Moderator: Cartographers
theBastard wrote:yes, but this only valid if you hold (with greek towns) also any region. but no when you hold 7 greek towns as = 2 from one region, 3 from second region and 2 from third...
thenobodies80 wrote:In the same time i must say that it looks a bit stupid if you have 7 regions and you don't try to take a zone bonus, specially if you think that each player starts the game with a single territory. The territory bonus seems more easy to hold to me and it should come before the other during a game.
Yes, I agree wholeheartedly. A small map should have small bonuses.thenobodies80 wrote:the original idea was without the factions bonus and honestly i was happy with it, but i've added it to follow the suggestions.
Personally i want to keep this map with low bonuses, very low.
The big impassable is a wall that separates the two parts also in real life (for what i know actually they're planning to destroy it).
natty_dread wrote:Looks interesting. Although the starting positions that are in the smaller 3-territory bonuses might have an advantage... easier to grab bonuses in the start.
rockandrull wrote:Are the military bases part of the bonuses?
thenobodies80 wrote:After discussing with Gilligan, we decided to remove starting positions.
All the coloured regions on the map are starting regions not coded and totally random, like Feudal War.
natty_dread wrote:thenobodies80 wrote:After discussing with Gilligan, we decided to remove starting positions.
All the coloured regions on the map are starting regions not coded and totally random, like Feudal War.
It won't really make a difference except for 2 player games.
And manual deploy...
Ok this is just my opinion, but I never quite understood why did you suddenly decide to make this into a conquest map... personally I think the map was doing fine with random drop.
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