Cyprus [Quenched]

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Re: Cyprus V7.3 [GP,GR]

Postby Gilligan on Sun Sep 12, 2010 1:49 pm

Forza AZ wrote:XML is OK now.
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Re: Cyprus V7.3 [GP,GR]

Postby ender516 on Sun Sep 12, 2010 3:47 pm

Victor Sullivan wrote:I think Gilligan's island is ready to go :lol:

#-o I find it remarkable that someone hadn't made this joke already. At least, I don't think I have seen it, and I have been watching this for some time.
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Re: Cyprus V7.3 [GP,GR]

Postby Gilligan on Mon Sep 13, 2010 7:00 pm

ender516 wrote:
Victor Sullivan wrote:I think Gilligan's island is ready to go :lol:

#-o I find it remarkable that someone hadn't made this joke already. At least, I don't think I have seen it, and I have been watching this for some time.


:lol:

I like this. 8-)
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Re: Cyprus V7.3 [GP,GR]

Postby MrBenn on Fri Sep 17, 2010 3:10 pm

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Re: Cyprus V7.3 [GP,GR]

Postby MrBenn on Fri Sep 17, 2010 3:19 pm

          Beta - Quenching

---The Final Forge period has concluded for the Cyprus Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


--MrBenn
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Re: Cyprus V7.3 [GP,GR]

Postby Gilligan on Fri Sep 17, 2010 6:10 pm

Harwoot :D
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Re: Cyprus V7.3 [GP,GR]

Postby ender516 on Fri Sep 17, 2010 6:46 pm

Congratulations, Gilligan!
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Re: Cyprus V7.3 [GP,GR]

Postby natty dread on Fri Sep 17, 2010 6:59 pm

ender516 wrote:Congratulations, Gilligan!


what about nobodies, doesn't he get any congrats...


(congrats nobodies) :D
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Re: Cyprus V7.3 [GP,GR]

Postby ender516 on Fri Sep 17, 2010 7:05 pm

Oh, heck, sorry. (Now I had better go back and check out who else I just dissed.)
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Re: Cyprus V7.3 [GP,GR]

Postby Gilligan on Sat Sep 18, 2010 7:44 am

natty_dread wrote:
ender516 wrote:Congratulations, Gilligan!


what about nobodies, doesn't he get any congrats...


(congrats nobodies) :D


:lol: 8-[
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Re: Cyprus V7.3 [GP,GR]

Postby perchorin on Sat Sep 18, 2010 8:59 am

Awesome, I've been looking forward to this one. How long between the beta announcement and it actually being up for play though? I'm trying to decide if I should go to bed or stay around long enough to bang out 5 speed wins in Cyprus :P
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Re: Cyprus V7.3 [GP,GR]

Postby natty dread on Sat Sep 18, 2010 9:00 am

No one knows.
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Re: Cyprus V7.3 [GP,GR]

Postby Gilligan on Sat Sep 18, 2010 4:34 pm

I'm pretty sure it's never on the weekends.
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Re: Cyprus V7.3 [GP,GR]

Postby thenobodies80 on Mon Sep 20, 2010 1:14 pm

The map is live! :D

I think that we should move down the armies in dhekelia to have the number between the british flag and the region name -->Image
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Re: Cyprus [GP,GR,X,Beta]

Postby The Bison King on Mon Sep 20, 2010 4:56 pm

Sweet!
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Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
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