-Sully
Moderators: Cartographers, Global Moderators
cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment.
Gilligan wrote:cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment.
I know my eyes are bad, but I didn't think that bad...to me they look pretty goodHarder to sense the center on larger circles...
Gilligan wrote:At any rate...here are those changes...
Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta!
cairnswk wrote:Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta!
Yes, but i don't think it will be easy...i could be wrong.
Gillipig wrote:It doesn't have to be and I hope it won't be, but it's important that it's balanced so that moving first does not favor players too much. Which can be a concern when there are high bonuses and few/no neutrals that separate players. It's always possible to speculate but not until this hits beta will we know for sure
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