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Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium [GP,GX,XML,BETA]

Postby natty dread on Fri Mar 11, 2011 11:54 am

Haha, I know that. I was just messin' with y'all. ;)

The update looks good though.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Kabanellas on Fri Mar 11, 2011 12:36 pm

natty_dread wrote:Is BotFM a radio station for robots? If so, you could draw an antenna there.



:lol: :lol: :lol:
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Kabanellas on Sat Mar 12, 2011 6:26 am

and here's the fixed/updated XML kindly sent by thenobodies80

http://h1.ripway.com/thenobodies80/Clandemonium_Fix.xml
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Re: Clandemonium [GP,GX,XML,BETA]

Postby sogaender on Mon Mar 14, 2011 5:08 pm

Forgive me if my comment is completely foolish, but...

There is a pathway (at least, in my current game) from Immortal Assassins to VDLL that is two territories long, and each territory has only 2 neutral troops. So, the progression is this: Immortal Assassins > Immortal Assassins 02 (two troops) > Immortal Assassins 06 (two troops) > VDLL (7 troops). Every other pathway to a "Clan's Ground" is either (3 troops) > (4 troops) > (7 troops, clan ground), or (2 troops) > (2 troops) > (2 troops) > (7 troops, clan ground).

Maybe this has already been mentioned, or maybe it's due to balancing play... but it would seem to me that only needing to go through 4 neutral troops before reaching the clans ground (rather than every other path that takes you through 7 troops before reaching the clans ground) would be a huge advantage to whomever is placed on Immortal Assassins landing point.

Thanks, and don't hate if I have overlooked something!
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Leehar on Tue Mar 15, 2011 5:19 am

sogaender wrote:Forgive me if my comment is completely foolish, but...

There is a pathway (at least, in my current game) from Immortal Assassins to VDLL that is two territories long, and each territory has only 2 neutral troops. So, the progression is this: Immortal Assassins > Immortal Assassins 02 (two troops) > Immortal Assassins 06 (two troops) > VDLL (7 troops). Every other pathway to a "Clan's Ground" is either (3 troops) > (4 troops) > (7 troops, clan ground), or (2 troops) > (2 troops) > (2 troops) > (7 troops, clan ground).

Maybe this has already been mentioned, or maybe it's due to balancing play... but it would seem to me that only needing to go through 4 neutral troops before reaching the clans ground (rather than every other path that takes you through 7 troops before reaching the clans ground) would be a huge advantage to whomever is placed on Immortal Assassins landing point.

Thanks, and don't hate if I have overlooked something!

It was noted when I mentioned it, so maybe it's already changed in the updated xml Kab showed in the post above yours?
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Kabanellas on Tue Mar 15, 2011 11:09 am

grrrr.... oohhh we misssed that. I'll ask NB to make it right
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Kabanellas on Thu Mar 17, 2011 9:23 am

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Re: Clandemonium [GP,GX,XML,BETA]

Postby Blitzaholic on Sun Mar 20, 2011 9:44 am

natty_dread wrote:Haha, I know that. I was just messin' with y'all. ;)

The update looks good though.



:lol: that was funny natty.


thx
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Re: Clandemonium [GP,GX,XML,BETA]

Postby giuppichan on Wed Mar 23, 2011 3:38 am

stupid question: playing it I've got the pinnacle card. how am i supposed get the bonus from it since it reset to 7 at the beginning of each turn?
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Re: Clandemonium [GP,GX,XML,BETA]

Postby natty dread on Wed Mar 23, 2011 4:20 am

You won't.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby MrBenn on Mon Mar 28, 2011 2:09 pm

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Re: Clandemonium [GP,GX,XML,BETA]

Postby Kabanellas on Mon Mar 28, 2011 2:15 pm

Thank you Ben :)
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Re: Clandemonium [GP,GX,XML,BETA]

Postby DarthFrog on Sat Apr 02, 2011 2:11 pm

Anyone yet mention that the Horsemen and Legends of War have a path of 1 region/2 neutrals to get their portal while the rest of the landing points have 2 regions/4 neutrals. Many games seem to be a run for the deep land because of it's big bonus, so this gives those two spots a bit of an edge.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Tue Apr 12, 2011 3:49 pm

DarthFrog wrote:Anyone yet mention that the Horsemen and Legends of War have a path of 1 region/2 neutrals to get their portal while the rest of the landing points have 2 regions/4 neutrals. Many games seem to be a run for the deep land because of it's big bonus, so this gives those two spots a bit of an edge.


