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isaiah40 wrote:The fence between William Good and Elizabeth Proctor is very hard to see.
ender516 wrote:The Elizabeth Parris / J Whipple fence is much the same.
TaCktiX wrote:Could you copy the Daniel Rae / Benjamin Porter fence style across all of them? That one has terrific definition to it and doesn't get all muddy in single colors.
ender516 wrote:That one does seem to have an additional dark glow behind it which improves the contrast. Most of the fences against the gray are fine, but that one is a bit better, and the contrast is what is needed against the colour of the Accusers.


ender516 wrote:The trees do make an effective alternative to the fences, by virtue of their contrast. Good choice.
Is Daniel Rae's neighbour's name really Banjamin Porter, or is that a typo?
cairnswk wrote:ender516 wrote:The trees do make an effective alternative to the fences, by virtue of their contrast. Good choice.
But do the new fences work as mentioned above.![]()

isaiah40 wrote:cairnswk wrote:ender516 wrote:The trees do make an effective alternative to the fences, by virtue of their contrast. Good choice.
But do the new fences work as mentioned above.![]()
Except in the legend
MarshalNey wrote:OK, the starting positions look mostly fine, but there's an XML question to which I'll be getting an answer by tomorrow that should clear things up for me.
The XML question involves coding start positions so that bonuses can't be dropped. Right now, the map has 5 Accusers, 7 Accused (2 hanged) and 12 Townsfolk as starting positions if I'm counting correctly. If the positions are left up to random deployment, bonuses could be dropped. By far the most likely bonus to drop will be an Accuser + Accused pair. There's also a very small chance on 2p and 3p games that the townsfolk bonus [7] can be dropped.
However I'm guessing that the start positions won't be random but grouped, however I'm not 100% certain how that works, thus the question that I've PMed out. Once that is answered, I'll know how to proceed.
There are however 2 starting positions that need some clarification...
Joseph Buxton in the center of the map appears to have no exit. I'm pretty certain that this is a graphical oops with the fence and that he's supposed to be adjacent to the B15 Buggy Stop.
Elizabeth Parris can only attack Rev. Parris, which is shown as neutral 2 instead of 4. Is that a mistake, or is it for the sake of the starting position so that it isn't more 'blocked in' than the others?
Finally, the bonuses for the Reverends and Judges might need a little boost, considering the higher neutral values. I realize that the bombardment capability (particularly with the Judges) and the other bonuses that they factor into will make them attractive, but only for a single; as a group there is very little incentive to them. Therefore I suggest increasing the Reverends bonus (with 16 neutrals to kill) to +4 or +5 (I lean toward the latter), and the Judges bonus (with 20 neutrals to kill) to at least +4, possibly +6.
Finally I think that in light of this being a conquest map, the bonus for the Accused is unattainable, and should probably be either erased entirely or the requirement shrunk. There are 15 Accused I think, and they are spread all over the map. It'll just never happen, except maybe at the very end of the game. Certainly at +5 it's not worth pursuing intentionally (one can only get 10 Accused/Accuser pairs, and if I've got that then who needs the Accused bonus from the 5 extra regions?). Perhaps something like the Landowners here, such as Accused[6] for +3 or some similar ratio that's roughly in line with the Accusers? (the Accusers bonus gives +5 for 10)
-- Marshal Ney
cairnswk wrote:ender516 wrote:The trees do make an effective alternative to the fences, by virtue of their contrast. Good choice.
But do the new fences work as mentioned above.![]()

TaCktiX wrote:The change in the fences is good, but several of the connected fences strangely change from white to gray as they change territory. It doesn't look quite right. I would be fine with fully gray fences and fully white fences, but the gray/white we-ran-out-of-paint-for-your-fence setup is odd.
ender516 wrote:cairnswk wrote:ender516 wrote:The trees do make an effective alternative to the fences, by virtue of their contrast. Good choice.
But do the new fences work as mentioned above.![]()
Sorry, my silence was assent. The fences all look good.
EDIT: I took a close look at the old map on the Project Gutenberg link and confirmed my suspicion: it was "Dodge's Grist Mill", not "Dodge Grist's Mill".

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