Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium [GP,GX,XML,BETA]

Postby Dukasaur on Fri Dec 23, 2011 6:20 am

thenobodies80 wrote:The map will be changed back soon.

Thank you.

Sorry if I yelled. I realize mistakes happen and it's not a deliberate conspiracy to raise my blood pressure. Just sometimes seems that way in the heat of the moment.

;)
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Re: Clandemonium [GP,GX,XML,BETA]

Postby thenobodies80 on Fri Dec 23, 2011 12:48 pm

The map was reverted to the original version.

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Catarah on Wed Jan 09, 2013 10:55 am

just a general warning; this map is quite unbalanced for Trench tripples or quads. namely: the teleporter to the deeplands is 1 territ closer to the LoW and Thota starting positions. outside trench games, this is not much of a problem, but with trench, this means that the player who starts here can get to the deeplands before anyone else(using extra troops from his teammates).

if this player also happens to go first, the game is practically over.
turn 3 - the player with LoW enters the deeplands
turn 3 - the other team finaly captures their teleporters
turn 4 - the player with LoW gets his first deepland bonus, and captures 2 more deeplands
turn 4 - the other players can enter the 1st deepland territ
turn 5 - LoW player gets +4 bonus, kicks the other players out again, and captures some more deeplands
and the game is over.

i don't think the entire map should be changed - there have been only 10 games total with these settings. but should someone happen to read this, think twice before you start a trench tripples or quads on this map ;-)
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Re: Clandemonium [GP,GX,XML,BETA]

Postby chapcrap on Wed Jan 09, 2013 1:56 pm

I don't know how difficult it would be, but it would be neat to have this map updated every year to have the top clans put into it every year. It would be sort of a prize for finishing in the top 12-24 of the clans.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby greenoaks on Wed Jan 09, 2013 4:27 pm

chapcrap wrote:I don't know how difficult it would be, but it would be neat to have this map updated every year to have the top clans put into it every year. It would be sort of a prize for finishing in the top 12-24 of the clans.

i suggested that back when the mapmaker was stil here and was ignored/shot down. can't remember which.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Gilligan on Wed Jan 09, 2013 9:09 pm

greenoaks wrote:
chapcrap wrote:I don't know how difficult it would be, but it would be neat to have this map updated every year to have the top clans put into it every year. It would be sort of a prize for finishing in the top 12-24 of the clans.

i suggested that back when the mapmaker was stil here and was ignored/shot down. can't remember which.


Kabanellas is still around. Shoot him a PM and see what he thinks.
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Re: Clandemonium [GP,GX,XML,BETA]

Postby Lavoye on Mon Jul 21, 2014 9:43 pm

I don't know if it was a bug, but i tried to take The Spanking Monkey's red portal to the Angels of Death's red portal and the game would not let me... :\
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Re: Clandemonium [GP,GX,XML,BETA]

Postby ManBungalow on Tue Jul 22, 2014 4:56 am

Lavoye wrote:I don't know if it was a bug, but i tried to take The Spanking Monkey's red portal to the Angels of Death's red portal and the game would not let me... :\

Text on the map image: "can assault neighbouring portals of the same colour"

This isn't really 100% clear on the map description, but I can't think of a better, but still concise way of putting it:

Basically you can go one clockwise or anti-clockwise on the same coloured portals. For instance, a red portal doesn't border all other red portals - only the red portal either side of it. Make sense?
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