Page 15 of 24

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Sun Jan 15, 2012 6:38 pm
by DiM
meh :roll:

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Mon Jan 16, 2012 1:17 am
by ender516
I think the previous version was legible enough, and the extruded text does look a little out of place. Granted, the "Judges can bombard..." was a little hard to read at a glance, but you could read it if you gave your eyes a few seconds. It's not a highway sign that you have to see at a glance, where black on yellow contrast is the sort of thing you need. Said text is also not something you need to look at again and again, like the territory names, so I think it could go back to what you had.

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Mon Jan 16, 2012 1:08 pm
by koontz1973
Couple of small points. ;)

The new text, although nice does look a little weird. But I can live with it.
Small map only - bottom right you have T.C. Town Common. The second m is an n.
Rev Higginson cross on both is pixelated. You have the other icons in the township at a north - south orientation. Why not the cross. This will also solve the pixel problem.
Rev Hale cross in the large has a small black dot in it. Is it there for a reason?

Love the map and cannot wait to play.

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Mon Jan 16, 2012 3:33 pm
by cairnswk
ender516 wrote:I think the previous version was legible enough, and the extruded text does look a little out of place. Granted, the "Judges can bombard..." was a little hard to read at a glance, but you could read it if you gave your eyes a few seconds. It's not a highway sign that you have to see at a glance, where black on yellow contrast is the sort of thing you need. Said text is also not something you need to look at again and again, like the territory names, so I think it could go back to what you had.

Thanks ender516, i'm going to reduce the black perspective so that it is almost un-noticeable.

koontz1973 wrote:Couple of small points. ;)

The new text, although nice does look a little weird. But I can live with it.
Small map only - bottom right you have T.C. Town Common. The second m is an n.
Rev Higginson cross on both is pixelated. You have the other icons in the township at a north - south orientation. Why not the cross. This will also solve the pixel problem.
Rev Hale cross in the large has a small black dot in it. Is it there for a reason?

Love the map and cannot wait to play.

Thanks koontz1973...sorry, but i think you need glasses ;)
Town Common is spelt correctly and the second m is an m, not an n
Rev. Higginson cross has altered orientation so that it fits within the territory. The others don't need this, but Higginson's does.
You didn't pick up that Rev Higginson is missing a punkt (fullstop) behind Rev.
i don't know which map you're looking at but there is no large black dot near Rev. Hale. ... prehaps something on your screen eh?

Corrections coming soon.

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Mon Jan 16, 2012 3:54 pm
by cairnswk
Version 28 - lge and small .pngs

pls refresh your browser f5 for the changes to version 28. the legned text now has less of distance and angle to the black extrusion making it seem less of perspective and more like solid drop shadow.
Rev Higginson has a punkt, and his cross remains slanted.
Judges can bombard and Reverends can bombard text size has been increased from 3 to 3.2 hopefully making that more legible on the small.

Click image to enlarge.
image


Image

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Mon Jan 16, 2012 4:17 pm
by DiM
cairnswk wrote: the legned text now has less of distance and angle to the black extrusion making it seem less of perspective and more like solid drop shadow

now it looks like it should.

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Mon Jan 16, 2012 11:20 pm
by ender516
This all looks very nice now. If we still need nits to pick, should the Gossip text in the top left corner have the shadow effect as well? The "+2" seems to, already.

Re: Salem's Switch [16.1.12] V28-P22 LGE/SML

PostPosted: Mon Jan 16, 2012 11:31 pm
by cairnswk
ender516 wrote:This all looks very nice now. If we still need nits to pick, should the Gossip text in the top left corner have the shadow effect as well? The "+2" seems to, already.

NO, i think it would be too much for that area. All that text together would not allow enough space for the effect to be seen and would only make it confusing i think.
That text is smaller than the legend text and cannot carry the same effect.
Applying a black shadow layer behind the text also does no good.

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Wed Jan 18, 2012 5:28 pm
by cairnswk
Version 29
Gilligan is doing the xml...signatures adjusted...thanks Gilligan for offering.
Image

Click image to enlarge.
image

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Wed Jan 18, 2012 5:46 pm
by Gilligan
Hey cairns:

Which are neutrals?

