Salem's Switch V36 [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby DiM on Sun Jan 15, 2012 5:35 pm

why are the bonuses written like that?
all the text on the map is clean and crisp but that one has a weird 3dish effect that not only makes it stand apart but also very hard to read.

i assume you have 1 text layer and then multiplied it several times and shifted it down-right 1px each time to get that 3d effect.
you should keep just the top most layer and add a simple drop shadow to it. it will make it much easier to read and numbers won't clash into each other (3 on top of 6) and you won't have weird letters either (the B or L or Y)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby cairnswk on Sun Jan 15, 2012 5:37 pm

natty_dread wrote:Looks pretty nice, except for the B in bonuses...

Fixed next version, i didn't even notice that so thanks natty.
It was a colour gradient causing that,
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby cairnswk on Sun Jan 15, 2012 5:46 pm

DiM wrote:why are the bonuses written like that?
all the text on the map is clean and crisp but that one has a weird 3dish effect that not only makes it stand apart but also very hard to read.

i assume you have 1 text layer and then multiplied it several times and shifted it down-right 1px each time to get that 3d effect.
you should keep just the top most layer and add a simple drop shadow to it. it will make it much easier to read and numbers won't clash into each other (3 on top of 6) and you won't have weird letters either (the B or L or Y)


1. because this was a solution that was arrived at after trying several others (previous pages and experience)
2. i don't find it hard to read
3. your assumption is incorrect - it is an extrude function down-right 1 px to get the 3D effect. A drop shadow does not work on that blue background..it needed something harsher but less blurry to the background watermark.
4. you've been awol while this was being discussed :roll:
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby DiM on Sun Jan 15, 2012 6:03 pm

it doesn't really matter how the text was made, point is it's 3d.
3d text especially when it is small is very hard to read. also that text is the only 3d element on this map. everything else is flat.
in my opinion it's completely out of place (just like the +2 on the left side)
also i'm not sure where the 3d effect has been discussed since this is the first time you've done it. frankly the previous version wasn't perfect but was much better than this one. i'm talking about this: http://i155.photobucket.com/albums/s282 ... 7Scd-1.png
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby cairnswk on Sun Jan 15, 2012 6:27 pm

DiM wrote:it doesn't really matter how the text was made, point is it's 3d.
3d text especially when it is small is very hard to read. also that text is the only 3d element on this map. everything else is flat.
in my opinion it's completely out of place (just like the +2 on the left side)
also i'm not sure where the 3d effect has been discussed since this is the first time you've done it. frankly the previous version wasn't perfect but was much better than this one. i'm talking about this: http://i155.photobucket.com/albums/s282 ... 7Scd-1.png

As always, you're entitled to your opinion, but it's not my opinion.
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby DiM on Sun Jan 15, 2012 6:38 pm

meh :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby ender516 on Mon Jan 16, 2012 1:17 am

I think the previous version was legible enough, and the extruded text does look a little out of place. Granted, the "Judges can bombard..." was a little hard to read at a glance, but you could read it if you gave your eyes a few seconds. It's not a highway sign that you have to see at a glance, where black on yellow contrast is the sort of thing you need. Said text is also not something you need to look at again and again, like the territory names, so I think it could go back to what you had.
User avatar
Sergeant 1st Class ender516
 
Posts: 4452
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby koontz1973 on Mon Jan 16, 2012 1:08 pm

Couple of small points. ;)

The new text, although nice does look a little weird. But I can live with it.
Small map only - bottom right you have T.C. Town Common. The second m is an n.
Rev Higginson cross on both is pixelated. You have the other icons in the township at a north - south orientation. Why not the cross. This will also solve the pixel problem.
Rev Hale cross in the large has a small black dot in it. Is it there for a reason?

Love the map and cannot wait to play.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby cairnswk on Mon Jan 16, 2012 3:33 pm

ender516 wrote:I think the previous version was legible enough, and the extruded text does look a little out of place. Granted, the "Judges can bombard..." was a little hard to read at a glance, but you could read it if you gave your eyes a few seconds. It's not a highway sign that you have to see at a glance, where black on yellow contrast is the sort of thing you need. Said text is also not something you need to look at again and again, like the territory names, so I think it could go back to what you had.

Thanks ender516, i'm going to reduce the black perspective so that it is almost un-noticeable.

koontz1973 wrote:Couple of small points. ;)

The new text, although nice does look a little weird. But I can live with it.
Small map only - bottom right you have T.C. Town Common. The second m is an n.
Rev Higginson cross on both is pixelated. You have the other icons in the township at a north - south orientation. Why not the cross. This will also solve the pixel problem.
Rev Hale cross in the large has a small black dot in it. Is it there for a reason?

Love the map and cannot wait to play.

