AOS: Orient Express 1883 [quench'd]

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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby ender516 on Thu Sep 30, 2010 10:41 pm

I don't think your argument will hold up, aon. The fact that monopolies exist in the real business world does not give me the right to create a real estate trading game and market it under the name "Monopoly".
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby honsberger on Fri Oct 01, 2010 10:34 am

Hey, currently playing this map and enjoying it thoroughly. I like that it does have some defensible points so that multiple players can get territories and duke it out over a longer period with more troops. Also the objective is properly difficult but doable. Well done
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Fri Oct 01, 2010 12:03 pm

ender516 wrote:I don't think your argument will hold up, aon. The fact that monopolies exist in the real business world does not give me the right to create a real estate trading game and market it under the name "Monopoly".


A monopoly is a made up term in harvard business school. It is also probably THE most trademarked game in the history of games unless there is some sort of barbie game. Probably a different set of circumstances... But hell im not a lawyer.

gl with it.

edit1
http://boardgamegeek.com/boardgame/2363/orient-express
edit2
http://boardgamegeek.com/boardgame/847/feudal
edit 3
http://www.giantbomb.com/dustbowl/95-56/

edit 4
I could show you 15 more examples why your argument that natty should change the name doesnt hold water, at least to me.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Fri Oct 01, 2010 7:55 pm

Well, I got word from the admin that no name changes are necessary.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Victor Sullivan on Sat Oct 02, 2010 12:01 pm

admin still needs to add "AoS:" to the beginning of the map's name...
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Sat Oct 02, 2010 5:04 pm

I don't think it will happen.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby porkenbeans on Sat Oct 02, 2010 6:32 pm

I really like the graphics on this map. How is it playing ? I have not not had a chance to play it yet.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Sat Oct 02, 2010 6:36 pm

it plays like a champ.. bottom right is pretty easy to chokepoint a bonus so far ... but I do not dislike that . Just adds a dimension.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Sun Oct 03, 2010 5:03 am

Ok, then how's about that reduction of the objective...

I've been thinking either:

- hold both termini + 4 orient express stations

or
- hold both termini + 5 orient express stations

So the total objective would either be 6 or 7 territories. It's currently 8. Which would be the optimal solution?
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Victor Sullivan on Sun Oct 03, 2010 12:48 pm

natty_dread wrote:Ok, then how's about that reduction of the objective...

I've been thinking either:

- hold both termini + 4 orient express stations

or
- hold both termini + 5 orient express stations

So the total objective would either be 6 or 7 territories. It's currently 8. Which would be the optimal solution?

Preferably the second option.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby army of nobunaga on Mon Oct 04, 2010 11:00 am

I like your first option. It makes it possible to do other than in a 1vs1 .

I think it would be harder than you may think still but I definitly like the first option.

Playing this map in quads atm, I need to try some 1vs1
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby The Bison King on Mon Oct 04, 2010 1:44 pm

I prefer the second option (both termini +5 OE stations) or nothing at all and leaving it how it is.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby natty dread on Tue Oct 05, 2010 9:03 am

Ok here's what: let's try the 2nd option first, if the objective is still too hard to hold then we'll go with the 1st one.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Robis on Wed Oct 06, 2010 6:28 pm

Well. I dunno if somebody else has already make this point, i've not read all 40 pages and i won't. I want just to let u know that Calabria is not that part of italy, but only the very bottom of it, that's never displayed at all in the map. Furthermore, Reggio Calabria is the extreme south point of the land, not there where u putted it.
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Re: AOS: Orient Express 1883 [GP,G,X] files on p.1

Postby Commander62890 on Thu Oct 07, 2010 12:26 am

I don't venture into the Foundry a lot, but I am a very active player. I play mainly team games, so I will give my perspective from that area.

From a team game perspective, this map is... well, less than okay. Well below average.

Neutrals are never hit. The only possible bonus is Ottoman Empire, which makes this map very one-dimensional. In trips and quads, an elimination is the main goal... which is not a huge problem, but I feel like this map could be so much more...

If neutrals are a great asset to singles flat rate/no spoils, fine. It's your map; do with it what you want. Just know that the neutrals absolutely ruin this map for team games. The Rail series is popular in team games because the rails can be used; they offer many dimensions of play. This map offers one - eliminate a player on the other team. Great, thanks. That really boggles my mind.

The map has been out for a while; I know you won't undergo overhaul. A decent response is all I would like.
"This map was intended for great singles flat rate/no spoils play; sorry for screwing it up for team games," would be a perfectly fine response.

Just know that it kind of sucks for team games; it looks like a challenge, but one minute of looking through the legend shows it to be very one-dimensional.

If you were wondering... fine, on trips you can try for Ottoman bonus instead of going for an elim. But 2-dimensional is all you'll get. There is absolutely no bonus outside of that one.

Ottoman bonus or go for elimintion... what is this, amateur hour? This map looks great; I just wish the neutrals were in play!

I know you'll give me a good response, Natty. This map just makes me a little sad; that all. If it was a shitty map to begin with, I wouldn't say anything. But this map has potential...
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