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Re: Cyprus V3.1

Postby Evil DIMwit on Mon Jul 26, 2010 7:37 pm

Perhaps bring the other cities down to 3 or 2 as well, since as it is they make it difficult for anyone to gain a bonus and the first person to dig into the neutrals is at a disadvantage holding their new bonus.
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Re: Cyprus V3.2

Postby thenobodies80 on Mon Jul 26, 2010 8:14 pm

Industrial Helix wrote:Perhaps neutral 2 like the British bonuses? If not, then I'd favor 3.

Evil DIMwit wrote:Perhaps bring the other cities down to 3 or 2 as well, since as it is they make it difficult for anyone to gain a bonus and the first person to dig into the neutrals is at a disadvantage holding their new bonus.


it's good for me, here V3.2

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Re: Cyprus V3.2

Postby Industrial Helix on Mon Jul 26, 2010 8:17 pm

Looks good to me, I say sticky this and move on.
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Re: Cyprus V3.2

Postby Evil DIMwit on Mon Jul 26, 2010 8:29 pm

Industrial Helix wrote:Looks good to me, I say sticky this and move on.

Yeah, looks pretty solid.
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Re: Cyprus V3.2

Postby dolomite13 on Sun Aug 01, 2010 3:48 pm

One quick question ... why is the District Bonus for Famagusta only +2 shouldn't it be +4 or +5 at that many territories?

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Re: Cyprus V3.2

Postby natty dread on Sun Aug 01, 2010 5:25 pm

I think +2 is good for it, it is very isolated and only has 3 borders - and one of the borders only borders a killer neutral.

Coupled with the fact that it's easy to combine with Kyrenia to get +4 with 3 borders...
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Re: Cyprus V3.2

Postby thenobodies80 on Mon Aug 02, 2010 2:53 am

Famagusta gives a total of 3 troops if held (+2 district bonus & +1 turkish cities bonus)
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Re: Cyprus V3.2

Postby isaiah40 on Mon Aug 02, 2010 8:24 am

There has been a great improvement since I last poked my head in here. Looking great, so let's get this kicked on over to graphics ;)
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Re: Cyprus V3.2

Postby cairnswk on Mon Aug 02, 2010 7:36 pm

HI guys, this is looking swell...sorry i haven't been into look, but RL has been hectic.
I have been asked to comment from the Surveyors, so here goes...and simply tell me if this has already been covered...
Do you think the map would benefit from a sea-city route (like the British on the southern side) on the northern side; say from Yalousa to Laphitos...even though the northern regions are non-neutral?
Other things i have are graphic, so i'll wait 'til then. :)
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Re: Cyprus V3.2

Postby thenobodies80 on Tue Aug 03, 2010 5:12 am

cairnswk wrote:Do you think the map would benefit from a sea-city route (like the British on the southern side) on the northern side; say from Yalousa to Laphitos...even though the northern regions are non-neutral?


:-k i thought about this possibility (and honestly i don't dislike it), it should open a bit more the game on the turkish side. But for now, since the gameplay looks solid, i prefer to leave it as it is now and keep this possibility as a possibile improvement for the Beta stage if people will find hard move around on that side.

cairnswk wrote:Other things i have are graphic, so i'll wait 'til then.


I'm already working on graphics (an update will be posted as soon as the map will receive the gameplay stamp)...please post your thoughts if you want ;)
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Re: Cyprus V3.2

Postby lostatlimbo on Tue Aug 03, 2010 7:19 pm

Seems like a nice little map. I like this size of map for 1v1 play.

I think the mountains could use a little TLC - right now they don't fit in graphically.

Might try some different fonts for the the territory names. Something closer to the title font.

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Re: Cyprus V3.2

Postby Evil DIMwit on Thu Aug 05, 2010 11:58 am

Time to move this on.
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(By the way, feel free to add a sea connection in the North at any time, if you think it's appropriate).
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Re: Cyprus V3.2

Postby natty dread on Thu Aug 05, 2010 1:45 pm

Congrats for the GP stamp nobodies!

Now that we're in GFX here's a few points - these are all just my opinion so if you disagree that's fine... hope you'll find something useful here though:

- the outline of the land looks blurry. I think a sharper + darker outline would fit the style of the map better.

