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Re: Salem's Switch [16.2.12] V33-P30 XML centering

PostPosted: Sat Feb 25, 2012 3:58 pm
by cairnswk

Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

PostPosted: Mon Mar 19, 2012 3:42 pm
by thenobodies80
I'm going to double check the files, in the meanwhile here the last call:

Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

thenobodies80

Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

PostPosted: Fri Mar 23, 2012 8:31 pm
by cairnswk
Starting positions, neutrals, and 888s posts updated as above.

Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

PostPosted: Tue Apr 03, 2012 1:09 pm
by thenobodies80
          Beta - Quenching

---The Final Forge period has concluded for the Salem's Switch Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


thenobodies80

Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

PostPosted: Wed Apr 04, 2012 4:49 am
by koontz1973
A double congrats cairns. Both maps look great and cannot wait to play this one.

Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

PostPosted: Wed Apr 04, 2012 2:44 pm
by Gilligan
Up and going! Same with Rail Asia :)

Re: Salem's Switch [17.3.12] V33-P31 BETA Ready

PostPosted: Wed Apr 04, 2012 3:33 pm
by cairnswk
koontz1973 wrote:A double congrats cairns. Both maps look great and cannot wait to play this one.

Thanks koontz. Hope you enjoy.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Wed Apr 04, 2012 8:19 pm
by ender516
Very much looking forward to the game you invited me to, cairnswk. iancanton, accept the invitation, let's go!

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Wed Apr 04, 2012 8:34 pm
by cairnswk
ender516 wrote:Very much looking forward to the game you invited me to, cairnswk. iancanton, accept the invitation, let's go!

Game 10892954 ender516 - 3 player with Gill

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Wed Apr 04, 2012 8:37 pm
by army of nobunaga
I am excited as well man.. I remember when this was in melting pots.

Ill be honest the map is intimidating as hell. I am of the Oaktown school of love in maps.

I will give you good feedback positive and negative after finish.

And thank you again for making all of the maps in CC map.. If there was a CC lifetime achievement award, who would it go to but you.\?

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Wed Apr 04, 2012 8:40 pm
by cairnswk
army of nobunaga wrote:I am excited as well man.. I remember when this was in melting pots.

Ill be honest the map is intimidating as hell. I am of the Oaktown school of love in maps.

I will give you good feedback positive and negative after finish.

And thank you again for making all of the maps in CC map.. If there was a CC lifetime achievement award, who would it go to but you.\?


Thank you army of nobunaga :)

Simply re-organise your thinking so that you conquer the buggy stop aspect...once there, you'll be fine. :)

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Wed Apr 04, 2012 8:44 pm
by army of nobunaga
dble post on an edit. sorry :oops:

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Wed Apr 04, 2012 8:58 pm
by army of nobunaga
army of nobunaga wrote:
cairnswk wrote:
army of nobunaga wrote:I am excited as well man.. I remember when this was in melting pots.

Ill be honest the map is intimidating as hell. I am of the Oaktown school of love in maps.

I will give you good feedback positive and negative after finish.

And thank you again for making all of the maps in CC map.. If there was a CC lifetime achievement award, who would it go to but you.\?


Thank you army of nobunaga :)

Simply re-organise your thinking so that you conquer the buggy stop aspect...once there, you'll be fine. :)



You always remind me of some of the monks that taught me a religion in thailand.... you are not a monk from thailand are you?

jaja/

cheers man.

gl in the match and get that new Zealand map out.. that one has me excited.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Wed Apr 04, 2012 9:06 pm
by Gilligan
Gameplay thought:

Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Thu Apr 05, 2012 5:10 pm
by thenobodies80
Almost dead before to play, luckily I played 3rd.... Game 10891429 (and in any case i have to hope that the others will have bad rolls or i'm f***** anyway in the 2nd round)

Agree with gilligan, 5 is too much

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Thu Apr 05, 2012 6:26 pm
by cairnswk
I can see from looking in on games, some players are going straight to fog, and not reading the legend before discovering the buggy stops are killer neutrals...i guess i could say...so what's new :lol:

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 10:17 am
by DiM
in Game 10891903 i took a terit from one opponent and now his bonus is +3 instead of +5 so before he even starts the game he's at a big disadvantage.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 11:16 am
by cairnswk
Gilligan wrote:Gameplay thought:

Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.


thenobodies80 wrote:Almost dead before to play, luckily I played 3rd.... Game 10891429 (and in any case i have to hope that the others will have bad rolls or i'm f***** anyway in the 2nd round)

Agree with gilligan, 5 is too much


DiM wrote:in Game 10891903 i took a terit from one opponent and now his bonus is +3 instead of +5 so before he even starts the game he's at a big disadvantage.


Yes, that needs to change immediately. :)

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 11:58 am
by cairnswk
Comments and Files deleted

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 12:01 pm
by cairnswk
Gillipig posted on my wall
I like the idea of doubling amounts of accusers and accused held to prevent bonus snapping in the first round. Increasing the neutral value of buggy stops will most likely just make it harder to move around the map and less fun.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 12:24 pm
by DiM
i don't think this is what gillipig suggested.

Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.


as i understand the bonus should remain +1 per pair of accused/accuser but it only comes into place for a minimum of 2 pairs.

1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +3
4 accused/accuser = +4
...

this is a good solution because it avoids the first turn problem but keeps the smooth increase of the bonus in increments of 1.

what you have on the new version is:
1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +2
4 accused/accuser = +4
5 accused/accuser = +4

this is not so good because for an increase of the bonus you need to take 2 pairs which is kinda hard to do and it might not be feasible.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 1:41 pm
by ender516
We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 2:02 pm
by DiM
ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.


not really helpful since it would still be possible to break one's bonus before he even starts.
with just a +3 to start you still make a 6 stack and have to attack a 1 and then a 3 to break an opponent's bonus.
the chances for that happening are 54.5%. so it's very likely it will happen plenty of time.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 3:33 pm
by ender516
I thought you would need to go through two buggy stops to get one starting position to another, but I have not checked all the possibilities.

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

PostPosted: Fri Apr 06, 2012 5:16 pm
by nolefan5311
In the top paragraph, "against" is spelled "agin". Is that intentional?