Salem's Switch V36 [Quenched]

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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Victor Sullivan on Sun Feb 12, 2012 11:20 am

*Yay for Sully* \:D/ :D

-Sully
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gillipig on Sun Feb 12, 2012 11:27 am

yay sully yay :roll: ........... ;)
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gilligan on Wed Feb 15, 2012 1:24 pm

Cairns, what do you think?

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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:23 pm

Gilligan
Small map -
The Bs -
B4 > 1
B8 ^ 1
B12 > 1
B13 > 1
B16 > 1
B19 > 1
B20 ^ 1
Putnam & Prince ^ 1
Southwick Family ^ 1
Sarah Good ^ 1
Large next post.
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:33 pm

Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gilligan on Wed Feb 15, 2012 4:34 pm

cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)


I know my eyes are bad, but I didn't think that bad...to me they look pretty good :? Harder to sense the center on larger circles...
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gilligan on Wed Feb 15, 2012 4:37 pm

At any rate...here are those changes...
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:37 pm

Gilligan wrote:
cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)


I know my eyes are bad, but I didn't think that bad...to me they look pretty good :? Harder to sense the center on larger circles...

:)
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:38 pm

Gilligan wrote:At any rate...here are those changes...

Thanks, i'll take a look after i return from getting uni text books this morning.
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Thu Feb 16, 2012 7:16 am

Version 33 centering

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http://www.peeje.com/files/358939288/salem_V32.xml.html
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby Gilligan on Thu Feb 16, 2012 4:26 pm

I think the new army circles are alright, cairns.
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby Gillipig on Thu Feb 16, 2012 5:05 pm

This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby cairnswk on Thu Feb 16, 2012 5:46 pm

Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!

Yes, but i don't think it will be easy...i could be wrong. :)
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby Gillipig on Fri Feb 17, 2012 4:18 pm

cairnswk wrote:
Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!

Yes, but i don't think it will be easy...i could be wrong. :)

It doesn't have to be and I hope it won't be ;), but it's important that it's balanced so that moving first does not favor players too much. Which can be a concern when there are high bonuses and few/no neutrals that separate players. It's always possible to speculate but not until this hits beta will we know for sure :)!
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby cairnswk on Fri Feb 17, 2012 5:10 pm

Gillipig wrote:It doesn't have to be and I hope it won't be ;), but it's important that it's balanced so that moving first does not favor players too much. Which can be a concern when there are high bonuses and few/no neutrals that separate players. It's always possible to speculate but not until this hits beta will we know for sure :)!

This has many neutrals seperating the start positions, and the starts are wdiely scattered. so that shouldn't be an issue, but6 one never knows!
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