Thanks koontz1973...sorry, but i think you need glasses ;)
Town Common is spelt correctly and the second m is an m, not an n
Rev. Higginson cross has altered orientation so that it fits within the territory. The others don't need this, but Higginson's does.
You didn't pick up that Rev Higginson is missing a punkt (fullstop) behind Rev.
i don't know which map you're looking at but there is no large black dot near Rev. Hale. ... prehaps something on your screen eh?

Corrections coming soon.
Last edited by cairnswk on Mon Jan 16, 2012 4:06 pm, edited 1 time in total.
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby cairnswk on Mon Jan 16, 2012 3:54 pm

Version 28 - lge and small .pngs

pls refresh your browser f5 for the changes to version 28. the legned text now has less of distance and angle to the black extrusion making it seem less of perspective and more like solid drop shadow.
Rev Higginson has a punkt, and his cross remains slanted.
Judges can bombard and Reverends can bombard text size has been increased from 3 to 3.2 hopefully making that more legible on the small.

Click image to enlarge.
image


Image
Last edited by cairnswk on Wed Jan 18, 2012 2:15 pm, edited 1 time in total.
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby DiM on Mon Jan 16, 2012 4:17 pm

cairnswk wrote: the legned text now has less of distance and angle to the black extrusion making it seem less of perspective and more like solid drop shadow

now it looks like it should.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby ender516 on Mon Jan 16, 2012 11:20 pm

This all looks very nice now. If we still need nits to pick, should the Gossip text in the top left corner have the shadow effect as well? The "+2" seems to, already.
User avatar
Sergeant 1st Class ender516
 
Posts: 4452
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

Postby cairnswk on Mon Jan 16, 2012 11:31 pm

ender516 wrote:This all looks very nice now. If we still need nits to pick, should the Gossip text in the top left corner have the shadow effect as well? The "+2" seems to, already.

NO, i think it would be too much for that area. All that text together would not allow enough space for the effect to be seen and would only make it confusing i think.
That text is smaller than the legend text and cannot carry the same effect.
Applying a black shadow layer behind the text also does no good.
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Wed Jan 18, 2012 5:28 pm

Version 29
Gilligan is doing the xml...signatures adjusted...thanks Gilligan for offering.
Image

Click image to enlarge.
image
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Wed Jan 18, 2012 5:46 pm

Hey cairns:

Which are neutrals?
Image
User avatar
Major Gilligan
Cartography Assistant
Cartography Assistant
 
Posts: 12765
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 203
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (32)

Re: Salem's Switch [1.10.11] V21-P18 Start Positions

Postby cairnswk on Wed Jan 18, 2012 6:40 pm

Gilligan...these are neutrals, and starting positions...on v21
I'll post it on front page.
Image
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Wed Jan 18, 2012 8:01 pm

So if I play as red, do I always get Tituba, Elizabeth Parris, and Joseph Buxton? Or do I get a random landowner, accused and accuser?
Image
User avatar
Major Gilligan
Cartography Assistant
Cartography Assistant
 
Posts: 12765
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 203
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (32)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Victor Sullivan on Wed Jan 18, 2012 9:34 pm

I think each color is supposed to represent a starting position (g.e. Tituba, Elizabeth Parris, and Joseph Buxton would all be one position).

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Wed Jan 18, 2012 9:39 pm

Victor Sullivan wrote:I think each color is supposed to represent a starting position (g.e. Tituba, Elizabeth Parris, and Joseph Buxton would all be one position).

-Sully

Correct...it was done this way so that there is a good spread of positions across the board for each player.
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Wed Jan 18, 2012 9:56 pm

Alright. Every game you start with one set?
Image
User avatar
Major Gilligan
Cartography Assistant
Cartography Assistant
 
Posts: 12765
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 203
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (32)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby isaiah40 on Sat Jan 21, 2012 9:32 am

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

isaiah40
User avatar
Lieutenant isaiah40
 
Posts: 3967
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Sat Jan 21, 2012 12:54 pm

[quote="cairnswk"]Version 29

Image

Click image to enlarge.
image
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Sat Jan 21, 2012 10:23 pm

Gilligan wrote:Alright. Every game you start with one set?
Image
User avatar
Major Gilligan
Cartography Assistant
Cartography Assistant
 
Posts: 12765
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 203
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (32)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Sat Jan 21, 2012 10:26 pm

Gilligan wrote:
Gilligan wrote:Alright. Every game you start with one set?

Yes, sorry Gilligan. I didn't see the question mark :oops:
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Sat Jan 21, 2012 10:27 pm

cairnswk wrote:
Gilligan wrote:
Gilligan wrote:Alright. Every game you start with one set?

Yes, sorry Gilligan. I didn't see the question mark :oops:


That's okay :D
Image
User avatar
Major Gilligan
Cartography Assistant
Cartography Assistant
 
Posts: 12765
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 203
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (32)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login