Salem's Switch V36 [Quenched]

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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Sun Jan 22, 2012 9:28 pm

Gilligan wrote:Another question cairns -

1 each of accused and accuser / 1 rev and 6 landowners - can these be stacked?

stacked...unfamiliar with that term gilligan :?:
If you mean 2 each of accused and accuser +4
or
2 rev and 12 landwoners + 6
- i am thinking yes. there will have to be ovverrides for each one up to the max possible.
What do you think?
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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Fri Jan 27, 2012 9:19 pm

Just have to do some coordinate centering of the large version, and I'm done. I'll post it here soon.
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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Sat Jan 28, 2012 4:26 am

Gilligan wrote:Just have to do some coordinate centering of the large version, and I'm done. I'll post it here soon.

Thanks Gilligan :)
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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Sun Jan 29, 2012 10:28 pm

Not completely done centering, but here it is so far (Large is too small for my screen :( )

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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Sun Jan 29, 2012 10:59 pm

Good work so far Gilligan...as soon as we got over to FF, you can attach the xml file and i can do the large for you.
btw, on the large Rev. Hale is missing an army. ;)
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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby J_Indr on Mon Jan 30, 2012 7:54 am

cairnswk wrote:Good work so far Gilligan...as soon as we got over to FF, you can attach the xml file and i can do the large for you.
btw, on the large Rev. Hale is missing an army. ;)


The same goes for Old Planter Farms
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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby Gilligan on Mon Jan 30, 2012 8:25 am

J_Indr wrote:
cairnswk wrote:Good work so far Gilligan...as soon as we got over to FF, you can attach the xml file and i can do the large for you.
btw, on the large Rev. Hale is missing an army. ;)


The same goes for Old Planter Farms


How the fudge
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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby gimil on Mon Jan 30, 2012 7:40 pm

Nothing looking out of place to me.

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Re: Salem's Switch [19.1.12] V29-P22 signatures

Postby cairnswk on Mon Jan 30, 2012 9:09 pm

gimil wrote:Nothing looking out of place to me.

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Welcome to the forge.


Thank-you gimil :)
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Re: Salem's Switch [19.1.12] V29-P22 XML

Postby Gillipig on Tue Jan 31, 2012 9:06 am

What I like about this map is the uniqueness of the theme. There's no map like this and it makes for interesting gameplay. One small detail I noticed is that the snare in the legend and on the board has different colours. In the legend it's yellow, on the board it's white. Led to a small confusion as I initially started looking after yellow snares before I realized that there weren't any :)!
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Re: Salem's Switch [19.1.12] V29-P22 XML

Postby AndyDufresne on Thu Feb 02, 2012 10:14 am

One small thing I might do is highlight the Gossip part of the gameplay. Right now, it is in the corner and roughly the same textual color as thematic / non-gameplay related text. Making it a little more prominent might be worth it.


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Re: Salem's Switch [3.2.12] V30-P26 XML

Postby cairnswk on Thu Feb 02, 2012 12:51 pm

Gillipig wrote:What I like about this map is the uniqueness of the theme. There's no map like this and it makes for interesting gameplay. One small detail I noticed is that the snare in the legend and on the board has different colours. In the legend it's yellow, on the board it's white. Led to a small confusion as I initially started looking after yellow snares before I realized that there weren't any :)!

in actual fact, the hangman's nooses are coloured ghost green. It was a yellwo glow around the legend one that made it appear yellow, but has now been changed to white.

AndyDufresne wrote:One small thing I might do is highlight the Gossip part of the gameplay. Right now, it is in the corner and roughly the same textual color as thematic / non-gameplay related text. Making it a little more prominent might be worth it.
--Andy

Done.

Version 30
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Re: Salem's Switch [3.2.12] V30-P26 XML

Postby Gilligan on Thu Feb 02, 2012 3:24 pm

XML: http://www.fileden.com/files/2008/11/14 ... Final2.xml

Small 88:
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image



(Most of) Large 88:
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If there are any coordinates that you'd like better, let me know...My eyes started to see things after staring at it.
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Re: Salem's Switch [3.2.12] V30-P26 XML

Postby natty dread on Thu Feb 02, 2012 3:29 pm

Gilligan wrote:My eyes started to see things after staring at it.


My eyes see things all the time :lol:

Anyway, for the xml check, can you please post a version that has all the intended starting neutrals, and starting positions if any? Not from the xml, but those intended by the mapmaker.
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Re: Salem's Switch [3.2.12] V30-P26 XML

Postby Gilligan on Thu Feb 02, 2012 3:35 pm

natty_dread wrote:
Gilligan wrote:My eyes started to see things after staring at it.


My eyes see things all the time :lol:

Anyway, for the xml check, can you please post a version that has all the intended starting neutrals, and starting positions if any? Not from the xml, but those intended by the mapmaker.


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