Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Fri Apr 22, 2011 7:49 pm

Yeah, I think it's related with an old issue, now fixed.
In fact in the same game log we can read :

2011-04-22 00:14:27 - cjmicah received 10 troops for holding 10 Portals
2011-04-22 00:14:27 - cjmicah received 24 troops for holding 12 Deep Land regions

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Re: Clandemonium [GP,GX,XML,BETA]

Postby chipv on Fri Apr 22, 2011 7:52 pm

There does not appear to be any portal bonus given. Instead a deep land region bonus is given but the log
describes it as an incorrect portal bonus.

Code: Select all
2011-03-08 08:25:14 - kirati assaulted IA 10 from IA 07 and conquered it from neutral player
2011-03-08 19:37:31 - kirati assaulted Deep Land 03 from IA 10 and conquered it from neutral player
2011-03-08 20:14:26 - firenice assaulted Deep Land 03 from ID 10 and conquered it from kirati
2011-03-11 12:54:23 - kirati assaulted Deep Land 01 from IA 10 and conquered it from firenice


No portal bonus was given for IA 10...

Code: Select all
2011-03-12 09:24:30 - kirati received 2 troops for holding 12 Portals

No Deep Land Region bonus is reported but +2 is given (should get +2 for DLR and +2 for portal)

Code: Select all
2011-03-12 09:24:46 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-12 09:24:59 - kirati assaulted Deep Land 11 from Deep Land 06 and conquered it from cjmicah
2011-03-12 09:25:02 - kirati assaulted Deep Land 05 from Deep Land 11 and conquered it from cjmicah
2011-03-13 02:56:45 - firenice assaulted Deep Land 06 from Deep Land 07 and conquered it from kirati
2011-03-13 02:56:59 - firenice assaulted Deep Land 11 from Deep Land 12 and conquered it from kirati
2011-03-13 11:29:28 - kirati received 4 troops for holding 13 Portals


No Deep Land Region bonus is reported but +4 is given (should get +4 for DLR and +2 for portal)
So looks like DLR is given but is described as a incorrect portal bonus whilst no portal bonus is given.

Code: Select all
2011-03-13 11:30:02 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-13 11:31:14 - kirati ended the turn
2011-03-13 17:41:49 - firenice assaulted Deep Land 06 from Deep Land 07 and conquered it from kirati
2011-03-13 17:42:02 - firenice assaulted Deep Land 05 from Deep Land 06 and conquered it from kirati
2011-03-13 19:42:58 - kirati received 2 troops for holding 12 Portals


kirati has lost one DLR
No Deep Land Region bonus is reported but +2 is given (should get +2 for DLR and +2 for portal)
So looks like DLR is given but is described as a incorrect portal bonus whilst no portal bonus is given.

Code: Select all
2011-03-13 19:43:09 - kirati assaulted Deep Land 05 from Deep Land 01 and conquered it from firenice
2011-03-13 19:43:14 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-13 21:06:08 - kirati received 6 troops for holding 1 Deep Land region


Now DLR is reported but number of regions is wrong (should get +6 for DLR and +2 for portal)
So looks like DLR is given but is described with wrong number of regions whilst no portal bonus is given.

Code: Select all
2011-03-13 21:06:26 - kirati assaulted Deep Land 07 from Deep Land 06 and conquered it from firenice
2011-03-13 21:06:34 - kirati assaulted Deep Land 12 from Deep Land 07 and conquered it from firenice
2011-03-14 00:36:02 - azak848 assaulted IA 10 from IA 08 and conquered it from kirati
2011-03-14 04:07:35 - firenice assaulted Deep Land 12 from Deep Land 08 and conquered it from kirati
2011-03-14 04:08:15 - firenice assaulted Deep Land 05 from Deep Land 11 and conquered it from kirati
2011-03-14 04:08:26 - firenice assaulted Deep Land 06 from Deep Land 11 and conquered it from kirati
2011-03-14 08:31:57 - kirati received 4 troops for holding 13 Portals


Overall here kirati loses one DLR and 1 portal
No Deep Land Region bonus is reported but +4 is given (should get +4 for DLR and +1 for portal)
So looks like DLR is given but is described as a incorrect portal bonus.

This may have something to do with the fact that Deep Land 01 is included in both overriding continent bonuses.

Has this happened in other games? Has this happened in other maps?
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Re: Clandemonium [GP,GX,XML,BETA]

Postby chipv on Fri Apr 22, 2011 7:52 pm

Fasted, ok, so this is fixed now? What was the issue?
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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Fri Apr 22, 2011 8:14 pm

Simply I forgot to change it. O:)

And yes, it should be fixed now.

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Re: Clandemonium [GP,GX,XML,BETA]

Postby Elegarth on Mon Apr 25, 2011 7:13 pm

I barely ever take part of the map discussions but I wanted to chime in just to say I consider this map's gameplay is awesome, and it is one of the best new maps I've seen in a while. The gameplay is amazing, the bonus scheme allows for thrilling one on one back and forths and the distribution of the territories is also key to the whole set.

