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Salem's Switch V34 [Quenched]

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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby TaCktiX on Sat Aug 27, 2011 12:31 am

Actually, Isaiah Currington could be a legit Salem-esque name. Just sayin'.

As for the actual map, please a different thingy other than solid red. You've got enough fences and they do break up the map well, but the red reminds me of my first version of The Citadel (used the exact same shade, no joke). And we know how good THAT was...

On the buggy roads and travel legend element, I was disappointed to find out that the mentioned B13 and B14 don't correspond at all to the ones on the map. B6 and B7 roughly match the size and orientation of the legend element, so perhaps you could do some copy/paste magic on that. That way, people could actually FIND what you're talking about.

And typo-patrol!:
- You've got several "accussed" and "accusser." One "s" please.
- The top left should state "either Town Meeting Hall."

Finally, the bonus numbers in dark red on the right don't match up that well with what they're attached to. This is most obvious with the Reverend + 6 landowner bonus.
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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby MarshalNey on Sat Aug 27, 2011 12:51 am

This is a map whose gameplay I keep wanting to comment about, but every update just keeps going in the right direction so I hold my tongue. Letting you know that I'm following the map's progress and it looks good. I was really tickled to see this one back :)

A few clerical typos/grammar-

Under the heading of Gossip, the legend states:
"...Hold either Town Meeting Halls plus..." (italics added)
Need to correct that to make Hall singular, and to conform to the map names it should say Meeting House, as in "...Hold either Meeting House plus.."

The 's's are doubled in the words "accused" and "accuser" in the listed bonuses above and below the Judges bonus.

As for clarity, it would be nice to have some sort of icon/standout color for the Meeting Houses- it's really the only thing I had trouble finding (specifically the T.M.H., the other one already has an icon!).

-- Marshal Ney

Edit: whoops, looks like I got fastposted by Tack. Sorry for the repeat advice.
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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby TaCktiX on Sat Aug 27, 2011 10:00 am

It must be witchcraft that MarshalNey tried to post right behind me the same things. Hang him!
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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby bob3603 on Sat Aug 27, 2011 10:26 am

Good idea for a map. Giles Corey was pressed to death though, not hung. He refused to plead, so that his estate would still be passed to his family instead of seized by the government. His last words were "more weight", clearly indicating that the massive size of his balls would put most blue whales to shame. Clearly you should get a major bonus just for holding him.
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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby natty dread on Sat Aug 27, 2011 12:03 pm

Sorry I haven't been commenting lately, my internet connection has been such utter crap that I haven't been able to do much anything...

The nooses: I like the design but I don't quite like the pink colour... makes them look toy-esque. I'd suggest a darker colour, maybe a desaturated dark brown...

Fences: Hm, maybe a tad too many of them, takes the map too much on the bottlenecked side IMO... I'd say you could cut them down at least on places like Southwick/Stone, Alice Shaflin/Osbourne, Lot Conant/Henry Herrick... where they don't really seem to bring anything more to the gameplay. Try avoiding dead ends.
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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby cairnswk on Sat Aug 27, 2011 2:36 pm

TaCktiX wrote:Actually, Isaiah Currington could be a legit Salem-esque name. Just sayin'.

As for the actual map, please a different thingy other than solid red. You've got enough fences and they do break up the map well, but the red reminds me of my first version of The Citadel (used the exact same shade, no joke). And we know how good THAT was...

On the buggy roads and travel legend element, I was disappointed to find out that the mentioned B13 and B14 don't correspond at all to the ones on the map. B6 and B7 roughly match the size and orientation of the legend element, so perhaps you could do some copy/paste magic on that. That way, people could actually FIND what you're talking about.

And typo-patrol!:
- You've got several "accussed" and "accusser." One "s" please.
- The top left should state "either Town Meeting Hall."

Finally, the bonus numbers in dark red on the right don't match up that well with what they're attached to. This is most obvious with the Reverend + 6 landowner bonus.


MarshalNey wrote:This is a map whose gameplay I keep wanting to comment about, but every update just keeps going in the right direction so I hold my tongue. Letting you know that I'm following the map's progress and it looks good. I was really tickled to see this one back :)

A few clerical typos/grammar-

Under the heading of Gossip, the legend states:
"...Hold either Town Meeting Halls plus..." (italics added)
Need to correct that to make Hall singular, and to conform to the map names it should say Meeting House, as in "...Hold either Meeting House plus.."

