Re: Salem's Switch (V3) (P3) Re-design
Posted: Sat Nov 28, 2009 8:05 pm
I like the new arrangement of territories. It's a lot better than the old one...
The roads as killer neutrals is a nice idea. I would suggest not making them spawn too many neutrals though. Something like 2, 3 at maximum. Otherwise it's going to be too hard to get around...
The roads as killer neutrals is a nice idea. I would suggest not making them spawn too many neutrals though. Something like 2, 3 at maximum. Otherwise it's going to be too hard to get around...