- the mountains look pixelated and... well, they kinda stick out, I'd like to see them blend in with the map more.

- you could experiment with the territory font a bit... I'd like to see a similar font as you have in the title used for the territory names. You know, to give the map a bit of flavour.

- What's the weird stain between Peyia & Paphos? I'd guess it's an artifact from the grunge texture you're using. If you need a cleaner texture just let me know, I have tons of good textures ;)

- idea for the british flags: how about making them look like small flag-pins pinned on the map?

That's all I have for now... good job & looking forward to playing this :)
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Re: Cyprus V3.2

Postby ghirrindin on Thu Aug 05, 2010 2:04 pm

I noticed the district bonuses correspond to territory names within those bonuses. You may want to put those territory names in bold, like on Macedonia, so it's clear to the player which district gets which bonus.
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Cyprus v4.0

Postby thenobodies80 on Thu Aug 05, 2010 8:16 pm

Version 4.0

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I'm still working on some things, but in the meantime i'd like to hear some suggestions about the fonts...do you like them? Is text readeable?
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Re: Cyprus v4.0

Postby natty dread on Fri Aug 06, 2010 6:11 am

Well some of the names are a bit hard to read... Rizokarpaso (?) Limassol and Chakistra to name a few.

I still think a font more like the title font would work for the territories.
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Re: Cyprus v4.0

Postby Industrial Helix on Fri Aug 06, 2010 6:38 am

More spacing in the letters I think.
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Re: Cyprus v4.0

Postby ender516 on Sat Aug 07, 2010 2:59 pm

Typo in the British bases legend: should read "attack each other" not "attach each others".
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Re: Cyprus v4.0

Postby thenobodies80 on Mon Aug 09, 2010 2:03 pm

Now text is all with the same font used for the title. Typo fixed.
Now I'm doing some random test, i prefer the version 4.1 or 4.2 (second option), but i'd like to hear some other thoughts

Version 4.1
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Version 4.2
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Version 4.3
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Version 4.4
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Re: Cyprus v4.0 - Some test

Postby porkenbeans on Mon Aug 09, 2010 2:30 pm

Looking real good thenobodies80.
4.2, but I would like to see it with different combination of colors. Like dark and light blue. Or even better might be, match the border to the color of the title. :D

Also the rivers need to be lightened so as to blend with the ocean.
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Re: Cyprus v4.0 - Some test

Postby thenobodies80 on Mon Aug 09, 2010 3:24 pm

thanks porkenbeans, i'll try a frame with title colors.
Rivers? i think you mean the UN Buffer zone, essentially it's a neutral zone controlled by UN that divides the island in two parts.
Although rarely mentioned, we still have a "wall" in Europe --> http://en.wikipedia.org/wiki/United_Nat ... _in_Cyprus
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Re: Cyprus v4.0 - Some test

Postby porkenbeans on Mon Aug 09, 2010 3:43 pm

thenobodies80 wrote:thanks porkenbeans, i'll try a frame with title colors.
Rivers? i think you mean the UN Buffer zone, essentially it's a neutral zone controlled by UN that divides the island in two parts.
Although rarely mentioned, we still have a "wall" in Europe --> http://en.wikipedia.org/wiki/United_Nat ... _in_Cyprus
Ah ha I see now. Maybe you could just change the color to red or black or...?
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Re: Cyprus v4.0 - Some test

Postby natty dread on Mon Aug 09, 2010 4:32 pm

I like 4.4 the best. It sets the legends visually apart from the map and thus gives a bigger focus to the playing area. It has the most balanced composition.
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Cyprus - which version?

Postby thenobodies80 on Mon Aug 09, 2010 7:41 pm

I tested the colors used for the title, as suggested by porkenbeans. It looks much better so i replaced the previous images with those below

What version do you like the most?

Version 4.1
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Version 4.5
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Version 4.6
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Re: Cyprus - Which version?

Postby natty dread on Mon Aug 09, 2010 7:49 pm

I still like 4.6 best, for the reasons stated earlier ... but maybe that's just me 8-[
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