AOS: Orient Express 1883 [quench'd]

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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby The Bison King on Sat Sep 25, 2010 7:04 pm

natty_dread wrote:I think you obviously misquoted me. ;)

Objective should be hard yes, but not so hard that people won't even bother trying to use it. IMO.

I definitely agree with that, I'm inclined to say that it isn't, but I've yet to acquire the experience to verify my opinion :geek:
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Victor Sullivan on Sat Sep 25, 2010 11:21 pm

natty_dread wrote:I think you obviously misquoted me. ;)

"by The Bison King on Sat Sep 25, 2010 5:02 pm"

"Last edited by natty_dread on Sat Sep 25, 2010 6:35 pm, edited 1 time in total."

Need I say more?

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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Hopscotcher on Tue Sep 28, 2010 12:45 am

This map is really really chokeable and I wonder if the rail lines should not be made less hard to get around

There are just some major blocking points.

Now I've only played a few 1 v 1 games, but it just seems like there are separate areas of contest that all get sorted out individually and it makes for some very boring game play.

The biggest example of this is the Paris/Burgundy area. feel free to completely dismiss my thoughts, but so far I only find this map aggrivating and in general, natty, I'm a fan!
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Tue Sep 28, 2010 7:37 am

Thanks for your feedback Hops... I have to be honest with you, this map was never meant to be a good 1v1 map... It was never designed for 1v1 games (although I did add the neutrals to make the drops fair on 1v1:s.) So I would appreciate it if you would try out some multiplayer games on the map, like 4-6 player dubs for example... then if you still feel the same about the map, I'll be glad to take whatever advice you have to improve it. ;)
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby The Bison King on Wed Sep 29, 2010 12:24 pm

Still yet to finish a game on this map, but that's a good thing. I like maps that promote long games. Really liking the flow of this one. Good flow.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Hopscotcher on Wed Sep 29, 2010 11:04 pm

natty_dread wrote:Thanks for your feedback Hops... I have to be honest with you, this map was never meant to be a good 1v1 map... It was never designed for 1v1 games (although I did add the neutrals to make the drops fair on 1v1:s.) So I would appreciate it if you would try out some multiplayer games on the map, like 4-6 player dubs for example... then if you still feel the same about the map, I'll be glad to take whatever advice you have to improve it. ;)


Wow you give me a lot of power! :lol: anyway, I'm playing some dubs on it now. :D
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Wed Sep 29, 2010 11:08 pm

Well if your advice totally sucks I might just ignore it :lol:

But I'll promise to at least hear you out.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Wed Sep 29, 2010 11:23 pm

this is a solid map man.. there are a few adjustments I would do, but i think its fine and your vision with this is solid. Playing it in several games atm. I like it.; I wish the rails played a bigger part than they do but all in all Im not sure how you could do this easily.


After 6000 games man... and having crossmaped all most all of them.. I put it this way

1)Cairns
2) NAtty Dreadlock
3) Industrial /oaktown


I cant decide #3....

anyway...thanx for the map, it is one I would love to have blown up on a posterboard scale and play with my friends in real life.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Thu Sep 30, 2010 6:11 am

I like hearing that :)

As for the rails, I've been considering making the objective easier: something like "hold both termini + any 5 orient express stations" instead of all of them like now... do you think this would work out?
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Thu Sep 30, 2010 1:09 pm

yes! ... that would really place more role in the rails...

maybe a multiplier bonus if you own more than one monopoly?


at any rate man, I like this map a lot. I need to get some doubles in it. Right now we are just quading it. and all quad games are similar in CC, and that is "screw the bonus, kill someone on the other team"
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Thu Sep 30, 2010 2:09 pm

Then, before I post the next version, I need to know, do I need to change the "Age of Steam" name?

I sent pm to mrbenn about this but never got a response.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Thu Sep 30, 2010 2:12 pm

I like the age of steam... It might actually be an "age" map that I dont suck at.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Thu Sep 30, 2010 2:41 pm

Yes but there might be copyright problems... turns out there's a railroad themed board game named Age of Steam... I didn't know this until this map was already in beta :/
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby ender516 on Thu Sep 30, 2010 2:52 pm

Well, if you have to change it, perhaps Steam Age would work (but you better Google that too).
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Thu Sep 30, 2010 5:04 pm

swap it and call it "Steam Age" ?

lol ... I dunno. Now that I think of it there is a game called age of steam. but since there was an actual "Age of steam" I do not think anyone can stop you from using it. It would be like making a game called "Industrial Revolution" and then everyone not being able to use that name.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby ender516 on Thu Sep 30, 2010 10:41 pm

I don't think your argument will hold up, aon. The fact that monopolies exist in the real business world does not give me the right to create a real estate trading game and market it under the name "Monopoly".
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby honsberger on Fri Oct 01, 2010 10:34 am

Hey, currently playing this map and enjoying it thoroughly. I like that it does have some defensible points so that multiple players can get territories and duke it out over a longer period with more troops. Also the objective is properly difficult but doable. Well done
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Fri Oct 01, 2010 12:03 pm

ender516 wrote:I don't think your argument will hold up, aon. The fact that monopolies exist in the real business world does not give me the right to create a real estate trading game and market it under the name "Monopoly".


A monopoly is a made up term in harvard business school. It is also probably THE most trademarked game in the history of games unless there is some sort of barbie game. Probably a different set of circumstances... But hell im not a lawyer.

gl with it.

edit1
http://boardgamegeek.com/boardgame/2363/orient-express
edit2
http://boardgamegeek.com/boardgame/847/feudal
edit 3
http://www.giantbomb.com/dustbowl/95-56/

edit 4
I could show you 15 more examples why your argument that natty should change the name doesnt hold water, at least to me.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Fri Oct 01, 2010 7:55 pm

Well, I got word from the admin that no name changes are necessary.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Victor Sullivan on Sat Oct 02, 2010 12:01 pm

admin still needs to add "AoS:" to the beginning of the map's name...
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Sat Oct 02, 2010 5:04 pm

I don't think it will happen.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby porkenbeans on Sat Oct 02, 2010 6:32 pm

I really like the graphics on this map. How is it playing ? I have not not had a chance to play it yet.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Sat Oct 02, 2010 6:36 pm

it plays like a champ.. bottom right is pretty easy to chokepoint a bonus so far ... but I do not dislike that . Just adds a dimension.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Sun Oct 03, 2010 5:03 am

Ok, then how's about that reduction of the objective...

I've been thinking either:

- hold both termini + 4 orient express stations

or
- hold both termini + 5 orient express stations

So the total objective would either be 6 or 7 territories. It's currently 8. Which would be the optimal solution?
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Victor Sullivan on Sun Oct 03, 2010 12:48 pm

natty_dread wrote:Ok, then how's about that reduction of the objective...

I've been thinking either:

- hold both termini + 4 orient express stations

or
- hold both termini + 5 orient express stations

So the total objective would either be 6 or 7 territories. It's currently 8. Which would be the optimal solution?

Preferably the second option.
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