Kill me now for spamming ;)
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Re: Clandemonium [GP,GX,XML,BETA]

Postby MrBenn on Tue Apr 26, 2011 3:26 pm

              Quenching

---The Beta period has concluded for the Clandemonium Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Conquer Club, enjoy!
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Victor Sullivan on Tue Apr 26, 2011 3:35 pm

'Grats, Kab & Co.!

I'm sure Blitzaholic is silently happy, too... :(
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Re: Clandemonium [GP,GX,XML,BETA]

Postby grifftron on Tue Apr 26, 2011 4:23 pm

Congrats Blitz & Kab, ended up a nice map.

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Re: Clandemonium [GP,GX,XML,BETA]

Postby rdsrds2120 on Tue Apr 26, 2011 8:25 pm

Yay!Now, time for more maps to go into Beta. Good job, everyone :)

-rd
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Re: Clandemonium [GP,GX,XML,BETA]

Postby kchalot on Fri Apr 29, 2011 7:15 pm

Hi guys, thanks for your nice work, it's a nice map.
I'm actually playing the game, game 8967905, and at the renforce phase.
I could do a strange one between Deep Land 01, and Imperial Dragon landing point, (Imperial dragon 10 is neutral ).
Is it a bug ?
Thanks for your help,
Kch
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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Fri Apr 29, 2011 8:00 pm

Not easy to say what's happening in your game without a screenshot because it's a fog game, anyway, Deep Land 01 only borders with Deppe Land 05 and Deep Land 06.
The fact that Imperial Dragon 10 is neutral doesn't have an effect on the reinforce phase because Clan Portals - in this case ID10 - attack deep portals and not the opposite.

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Re: Clandemonium [GP,GX,XML,BETA]

Postby iancanton on Sun May 01, 2011 6:41 am

kchalot wrote:I'm actually playing the game, game 8967905, and at the renforce phase.
I could do a strange one between Deep Land 01, and Imperial Dragon landing point, (Imperial dragon 10 is neutral ).
Is it a bug ?

it's not a bug. u had occupied the pinnacle, which gives access to all of the landing points.

ian. :)
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Re: Clandemonium [GP,GX,XML,BETA]

Postby farm on Sun May 01, 2011 2:35 pm

Glad to see it's out of beta and in for good! One of my favorite maps now!
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Re: Clandemonium [GP,GX,XML,BETA]

Postby dacey on Sun May 22, 2011 12:34 pm

Hi all,
I know this map isn't in beta anymore, but I have to say that the description is a bit misleading. I just started a game with it and had no idea what was going on...The "Region number bonus: 1 troop for every 2 regions above 6" is ambiguous at best. My guess was that one would get the normal region bonus for their first six regions, then one troop for every two regions thereafter (ie, +1 for 3 regions, +2 for 6, +3 for 8, +4 for 10,... with a minimum of three). A colleague read it as a bonus (ie, 1 troop for every 3 regions + a BONUS 1 troop for every two regions). And, if you take the actual literal translation of what is written, it should be no troops for less than six regions---since you are apparently replacing the standard (1 troop for every 3 regions with a minimum of 3 troops), you really need to add that there is a minimum of three, or at least note that you are replacing the standard deploy (perhaps by not calling it a bonus).

I glanced back a bit at the discussion (maybe 10-15 pages), and others mentioned this topic. It appeared to have quite a bit of support. Why wasn't anything done to fix this problem? You should be able to understand the rules before you join the game.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby greenoaks on Sun May 22, 2011 8:23 pm

dacey wrote:Hi all,
I know this map isn't in beta anymore, but I have to say that the description is a bit misleading. I just started a game with it and had no idea what was going on...The "Region number bonus: 1 troop for every 2 regions above 6" is ambiguous at best. My guess was that one would get the normal region bonus for their first six regions, then one troop for every two regions thereafter (ie, +1 for 3 regions, +2 for 6, +3 for 8, +4 for 10,... with a minimum of three). A colleague read it as a bonus (ie, 1 troop for every 3 regions + a BONUS 1 troop for every two regions). And, if you take the actual literal translation of what is written, it should be no troops for less than six regions---since you are apparently replacing the standard (1 troop for every 3 regions with a minimum of 3 troops), you really need to add that there is a minimum of three, or at least note that you are replacing the standard deploy (perhaps by not calling it a bonus).

I glanced back a bit at the discussion (maybe 10-15 pages), and others mentioned this topic. It appeared to have quite a bit of support. Why wasn't anything done to fix this problem? You should be able to understand the rules before you join the game.

i don't see a problem with the wording. it was perfectly understandable to me.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby dacey on Sun May 22, 2011 9:25 pm

greenoaks wrote:
dacey wrote:Hi all,
I know this map isn't in beta anymore, but I have to say that the description is a bit misleading. I just started a game with it and had no idea what was going on...The "Region number bonus: 1 troop for every 2 regions above 6" is ambiguous at best. My guess was that one would get the normal region bonus for their first six regions, then one troop for every two regions thereafter (ie, +1 for 3 regions, +2 for 6, +3 for 8, +4 for 10,... with a minimum of three). A colleague read it as a bonus (ie, 1 troop for every 3 regions + a BONUS 1 troop for every two regions). And, if you take the actual literal translation of what is written, it should be no troops for less than six regions---since you are apparently replacing the standard (1 troop for every 3 regions with a minimum of 3 troops), you really need to add that there is a minimum of three, or at least note that you are replacing the standard deploy (perhaps by not calling it a bonus).

