AOS: Orient Express 1883 [quench'd]

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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby The Bison King on Sat Sep 25, 2010 7:04 pm

natty_dread wrote:I think you obviously misquoted me. ;)

Objective should be hard yes, but not so hard that people won't even bother trying to use it. IMO.

I definitely agree with that, I'm inclined to say that it isn't, but I've yet to acquire the experience to verify my opinion :geek:
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Victor Sullivan on Sat Sep 25, 2010 11:21 pm

natty_dread wrote:I think you obviously misquoted me. ;)

"by The Bison King on Sat Sep 25, 2010 5:02 pm"

"Last edited by natty_dread on Sat Sep 25, 2010 6:35 pm, edited 1 time in total."

Need I say more?

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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Hopscotcher on Tue Sep 28, 2010 12:45 am

This map is really really chokeable and I wonder if the rail lines should not be made less hard to get around

There are just some major blocking points.

Now I've only played a few 1 v 1 games, but it just seems like there are separate areas of contest that all get sorted out individually and it makes for some very boring game play.

The biggest example of this is the Paris/Burgundy area. feel free to completely dismiss my thoughts, but so far I only find this map aggrivating and in general, natty, I'm a fan!
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Tue Sep 28, 2010 7:37 am

Thanks for your feedback Hops... I have to be honest with you, this map was never meant to be a good 1v1 map... It was never designed for 1v1 games (although I did add the neutrals to make the drops fair on 1v1:s.) So I would appreciate it if you would try out some multiplayer games on the map, like 4-6 player dubs for example... then if you still feel the same about the map, I'll be glad to take whatever advice you have to improve it. ;)
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby The Bison King on Wed Sep 29, 2010 12:24 pm

Still yet to finish a game on this map, but that's a good thing. I like maps that promote long games. Really liking the flow of this one. Good flow.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Hopscotcher on Wed Sep 29, 2010 11:04 pm

natty_dread wrote:Thanks for your feedback Hops... I have to be honest with you, this map was never meant to be a good 1v1 map... It was never designed for 1v1 games (although I did add the neutrals to make the drops fair on 1v1:s.) So I would appreciate it if you would try out some multiplayer games on the map, like 4-6 player dubs for example... then if you still feel the same about the map, I'll be glad to take whatever advice you have to improve it. ;)


Wow you give me a lot of power! :lol: anyway, I'm playing some dubs on it now. :D
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Wed Sep 29, 2010 11:08 pm

Well if your advice totally sucks I might just ignore it :lol:

But I'll promise to at least hear you out.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Wed Sep 29, 2010 11:23 pm

this is a solid map man.. there are a few adjustments I would do, but i think its fine and your vision with this is solid. Playing it in several games atm. I like it.; I wish the rails played a bigger part than they do but all in all Im not sure how you could do this easily.


After 6000 games man... and having crossmaped all most all of them.. I put it this way

1)Cairns
2) NAtty Dreadlock
3) Industrial /oaktown


I cant decide #3....

anyway...thanx for the map, it is one I would love to have blown up on a posterboard scale and play with my friends in real life.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Thu Sep 30, 2010 6:11 am

I like hearing that :)

As for the rails, I've been considering making the objective easier: something like "hold both termini + any 5 orient express stations" instead of all of them like now... do you think this would work out?
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Thu Sep 30, 2010 1:09 pm

yes! ... that would really place more role in the rails...

maybe a multiplier bonus if you own more than one monopoly?


at any rate man, I like this map a lot. I need to get some doubles in it. Right now we are just quading it. and all quad games are similar in CC, and that is "screw the bonus, kill someone on the other team"
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Thu Sep 30, 2010 2:09 pm

Then, before I post the next version, I need to know, do I need to change the "Age of Steam" name?

I sent pm to mrbenn about this but never got a response.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Thu Sep 30, 2010 2:12 pm

I like the age of steam... It might actually be an "age" map that I dont suck at.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Thu Sep 30, 2010 2:41 pm

Yes but there might be copyright problems... turns out there's a railroad themed board game named Age of Steam... I didn't know this until this map was already in beta :/
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby ender516 on Thu Sep 30, 2010 2:52 pm

Well, if you have to change it, perhaps Steam Age would work (but you better Google that too).
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Thu Sep 30, 2010 5:04 pm

swap it and call it "Steam Age" ?

lol ... I dunno. Now that I think of it there is a game called age of steam. but since there was an actual "Age of steam" I do not think anyone can stop you from using it. It would be like making a game called "Industrial Revolution" and then everyone not being able to use that name.
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