Moderator: Cartographers
ndrs wrote:The texts have serious legibility issues. It was more clear in V22.
Some ideas:
- Dark red on dark blue is dangerous.
- Side stats / legends would do better with a black / dark blue drop shadow.
- the shadow could be less sharp, on both region names and legend.
- Keep it consistent.
- Perhaps add a little letter-spacing to all texts.
isaiah40 wrote:I have to agree with ndrs on the text. V22 was easier to read.
ender516 wrote:I think I have to put my vote again for the style in V22, with a light grey backing for all territory texts being my favourite. It definitely does not look right with the landowners having a backing and the accused and accusers having none. The emphasis seems reversed.
ender516 wrote:Yes, this text is looking good. It does seem, however, that the shadows under some of the rotated texts, most notably C. Blake, J. Raymont, and J. Trask, are not as prominent, making them appear to be flatter on the map as compared to other texts which float nicely above it, casting shadows.
ender516 wrote:That has improved the text. Now, don't let anyone tell you that the shadows are wrong, because they come from a different light source.
Sadly, I just noticed that the red bonus values at the far right are hard to make out: 5s and 6s are particularly difficult to distinguish, and 3s could be 8s. The word Bonuses, above, is pretty clear. Perhaps that style of text would work for the numbers? (The +2 on the far side of the map deserves the same fix.)
isaiah40 wrote:I'd say that this should be ready to go very soon! Gimil where are you!?
ender516 wrote:Bonus legend text now looks good, and, in fact, using the PNG improves the legibility of "Judges can bombard the accused".
Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
cairnswk wrote:Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
It is there but as with Dodge's Gris Mill and Ferry, it is slightly different to the others "in the field"
Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
It is there but as with Dodge's Gris Mill and Ferry, it is slightly different to the others "in the field"
Could you make the texture more apparent?
-Sully
cairnswk wrote:Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
It is there but as with Dodge's Gris Mill and Ferry, it is slightly different to the others "in the field"
Could you make the texture more apparent?
-Sully
Ah, Sully, isn't there already enough going on ggfx wise in that area without trying to "flesh out" some texture?
natty_dread wrote:I was wrong
gimil wrote:[Stickied]
The only issue I see now cairns is that the legends text on the right needs t stand out a little more. It looks to flat on that watermark underneath and some colours are swallowed up. I think a glow on those legends that match the terr names should solve this problem.
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