Salem's Switch V36 [Quenched]

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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Victor Sullivan on Sun Feb 12, 2012 11:20 am

*Yay for Sully* \:D/ :D

-Sully
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gillipig on Sun Feb 12, 2012 11:27 am

yay sully yay :roll: ........... ;)
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gilligan on Wed Feb 15, 2012 1:24 pm

Cairns, what do you think?

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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:23 pm

Gilligan
Small map -
The Bs -
B4 > 1
B8 ^ 1
B12 > 1
B13 > 1
B16 > 1
B19 > 1
B20 ^ 1
Putnam & Prince ^ 1
Southwick Family ^ 1
Sarah Good ^ 1
Large next post.
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:33 pm

Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gilligan on Wed Feb 15, 2012 4:34 pm

cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)


I know my eyes are bad, but I didn't think that bad...to me they look pretty good :? Harder to sense the center on larger circles...
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby Gilligan on Wed Feb 15, 2012 4:37 pm

At any rate...here are those changes...
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:37 pm

Gilligan wrote:
cairnswk wrote:Large....
B1 > 1
B3 > 1
B4, B5, B6 > 1
B7 v 1
B9 > 1
B10 > ^ 1
B11 > 1
B12 > maybe 2
B15 > 1
B16 > 1 (i think)
B18 ^ 1
B21 > 1 maybe ^ 1
Do those and post the new xml as attachement below, and i'll look at the rest as i think many of the large could do with some adjustment. ;)


I know my eyes are bad, but I didn't think that bad...to me they look pretty good :? Harder to sense the center on larger circles...

:)
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Wed Feb 15, 2012 4:38 pm

Gilligan wrote:At any rate...here are those changes...

Thanks, i'll take a look after i return from getting uni text books this morning.
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Re: Salem's Switch [10.2.12] V32-P29 Finishing touches

Postby cairnswk on Thu Feb 16, 2012 7:16 am

Version 33 centering

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http://www.peeje.com/files/358939288/salem_V32.xml.html
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby Gilligan on Thu Feb 16, 2012 4:26 pm

I think the new army circles are alright, cairns.
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby Gillipig on Thu Feb 16, 2012 5:05 pm

This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby cairnswk on Thu Feb 16, 2012 5:46 pm

Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!

Yes, but i don't think it will be easy...i could be wrong. :)
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby Gillipig on Fri Feb 17, 2012 4:18 pm

cairnswk wrote:
Gillipig wrote:This is a very bonus heavy map. Will be interesting to see how 1v1 plays on it! I'll let you know what I think as soon as this is in beta :)!

Yes, but i don't think it will be easy...i could be wrong. :)

It doesn't have to be and I hope it won't be ;), but it's important that it's balanced so that moving first does not favor players too much. Which can be a concern when there are high bonuses and few/no neutrals that separate players. It's always possible to speculate but not until this hits beta will we know for sure :)!
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby cairnswk on Fri Feb 17, 2012 5:10 pm

Gillipig wrote:It doesn't have to be and I hope it won't be ;), but it's important that it's balanced so that moving first does not favor players too much. Which can be a concern when there are high bonuses and few/no neutrals that separate players. It's always possible to speculate but not until this hits beta will we know for sure :)!

This has many neutrals seperating the start positions, and the starts are wdiely scattered. so that shouldn't be an issue, but6 one never knows!
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Re: Salem's Switch [16.2.12] V33-P30 XML centering

Postby cairnswk on Sat Feb 25, 2012 3:58 pm

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Last edited by cairnswk on Fri Mar 23, 2012 8:26 pm, edited 3 times in total.
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Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

Postby thenobodies80 on Mon Mar 19, 2012 3:42 pm

I'm going to double check the files, in the meanwhile here the last call:

Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

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Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

Postby cairnswk on Fri Mar 23, 2012 8:31 pm

Starting positions, neutrals, and 888s posts updated as above.
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Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

Postby thenobodies80 on Tue Apr 03, 2012 1:09 pm

          Beta - Quenching

---The Final Forge period has concluded for the Salem's Switch Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

Postby koontz1973 on Wed Apr 04, 2012 4:49 am

A double congrats cairns. Both maps look great and cannot wait to play this one.
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Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

Postby Gilligan on Wed Apr 04, 2012 2:44 pm

Up and going! Same with Rail Asia :)
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Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

Postby cairnswk on Wed Apr 04, 2012 3:33 pm

koontz1973 wrote:A double congrats cairns. Both maps look great and cannot wait to play this one.

Thanks koontz. Hope you enjoy.
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Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

Postby ender516 on Wed Apr 04, 2012 8:19 pm

Very much looking forward to the game you invited me to, cairnswk. iancanton, accept the invitation, let's go!
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Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

Postby cairnswk on Wed Apr 04, 2012 8:34 pm

ender516 wrote:Very much looking forward to the game you invited me to, cairnswk. iancanton, accept the invitation, let's go!

Game 10892954 ender516 - 3 player with Gill
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Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

Postby army of nobunaga on Wed Apr 04, 2012 8:37 pm

I am excited as well man.. I remember when this was in melting pots.

Ill be honest the map is intimidating as hell. I am of the Oaktown school of love in maps.

I will give you good feedback positive and negative after finish.

And thank you again for making all of the maps in CC map.. If there was a CC lifetime achievement award, who would it go to but you.\?
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