bring the "Person Hung" into the theme, and make it more clear on the map what that is supposed to be.
Thanks Seamus76. Surely you jest about it being out of your league when you produce a map like Tribal War Florida. Anyways, the noose icon will be altered.


natty_dread wrote:I was wrong
Seamus76 wrote:...
Fake it till you make it right, isn't that what they say?![]()
The more I look at this map, the more I really like the game play, especially the road impassables. Thinking about fence impassables just blew my mind, in a good way. I think that would add an even greater level of strategy, especially adding them in between the landowners. There would be one area that might get a little tight, where Dr W Grigg is located. The whole area is landowners, and if there were impassables around each, if that does come to pass, then it looks like a couple of them might be trapped, no?
ender516 wrote:...The question would seem to be where.
gimil wrote:Hi cairns,
I am not really digging the image of the eyes. Your whole map is of flat solid colours but the eyes, well they are full of depth and shadows and really don't fit the rest of your map. Not sure of what a possible solution is but I am sure you can work something out
Gimil
cairnswk wrote:gimil wrote:Hi cairns,
I am not really digging the image of the eyes. Your whole map is of flat solid colours but the eyes, well they are full of depth and shadows and really don't fit the rest of your map. Not sure of what a possible solution is but I am sure you can work something out
Gimil
Thanks gimil for popping in.
Can i put this one on the back burner until graphics. That way there is plenty of time to think of a solution.
natty_dread wrote:I was wrong


isaiah40 wrote:Nah, I don't think you need another buggy stop. Fences, I think you have enough to make it pretty interesting. I LOL'd when i saw this:
What! You could think of a better name than this!?
cairnswk wrote:isaiah40 wrote:Nah, I don't think you need another buggy stop. Fences, I think you have enough to make it pretty interesting. I LOL'd when i saw this:
What! You could think of a better name than this!?
Thanks for your input isaiah40.
Well, as you know a couple of my maps have CCers on them, I thought natty's name fitted with the theme of other names for the period. Although i could place Isaiah Dread on there, that would be more fitting even![]()
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no offence meant

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