Germany Map [Done]

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Postby Hoff on Thu Apr 20, 2006 2:09 am

Ok...
So i'm hoping this is near completion. With the exception of some final suggestions by you guys, here is what the germany map looks like now.

I decided to make the map just of germany. I have added some more natural boundaries and have also added more countries. 38 in total now i believe. I think added some art, and there ya go. I think its done, but i wanna hear from you guys before i start working on the code.

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Postby coolestguy98 on Thu Apr 20, 2006 2:42 am

I love it, keep up the good work...
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Postby Jota on Thu Apr 20, 2006 9:05 am

A couple random thoughts:

Hessen has more countries and more border countries than Rheinland, but they both have the same bonus. Perhaps Hessen should be worth 4 armies.

Cutting off Hemeln from the rest of West Germany seems like a bad idea that could just make people not bother even trying to take that continent. Anyone who can collect on the bonus probably already owns Hessen and most of East Germany, and thus probably doesn't need the extra armies as much anyway.

(Also, it's looking good. I particularly like the background.)
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Postby Marvaddin on Thu Apr 20, 2006 9:32 am

Well, with some effort we can still have 42 armies, I believe. Some territories like Bremen, Koln and Schwerin are ready to be splitted.

Yeah, its getting a good shape, but isnt done yet.

Pleeeease correct that river route. A continent where the countries are not connected is a dead one. Im talking about Hemeln, of course. You can change the river, or add the country for the othe continent.

There are some problems too. I wont even discuss the bonuses, we can do it after you modify the map. Im now worried because East Germany is very difficult to hold, while West Germany and Hessen are too easy (Im assuming you will change Hemeln to Hessen). I suggest:

1) Put a river between Sachsen / Magdeburg and Prussia. After, delete the river between Luneburg / Wolfsburg and Schwerin.

2) Delete the river between Halberstadt, Hannover and Osnabruck and Hemeln.

Even after these, all continents will have 3 border countries at maximum. To make some continents more difficult to hold, maybe split some border countries will be the best thing. it can be easily done in Bavaria, for example.
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Postby Hoff on Thu Apr 20, 2006 11:09 am

I thougth having Hemeln seperated might make game play interesting, but if you guys really dont like it that much i'll change that. And i'll also take your advice marv and change the rivers around some.
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sorry

Postby lilwdlnddude on Thu Apr 20, 2006 11:19 am

i sorta came into this thred a little late :oops: but i was wondering if the rivers are crossible or not.
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Postby Hoff on Thu Apr 20, 2006 11:25 am

no they are not crossable. Its the only way i could split up the countries other then actually splitting them up like the USA map. And i didnt want to do that.
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Postby Hoff on Thu Apr 20, 2006 11:56 am

ok there are now 42 countries as requested. I also changed up the rivers some. I think the game play will be good now. Here it is...

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Postby Jota on Thu Apr 20, 2006 12:24 pm

I like it. If it were me, I'd probably reduce West Germany's bonus to five (since it only has nine countries and four borders) and raise Prussia to three (since it has six countries), but that's just a personal opinion. I wouldn't have any complaints if you submitted it as it is.
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Postby Fieryo on Thu Apr 20, 2006 12:30 pm

this turned out really well. im glad you went with the just Germany version, i look forward to trying it out.
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Postby Hoff on Thu Apr 20, 2006 2:07 pm

ok so about this large and small map deal. What do I need to do? Just resize the large map that i have here? Do I need to right the code all over again with the new small cooridinates? Whats the deal with that?
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Postby Jota on Thu Apr 20, 2006 2:15 pm

For the image itself, just resizing this will be fine. But yeah, you will need to redo the coordinates for the new image size. If you want to wait a couple days, though, I'm going to be releasing a program that should make that a lot easier.
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Postby Marvaddin on Thu Apr 20, 2006 2:55 pm

Resizing will probably be much more diffiicult than you think. I assume this is the big version, so some names can be unreadable after the resizing. You will probably need correct some borders problems, too (borders a bit unclear after resizing)... Anyway, we need discuss the bonuses yet, I will comment possibly tomorrow (Im busy now).
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Postby Hoff on Thu Apr 20, 2006 3:05 pm

