jusplay4fun wrote:I am new to CC, so my opinion is limited on looking only at a few maps, but.....
I like the color contrast; one can easily discern on continent from the others for the bonus.
Other problems I have seen on many maps is that
1) the lines of attack are unclear and
2) neighboring territories cannot attack one another, for reasons I do not grasp and do not seem valid based on the history of the battle (as I understand that)
I assume that these issues are not apparent and obvious until the game is played. From what I have seen, I like your Ancient Greece Map.
Welcome to CC etc.
There are loads of Classic-style maps which are easy to work out. And there are some complex maps with complicated bonuses, features (eg. autodeploys) and assault ranges.
But back to your post...looking at the Ancient Greece map here, which lines of attack are particularly unclear?
Link to map image in question here: http://maps.conquerclub.com/Ancient_Greece.S.jpg
By the way, in certain measure, I agree with your points."neighboring territories cannot attack one another"
Any in particular on the Ancient Greece map? It's worth noting for the record that the line of mountains (or whatever) between eg. Thessaly and Makedonia is impassable...and as such those two regions can't directly assault each other."do not seem valid based on the history of the battle"
I don't think this map is specifically based on a historical battle....it probably only really uses Ancient Greek names and geography and lets you unfold the battle, such as it is. Also, some maps - Waterloo for example - are based on a battle, but historical allowances must be, uh, allowed to make the gameplay balanced and entertaining.