I suspect that was intentional to add asymmetry to the map. While the deep land bonus seems appealing, in the many games I've played on the map unless you go for that bonus in a really smart (or very fast in case of speed freestyle) way, you will inevitably be carving the path for your opponents to an easy bonus. I've seen people go and take out 5-6 deep land areas, having gone more than 20 troops to do it, only to have someone come right up there ass and steal it all from them for the cost of 10-12 troops.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby ManBungalow on Fri Apr 22, 2011 4:41 pm

cjmicah wrote:I've played Clandemonium several times. Quite enjoyable! Thank You.

I've noticed the following troops being awarded:

Rule: 1 troop for any portal of any kind
2011-03-14 00:31:57 - kirati received 4 troops for holding 13 Portals
1) How do 4 troops get awarded with this rule? I see three types of portals, so where does 4 come from?

Rule: Deep land bonus - 2 troops for every region
2011-03-14 11:51:47 - firenice received 8 troops for holding 2 Deep Land regions
2011-03-14 14:40:38 - firenice received 10 troops for holding 3 Deep Land regions
2) Is this an error? I calculate 4 and 6 troops respectively.

All game references from Game 8568240.

Thanks for your time,

cjmicah

This was sent to me by PM and, having taken a quick look at the respective bonuses in the XML - which looks to be okay in this respect -, it could be a bug. Perhaps it means something to one of the developers? Maybe someone else has noticed similar quirks?
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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Fri Apr 22, 2011 7:49 pm

Yeah, I think it's related with an old issue, now fixed.
In fact in the same game log we can read :

2011-04-22 00:14:27 - cjmicah received 10 troops for holding 10 Portals
2011-04-22 00:14:27 - cjmicah received 24 troops for holding 12 Deep Land regions
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Re: Clandemonium [GP,GX,XML,BETA]

Postby chipv on Fri Apr 22, 2011 7:52 pm

There does not appear to be any portal bonus given. Instead a deep land region bonus is given but the log
describes it as an incorrect portal bonus.

Code: Select all
2011-03-08 08:25:14 - kirati assaulted IA 10 from IA 07 and conquered it from neutral player
2011-03-08 19:37:31 - kirati assaulted Deep Land 03 from IA 10 and conquered it from neutral player
2011-03-08 20:14:26 - firenice assaulted Deep Land 03 from ID 10 and conquered it from kirati
2011-03-11 12:54:23 - kirati assaulted Deep Land 01 from IA 10 and conquered it from firenice


No portal bonus was given for IA 10...

Code: Select all
2011-03-12 09:24:30 - kirati received 2 troops for holding 12 Portals

No Deep Land Region bonus is reported but +2 is given (should get +2 for DLR and +2 for portal)

Code: Select all
2011-03-12 09:24:46 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-12 09:24:59 - kirati assaulted Deep Land 11 from Deep Land 06 and conquered it from cjmicah
2011-03-12 09:25:02 - kirati assaulted Deep Land 05 from Deep Land 11 and conquered it from cjmicah
2011-03-13 02:56:45 - firenice assaulted Deep Land 06 from Deep Land 07 and conquered it from kirati
2011-03-13 02:56:59 - firenice assaulted Deep Land 11 from Deep Land 12 and conquered it from kirati
2011-03-13 11:29:28 - kirati received 4 troops for holding 13 Portals


No Deep Land Region bonus is reported but +4 is given (should get +4 for DLR and +2 for portal)
So looks like DLR is given but is described as a incorrect portal bonus whilst no portal bonus is given.