Re: Salem's Switch [1.10.11] V21-P18 Start Positions

PostPosted: Wed Jan 18, 2012 6:40 pm
by cairnswk
Gilligan...these are neutrals, and starting positions...on v21
I'll post it on front page.
Image

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Wed Jan 18, 2012 8:01 pm
by Gilligan
So if I play as red, do I always get Tituba, Elizabeth Parris, and Joseph Buxton? Or do I get a random landowner, accused and accuser?

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Wed Jan 18, 2012 9:34 pm
by Victor Sullivan
I think each color is supposed to represent a starting position (g.e. Tituba, Elizabeth Parris, and Joseph Buxton would all be one position).

-Sully

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Wed Jan 18, 2012 9:39 pm
by cairnswk
Victor Sullivan wrote:I think each color is supposed to represent a starting position (g.e. Tituba, Elizabeth Parris, and Joseph Buxton would all be one position).

-Sully

Correct...it was done this way so that there is a good spread of positions across the board for each player.

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Wed Jan 18, 2012 9:56 pm
by Gilligan
Alright. Every game you start with one set?

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sat Jan 21, 2012 9:32 am
by isaiah40
Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

isaiah40

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sat Jan 21, 2012 12:54 pm
by cairnswk
[quote="cairnswk"]Version 29

Image

Click image to enlarge.
image

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sat Jan 21, 2012 10:23 pm
by Gilligan
Gilligan wrote:Alright. Every game you start with one set?

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sat Jan 21, 2012 10:26 pm
by cairnswk
Gilligan wrote:
Gilligan wrote:Alright. Every game you start with one set?

Yes, sorry Gilligan. I didn't see the question mark :oops:

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sat Jan 21, 2012 10:27 pm
by Gilligan
cairnswk wrote:
Gilligan wrote:
Gilligan wrote:Alright. Every game you start with one set?

Yes, sorry Gilligan. I didn't see the question mark :oops:


That's okay :D

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sun Jan 22, 2012 11:26 am
by Gilligan
Another question for you, cairns.

"Everyone gossips at town meetings where accusations are born. Hold either Town Meeting House plus 5 landowners to spread rumors."

Is that supposed to read "Either Town Meeting House or Old Meeting House"?

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sun Jan 22, 2012 1:57 pm
by cairnswk
Gilligan wrote:Another question for you, cairns.

"Everyone gossips at town meetings where accusations are born. Hold either Town Meeting House plus 5 landowners to spread rumors."

Is that supposed to read "Either Town Meeting House or Old Meeting House"?

That would be nice if it could fit in that area, but for now it is what it is, and those who have commented understand it.

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sun Jan 22, 2012 5:01 pm
by Gilligan
cairnswk wrote:
Gilligan wrote:Another question for you, cairns.

"Everyone gossips at town meetings where accusations are born. Hold either Town Meeting House plus 5 landowners to spread rumors."

Is that supposed to read "Either Town Meeting House or Old Meeting House"?

That would be nice if it could fit in that area, but for now it is what it is, and those who have commented understand it.


I think "Everyone gossips at town meetings where accusations are born. Hold either Meeting House plus 5 landowners to spread rumors." would work much better, since Town Meeting House is already a territory. This way there's no question as to whether or not Old Meeting House is included.

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sun Jan 22, 2012 5:07 pm
by cairnswk
Gilligan wrote:
cairnswk wrote:
Gilligan wrote:Another question for you, cairns.

"Everyone gossips at town meetings where accusations are born. Hold either Town Meeting House plus 5 landowners to spread rumors."

Is that supposed to read "Either Town Meeting House or Old Meeting House"?

That would be nice if it could fit in that area, but for now it is what it is, and those who have commented understand it.


I think "Everyone gossips at town meetings where accusations are born. Hold either Meeting House plus 5 landowners to spread rumors." would work much better, since Town Meeting House is already a territory. This way there's no question as to whether or not Old Meeting House is included.


Done...next verson

Re: Salem's Switch [19.1.12] V29-P22 signatures

PostPosted: Sun Jan 22, 2012 6:56 pm
by Gilligan
Another question cairns -

1 each of accused and accuser / 1 rev and 6 landowners - can these be stacked?