I glanced back a bit at the discussion (maybe 10-15 pages), and others mentioned this topic. It appeared to have quite a bit of support. Why wasn't anything done to fix this problem? You should be able to understand the rules before you join the game.

i don't see a problem with the wording. it was perfectly understandable to me.


It's not really a problem for the people whose interpretation of the bonus is what the author was apparently going for. The problem is that there are clearly multiple interpretations, and the instruction makes an assumption without noting it. It does not say anywhere that there is a minimum of three troops. If the plan is to ignore the standard region bonus, then you can't take it's minimum of three troops as a given (esp. since there are maps where there is not a minimum of three).

Looking back, there were a lot of really good suggestions for how to fix this. I personally liked "regions/2, min 3" since it takes up very little space and actually says what the authors were apparently going for (the division sign would look better if it were actually on top, but with images that's really easy)...
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Re: Clandemonium [GP,GX,XML,BETA]

Postby ben79 on Thu Aug 25, 2011 4:58 pm

i was wondering if it was possible to have the same deployement as on the king's court map ... i played a 1 vs 1 on clandemonium and it took at least an hour to play it
i mean having only 2 starting positions instead of 5
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Re: Clandemonium [GP,GX,XML,BETA]

Postby ManBungalow on Fri Aug 26, 2011 5:58 pm

ben79 wrote:i was wondering if it was possible to have the same deployement as on the king's court map ... i played a 1 vs 1 on clandemonium and it took at least an hour to play it
i mean having only 2 starting positions instead of 5

In terms of the XML, this is a very minor, easy to make change, but convincing the developers to adopt it is the main hurdle.

So yes, it is possible. Only I don't think Blitzaholic posts here any more. Or something like that, anyway....
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Kabanellas on Sat Aug 27, 2011 3:11 am

I'm totally ok with it :) (actually, I prefer it)
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Re: Clandemonium [GP,GX,XML,BETA]

Postby grifftron on Fri Dec 02, 2011 9:30 pm

I think I posted this before, but it was talked about way back in the thread...

When can we update this to the top clans atm? Still think it would be cool to update it once every year or 2 years with the top ranking clans in place of the year before... although thinking of it again, it might confuse those who play the map a lot changing tert names and what not...

-griff
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Dukasaur on Fri Dec 02, 2011 9:36 pm

ben79 wrote:i was wondering if it was possible to have the same deployement as on the king's court map ... i played a 1 vs 1 on clandemonium and it took at least an hour to play it
i mean having only 2 starting positions instead of 5

An hour for the whole game, or an hour for a turn?

I've had 1v1s on Clandemonium go more than two weeks, but even the most complicated turns didn't take more than 10 or 12 minutes along the way.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Mon Dec 05, 2011 2:18 pm

Dukasaur wrote:
ben79 wrote:i was wondering if it was possible to have the same deployement as on the king's court map ... i played a 1 vs 1 on clandemonium and it took at least an hour to play it
i mean having only 2 starting positions instead of 5

An hour for the whole game, or an hour for a turn?

I've had 1v1s on Clandemonium go more than two weeks, but even the most complicated turns didn't take more than 10 or 12 minutes along the way.


Damn! Your post has reminded me that I promised that fix to Kab long time ago.
Kab, I'll do it this weekend. Sorry for the delay....i totally forgot it. :oops:

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Re: Clandemonium [GP,GX,XML,BETA]

Postby Victor Sullivan on Tue Dec 06, 2011 6:51 pm

thenobodies80 wrote:
Dukasaur wrote:
ben79 wrote:i was wondering if it was possible to have the same deployement as on the king's court map ... i played a 1 vs 1 on clandemonium and it took at least an hour to play it
i mean having only 2 starting positions instead of 5

An hour for the whole game, or an hour for a turn?

I've had 1v1s on Clandemonium go more than two weeks, but even the most complicated turns didn't take more than 10 or 12 minutes along the way.


Damn! Your post has reminded me that I promised that fix to Kab long time ago.
Kab, I'll do it this weekend. Sorry for the delay....i totally forgot it. :oops:

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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Sun Dec 11, 2011 10:46 am

I've updated the xml (max 2 positions for each players). Kab, if it is ok for you I'll send it to the turtle.

the link is the same you have in the first post, let me know ;)

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Re: Clandemonium [GP,GX,XML,BETA]

Postby Kabanellas on Sun Dec 11, 2011 12:42 pm

Thanks a lot NB!!!! you're the man!!!! ;)
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