Moderators: Cartographers, Global Moderators
natty_dread wrote:Looks pretty nice, except for the B in bonuses...
DiM wrote:why are the bonuses written like that?
all the text on the map is clean and crisp but that one has a weird 3dish effect that not only makes it stand apart but also very hard to read.
i assume you have 1 text layer and then multiplied it several times and shifted it down-right 1px each time to get that 3d effect.
you should keep just the top most layer and add a simple drop shadow to it. it will make it much easier to read and numbers won't clash into each other (3 on top of 6) and you won't have weird letters either (the B or L or Y)
DiM wrote:it doesn't really matter how the text was made, point is it's 3d.
3d text especially when it is small is very hard to read. also that text is the only 3d element on this map. everything else is flat.
in my opinion it's completely out of place (just like the +2 on the left side)
also i'm not sure where the 3d effect has been discussed since this is the first time you've done it. frankly the previous version wasn't perfect but was much better than this one. i'm talking about this: http://i155.photobucket.com/albums/s282 ... 7Scd-1.png


ender516 wrote:I think the previous version was legible enough, and the extruded text does look a little out of place. Granted, the "Judges can bombard..." was a little hard to read at a glance, but you could read it if you gave your eyes a few seconds. It's not a highway sign that you have to see at a glance, where black on yellow contrast is the sort of thing you need. Said text is also not something you need to look at again and again, like the territory names, so I think it could go back to what you had.
koontz1973 wrote:Couple of small points.![]()
The new text, although nice does look a little weird. But I can live with it.
Small map only - bottom right you have T.C. Town Common. The second m is an n.
Rev Higginson cross on both is pixelated. You have the other icons in the township at a north - south orientation. Why not the cross. This will also solve the pixel problem.
Rev Hale cross in the large has a small black dot in it. Is it there for a reason?
Love the map and cannot wait to play.

cairnswk wrote: the legned text now has less of distance and angle to the black extrusion making it seem less of perspective and more like solid drop shadow

ender516 wrote:This all looks very nice now. If we still need nits to pick, should the Gossip text in the top left corner have the shadow effect as well? The "+2" seems to, already.

Users browsing this forum: No registered users and 1 guest