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Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 3:17 pm
by Gilligan
cairnswk wrote:Thanks natty for the xml check. :)

Gilligan wrote:
ender516 wrote:I wonder if the term "non-stackable" will be clear to all users.
The only bonus I am unclear on now is the 1 Rev. + 6 Landowners, which is worth +3. If I have 2 Revs. and 6 Landowners, will I get +6, or do I need 2 Revs. and 12 Landowners? There is a way to code either one.


2 Revs and 12 Landowners, 3 Revs and 18 Landowners, etc. It's coded to be that way.

Yes, that means it accumulates, doesn't it.
So for the other bonuses which don't accumulate, they would be non-accumulative, or is that still the wrong word?


How about this:

"Can only be used once (will not multiply)"

Also, latest XML:
http://www.fileden.com/files/2008/11/14 ... lFinal.xml

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 3:27 pm
by cairnswk
Gilligan wrote:
cairnswk wrote:Thanks natty for the xml check. :)

Gilligan wrote:
ender516 wrote:I wonder if the term "non-stackable" will be clear to all users.
The only bonus I am unclear on now is the 1 Rev. + 6 Landowners, which is worth +3. If I have 2 Revs. and 6 Landowners, will I get +6, or do I need 2 Revs. and 12 Landowners? There is a way to code either one.


2 Revs and 12 Landowners, 3 Revs and 18 Landowners, etc. It's coded to be that way.

Yes, that means it accumulates, doesn't it.
So for the other bonuses which don't accumulate, they would be non-accumulative, or is that still the wrong word?


How about this:

"Can only be used once (will not multiply)"

Also, latest XML:
http://www.fileden.com/files/2008/11/14 ... lFinal.xml


Thanks for xml link Gilligan.
On the words...ah too wordy to go under the Bonus title, and is that not the same thing as non-accumulative. I don't want to sound as though i am arguing about it, just want to get it right, that's all.

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 3:30 pm
by Gilligan
Then how about "Can only be used once"?

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 3:37 pm
by cairnswk
Gilligan wrote:Then how about "Can only be used once"?

That would possibly be OK for the right hand main bonuses (although still a bit wordy), but does it convey the (5*) in the gossip bonus?

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 3:54 pm
by Gilligan
cairnswk wrote:
Gilligan wrote:Then how about "Can only be used once"?

That would possibly be OK for the right hand main bonuses (although still a bit wordy), but does it convey the (5*) in the gossip bonus?


I think so.

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 4:24 pm
by isaiah40
cairnswk wrote:
isaiah40 wrote:How about saying that you only receive the bonus once no matter how many you have?

how about "non-cumulative"
:roll: oops, i should have used non-accumulative

This would work.

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 4:26 pm
by Victor Sullivan
Hola! As far as clarity is concerned, I don't think the asterisks are necessary. Simply say that a meeting house and five or more landowners yields the Gossip bonus, signified by a (5+), instead of the current (5*) you have. I think that should solve the problem.

-Sully

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 4:57 pm
by cairnswk
Victor Sullivan wrote:Hola! As far as clarity is concerned, I don't think the asterisks are necessary. Simply say that a meeting house and five or more landowners yields the Gossip bonus, signified by a (5+), instead of the current (5*) you have. I think that should solve the problem.

-Sully

Thanks Sully for that. That metematics of yours...i gotta say ;)
so this should be it....
Image

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Thu Feb 09, 2012 7:05 pm
by ender516
Good solution, Sully. This seems clear enough now, cairns.

Re: Salem's Switch [9.2.12] V31-P28 XML

PostPosted: Fri Feb 10, 2012 1:10 am
by cairnswk
ender516 wrote:Good solution, Sully. This seems clear enough now, cairns.

Yes me also, ender516. ;)

I present V32...i think this will be the finishing touches to this.
I've re-layered the outside blue frame and placed under it the tree branches just for that finishing polish.
Non of the army placements have been moved, Gilligan.
Is everyone happy with the new title?

Small
Image

Large
Click image to enlarge.
image

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Sun Feb 12, 2012 11:20 am
by Victor Sullivan
*Yay for Sully* \:D/ :D

-Sully

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Sun Feb 12, 2012 11:27 am
by Gillipig
yay sully yay :roll: ........... ;)

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Wed Feb 15, 2012 1:24 pm
by Gilligan
Cairns, what do you think?

Click image to enlarge.
image


Click image to enlarge.
image

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Wed Feb 15, 2012 4:23 pm
by cairnswk
Gilligan
Small map -
The Bs -
B4 > 1
B8 ^ 1
B12 > 1
B13 > 1
B16 > 1
B19 > 1
B20 ^ 1
Putnam & Prince ^ 1
Southwick Family ^ 1
Sarah Good ^ 1
Large next post.

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Wed Feb 15, 2012 4:33 pm
by cairnswk
Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Wed Feb 15, 2012 4:34 pm
by Gilligan
cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)


I know my eyes are bad, but I didn't think that bad...to me they look pretty good :? Harder to sense the center on larger circles...

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Wed Feb 15, 2012 4:37 pm
by Gilligan
At any rate...here are those changes...

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Wed Feb 15, 2012 4:37 pm
by cairnswk
Gilligan wrote:
cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)


I know my eyes are bad, but I didn't think that bad...to me they look pretty good :? Harder to sense the center on larger circles...

:)

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Wed Feb 15, 2012 4:38 pm
by cairnswk
Gilligan wrote:At any rate...here are those changes...

Thanks, i'll take a look after i return from getting uni text books this morning.

Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

PostPosted: Thu Feb 16, 2012 7:16 am
by cairnswk
Version 33 centering

Image

Click image to enlarge.
image


http://www.peeje.com/files/358939288/salem_V32.xml.html

Re: Salem's Switch [16.2.12] V33-P30 XML centering

PostPosted: Thu Feb 16, 2012 4:26 pm
by Gilligan
I think the new army circles are alright, cairns.

Re: Salem's Switch [16.2.12] V33-P30 XML centering

PostPosted: Thu Feb 16, 2012 5:05 pm
by Gillipig
This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!

Re: Salem's Switch [16.2.12] V33-P30 XML centering

PostPosted: Thu Feb 16, 2012 5:46 pm
by cairnswk
Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!

Yes, but i don't think it will be easy...i could be wrong. :)

Re: Salem's Switch [16.2.12] V33-P30 XML centering

PostPosted: Fri Feb 17, 2012 4:18 pm
by Gillipig
cairnswk wrote:
Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!

Yes, but i don't think it will be easy...i could be wrong. :)

It doesn't have to be and I hope it won't be ;), but it's important that it's balanced so that moving first does not favor players too much. Which can be a concern when there are high bonuses and few/no neutrals that separate players. It's always possible to speculate but not until this hits beta will we know for sure :)!

Re: Salem's Switch [16.2.12] V33-P30 XML centering

PostPosted: Fri Feb 17, 2012 5:10 pm
by cairnswk
Gillipig wrote:It doesn't have to be and I hope it won't be ;), but it's important that it's balanced so that moving first does not favor players too much. Which can be a concern when there are high bonuses and few/no neutrals that separate players. It's always possible to speculate but not until this hits beta will we know for sure :)!

This has many neutrals seperating the start positions, and the starts are wdiely scattered. so that shouldn't be an issue, but6 one never knows!