The 's's are doubled in the words "accused" and "accuser" in the listed bonuses above and below the Judges bonus.

As for clarity, it would be nice to have some sort of icon/standout color for the Meeting Houses- it's really the only thing I had trouble finding (specifically the T.M.H., the other one already has an icon!).

-- Marshal Ney

Edit: whoops, looks like I got fastposted by Tack. Sorry for the repeat advice.



Wow, that is magic, two commentiong about almost the very same things at the same time.
I'll fiex everything above next version, guys. thanks for those ont eh table. :)
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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby cairnswk on Sat Aug 27, 2011 4:09 pm

bob3603 wrote:Good idea for a map.

Thanks bob3603...and for commenting !
Giles Corey was pressed to death though, not hung. He refused to plead, so that his estate would still be passed to his family instead of seized by the government. His last words were "more weight", clearly indicating that the massive size of his balls would put most blue whales to shame. Clearly you should get a major bonus just for holding him.

Giles has been removed from the hung list, but replaced Susannah Martin and Sarah Good after re-checking.
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Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby cairnswk on Sat Aug 27, 2011 4:38 pm

natty_dread wrote:Sorry I haven't been commenting lately, my internet connection has been such utter crap that I haven't been able to do much anything...
Glad you're back...

The nooses: I like the design but I don't quite like the pink colour... makes them look toy-esque. I'd suggest a darker colour, maybe a desaturated dark brown...

I've tried the browns and they don't work on either the dark blue or the purple. Currently i've got sky blue wth black border vector graphics and that doesn't look mtoo bad.

Fences: Hm, maybe a tad too many of them, takes the map too much on the bottlenecked side IMO... I'd say you could cut them down at least on places like Southwick/Stone, Alice Shaflin/Osbourne, Lot Conant/Henry Herrick... where they don't really seem to bring anything more to the gameplay. Try avoiding dead ends.

Done next version...
Thanks Natty.
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Re: Salem's Switch [29.8.11] V13-P11 Fences?

Postby cairnswk on Sun Aug 28, 2011 6:58 pm

Version 13 Small
Some aspect from concerns above have been addressed in this version, but this is mainly too determine the fence drawings without going too much further as there is quite a bit of vector work in these.

Question: Are the fences: adequate - too small - too black - wrong colour - undistringuishable - other?

Click image to enlarge.
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Re: Salem's Switch [29.8.11] V13-P12 Fences?

Postby TaCktiX on Mon Aug 29, 2011 1:11 pm

I think black is the wrong color, or the vector is a bad one, because they don't look like fences at all. They look like boxes connected by lines, like some reject border style from Microsoft Word. I don't think that's your intent.
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Re: Salem's Switch [29.8.11] V13-P12 Fences?

Postby Nola_Lifer on Mon Aug 29, 2011 1:15 pm

I know this suggestion may complicate things but can you use other impassable than fences. So far the fences look good but it will be a bit boring to have all fences. What about some trees or etc.?
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Re: Salem's Switch [29.8.11] V13-P12 Fences?

Postby ender516 on Mon Aug 29, 2011 7:27 pm

Fences can also be made of wood or fieldstones, and you could use brambles as well, so there can be many visual styles of impassables.
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Re: Salem's Switch [29.8.11] V13-P12 Fences?

Postby natty dread on Tue Aug 30, 2011 12:35 pm

Why does there need to be multiple types of impassables? There's already the body of water there (bay? lake?) so why make the map needlessly more complicated?
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Re: Salem's Switch [29.8.11] V13-P12 Fences?

Postby ender516 on Tue Aug 30, 2011 1:53 pm

Why does every map seem to need grunge, or fold marks, or to be rotated? In my opinion, they don't, but there is always much whining if a map uses clean solid colours and and rectilinear shapes.

As far as multiple impassables goes, I was thinking in terms of making the map more visually interesting, but it may just result in clutter at this scale.
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Re: Salem's Switch [29.8.11] V13-P12 Fences?

Postby Seamus76 on Tue Aug 30, 2011 2:19 pm

For me, the fence works, especially the sideways view where you can really see it. If there were a way to make the northern most vertical fence slanted a little more to the left (like the one below it), to show more of the detail that might be nice. Maybe rotate B8 a little to the right, then move the base of the fence to the right. I don't think you need more types of impassables, but for my eye, I would like to see at least one or two more fences on the left side of the map as well. Right now they just look a little out of place. Forgive me if that was the future intent.
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