Is there any easy way to find the coordinates? Or is just like a guess and check kinda thing, i have no idea.
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Postby qeee1 on Thu Apr 20, 2006 4:54 pm

I think the background is a little offputting for some reason... Realise I'm late with the comment, but still thought I'd throw in my two cents.
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Postby Jota on Thu Apr 20, 2006 4:59 pm

The flag or the country texture? I really like the flag background, personally.
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Postby Hoff on Thu Apr 20, 2006 5:13 pm

So does anyone know how i can find the coordinates of the countries so I can finish writing the code?
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Postby qeee1 on Thu Apr 20, 2006 5:18 pm

The flag I meant, I think it distracts from the map itself.
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Postby qeee1 on Thu Apr 20, 2006 5:22 pm

Em... I think it's trial and error... I assume you've seen http://www.conquerclub.com/mapmaker/index.php

Then I think it's just a matter of comparing the co-ordinates it gives with the ones that are displayed in your graphics editing program and finding a pattern. Somebody said somewhere it was like +20 difference but I think it varies.
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Postby Jota on Thu Apr 20, 2006 5:45 pm

In a day or two I hope to release a utility program that'll help with this. I just want to test it a bit on the Discworld map I'm working on first.
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Postby Hoff on Thu Apr 20, 2006 6:14 pm

Jota wrote:In a day or two I hope to release a utility program that'll help with this. I just want to test it a bit on the Discworld map I'm working on first.


oh alright sounds cool.

and btw, I changed prussia to have 3 for a bonus. Even tho there are only 2 border countries, there is still a good amount on countires in prussia, so i raised it from 2 to 3
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Postby Marvaddin on Fri Apr 21, 2006 12:19 pm

Ok, here I go:

Countries, border countries, attack routes...
Bavaria, 8, 4, 6... bonus ok, although the expansion to Rheinland is obvious.

East Germany: 6, 4, 7... very difficult to hold, but with only 6 countries. 5 is a high bonus, reduce it to 4 (maybe reduce a border too, maybe Magdeburg or Erfurt)

Prussia: 6, 2, 4... little bonus. Its not as easy to hold as it seems. And the expansion after hold it its not easy too. Bonus of 3, I suggest.

West Germany: 9, 4, 6... difficult to hold too, but the expansion to Prussia is obvious. I think the bonusis ok.

Rheinland: 5, 3, 5... 3 is a good bonus, because it has 5 countries only.

Hessen: 8, 3, 5... good bonus too.

I liked the map. Its a difficult one. You can sit and wait, all continents have many borders to defend, so we can expect pretty action games here.

The legend is good enough now, and I liked the shield too. I believe you should centralize the map a bit, because there is a space at bottom much greater than the space in the top. You could put a smaller rose, and cut some space from the sides too... unless these are the proportional dimensions of the real Germany flag. I also think you could use more distinctive colours for East Germany, West Germany and Hessen, although its not necessary. How about another name to East / West too?

Pretty good. Its now a map I want play... Congratulations. :wink:
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Postby fishfleas on Fri Apr 21, 2006 1:50 pm

I tip on finding coordinates for the XML load the image into paint you don't have to save it.... just load it...... if you drag your mouse over the image down on the bottom it tells you what the xy coordinates are..... :)



See paint isn't useless.... :)
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Postby thegrimsleeper on Fri Apr 21, 2006 1:52 pm

Yes it is, because Photoshop has the same feature. :P

It's in the Navigator/Info/Options window, click the crosshair and select Pixels.
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Postby Hoff on Fri Apr 21, 2006 8:13 pm

Ok I made some last minute corrections and then submitted the map to lack. Hopefully he likes the map and puts it on the site. I worked really hard on it so i'm looking forward to hopefully being able to play on it. Thank you for everyone who made helpful suggestions, especially marv and andy who made detailed suggestions to help take the map to the next level.

I guess we can let this thread die now...
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