Code: Select all
2011-03-13 11:30:02 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-13 11:31:14 - kirati ended the turn
2011-03-13 17:41:49 - firenice assaulted Deep Land 06 from Deep Land 07 and conquered it from kirati
2011-03-13 17:42:02 - firenice assaulted Deep Land 05 from Deep Land 06 and conquered it from kirati
2011-03-13 19:42:58 - kirati received 2 troops for holding 12 Portals


kirati has lost one DLR
No Deep Land Region bonus is reported but +2 is given (should get +2 for DLR and +2 for portal)
So looks like DLR is given but is described as a incorrect portal bonus whilst no portal bonus is given.

Code: Select all
2011-03-13 19:43:09 - kirati assaulted Deep Land 05 from Deep Land 01 and conquered it from firenice
2011-03-13 19:43:14 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-13 21:06:08 - kirati received 6 troops for holding 1 Deep Land region


Now DLR is reported but number of regions is wrong (should get +6 for DLR and +2 for portal)
So looks like DLR is given but is described with wrong number of regions whilst no portal bonus is given.

Code: Select all
2011-03-13 21:06:26 - kirati assaulted Deep Land 07 from Deep Land 06 and conquered it from firenice
2011-03-13 21:06:34 - kirati assaulted Deep Land 12 from Deep Land 07 and conquered it from firenice
2011-03-14 00:36:02 - azak848 assaulted IA 10 from IA 08 and conquered it from kirati
2011-03-14 04:07:35 - firenice assaulted Deep Land 12 from Deep Land 08 and conquered it from kirati
2011-03-14 04:08:15 - firenice assaulted Deep Land 05 from Deep Land 11 and conquered it from kirati
2011-03-14 04:08:26 - firenice assaulted Deep Land 06 from Deep Land 11 and conquered it from kirati
2011-03-14 08:31:57 - kirati received 4 troops for holding 13 Portals


Overall here kirati loses one DLR and 1 portal
No Deep Land Region bonus is reported but +4 is given (should get +4 for DLR and +1 for portal)
So looks like DLR is given but is described as a incorrect portal bonus.

This may have something to do with the fact that Deep Land 01 is included in both overriding continent bonuses.

Has this happened in other games? Has this happened in other maps?
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Re: Clandemonium [GP,GX,XML,BETA]

Postby chipv on Fri Apr 22, 2011 7:52 pm

Fasted, ok, so this is fixed now? What was the issue?
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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Fri Apr 22, 2011 8:14 pm

Simply I forgot to change it. O:)

And yes, it should be fixed now.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Elegarth on Mon Apr 25, 2011 7:13 pm

I barely ever take part of the map discussions but I wanted to chime in just to say I consider this map's gameplay is awesome, and it is one of the best new maps I've seen in a while. The gameplay is amazing, the bonus scheme allows for thrilling one on one back and forths and the distribution of the territories is also key to the whole set.

Kill me now for spamming ;)
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Re: Clandemonium [GP,GX,XML,BETA]

Postby MrBenn on Tue Apr 26, 2011 3:26 pm

              Quenching

---The Beta period has concluded for the Clandemonium Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Conquer Club, enjoy!
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Victor Sullivan on Tue Apr 26, 2011 3:35 pm

'Grats, Kab & Co.!

I'm sure Blitzaholic is silently happy, too... :(
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Re: Clandemonium [GP,GX,XML,BETA]

Postby grifftron on Tue Apr 26, 2011 4:23 pm

Congrats Blitz & Kab, ended up a nice map.

-griff
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Re: Clandemonium [GP,GX,XML,BETA]

Postby rdsrds2120 on Tue Apr 26, 2011 8:25 pm

Yay!Now, time for more maps to go into Beta. Good job, everyone :)

-rd
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Re: Clandemonium [GP,GX,XML,BETA]

Postby kchalot on Fri Apr 29, 2011 7:15 pm

Hi guys, thanks for your nice work, it's a nice map.
I'm actually playing the game, game 8967905, and at the renforce phase.
I could do a strange one between Deep Land 01, and Imperial Dragon landing point, (Imperial dragon 10 is neutral ).
Is it a bug ?
Thanks for your help,
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