Cyprus [Quenched]

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Re: Cyprus [GP,GR,X,Beta]

Postby Gilligan on Tue Sep 21, 2010 5:57 pm

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Re: Cyprus [GP,GR,X,Beta]

Postby pamoa on Fri Sep 24, 2010 6:22 am

nice map but very unbalanced in 1vs1
the 3 bonus zone (kyrenia, paphos, limassol) with 3 territories
have to be coded as starting positions
here is my proposition
Code: Select all
<map>
<positions>
<position>
<territory>Laphitos</territory>
<territory>Paphos</territory>
<territory>Limassol</territory>
</position>
<position>
<territory>Kyrenia</territory>
<territory>Pevia</territory>
<territory>Pelendria</territory>
</position>
<position>
<territory>Karavas</territory>
<territory>Polis</territory>
<territory>Pakhna</territory>
</position>
</positions>
<continent>...
de gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Cyprus [GP,GR,X,Beta]

Postby thenobodies80 on Fri Sep 24, 2010 7:53 am

Are you saying that the 3 neutrals aren't enough? What exactly do you think is unbalanced?
Personally i'd like only to have neutral pelendria instead of limassol. In this way pahkna doesn't border only with neutrals.
I don't think that SP are necessary...:-k

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Re: Cyprus [GP,GR,X,Beta]

Postby pamoa on Fri Sep 24, 2010 8:13 am

except for the 2 British territories which may stay neutral for historic reasons
neutrals are a bad solution
as you can have a very unbalanced distribution
with one player having only 1 neutral to conquer to get the bonus
and the opponent no troops near to counter-attack
on the contrary with the starting position solution
you have 2 territories to conquer
and if you fail your opponent will probably take it from you
plus you will have a more open gameplay removing blocking neutrals in this small map
now you may need neutrals for having the right number of territories at the start for 2 3 or 4 players games
but you have to find them elsewhere on the map
de gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Cyprus [GP,GR,X,Beta]

Postby thenobodies80 on Sun Sep 26, 2010 9:51 am

ok, so if I have correctly analyzed your proposal, with the 3 starting positions we should have these numbers:

show: boring numbers


It seems a viable option...thanks pamoa :)
Ok, now i need to know if people want to go with starting positions or just move the starting neutral from limassol to pelendria.

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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby Hopscotcher on Sun Sep 26, 2010 8:40 pm

i'm not sure if this has been addressed, but i find the ds and ps very hard to distinguish. especially from my wii.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby army of nobunaga on Mon Sep 27, 2010 3:34 pm

i disagree about the balance... this is becoming one of my favorite maps.

Because of the duel neutrals returning to neutrals, it keeps the map perfectly balanced. I love it.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby Victor Sullivan on Tue Sep 28, 2010 9:40 pm

I think one of the starting neutral territories needs to not be neutral. I just started an 8-player game and we each get a whopping 2 territories, but, if one of those starting neutrals wasn't neutral, we should get 3 territories each.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby ender516 on Tue Sep 28, 2010 10:33 pm

It's a small map: don't play 8-player games on it.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby The Bison King on Tue Sep 28, 2010 10:45 pm

I'm with Ender516 Some maps just shouldn't be played with 8 players
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby natty dread on Wed Sep 29, 2010 6:24 am

Some maps just shouldn't be played with 8 players


true.
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Re: Cyprus [GP,GR,X,Beta]

Postby thenobodies80 on Wed Sep 29, 2010 8:59 am

thenobodies80 wrote:now i need to know if people want to go with starting positions or just move the starting neutral from limassol to pelendria.

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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby ender516 on Wed Sep 29, 2010 12:12 pm

Well, it is a small map, which lends itself to games with few players. If every 3-region bonus zone has one neutral, then you may be okay, but starting positions prevent dropping a bonus which is a sizable advantage. They also prevent dropping most of a bonus, which can leave things somewhat unbalanced as well.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby army of nobunaga on Wed Sep 29, 2010 1:21 pm

have you guys played this map?

It is almost sheer frigging genius...

I hope he doesnt change a thing.

Its balanced ... you can win from either end... and you CAN play quads on it. In quads the strategy just shifts, which the traditional noobie bonus whore will not like... In quads the strategy is all about moving your troops to eliminate a player. I LOVE this map.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby carlpgoodrich on Wed Sep 29, 2010 10:01 pm

Cool map! I'm playing it for the fist time, and I think the legend is either not clear or there is an xml mistake. The words "Nicosia belongs to both factions" to me sounds like holding ANY territory in Nicosia will count towards BOTH the Greek and Turkish bonus. I just spent a while trying to figure out why I wasn't getting 4 troops next turn, and finally realized that it might just mean territories above/below the buffer zone. Assuming this is the case, I think the wording needs to be changed. Sorry if this was already discussed, I have not been following this map from the beginning.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby Victor Sullivan on Wed Sep 29, 2010 10:33 pm

carlpgoodrich wrote:Cool map! I'm playing it for the fist time, and I think the legend is either not clear or there is an xml mistake. The words "Nicosia belongs to both factions" to me sounds like holding ANY territory in Nicosia will count towards BOTH the Greek and Turkish bonus. I just spent a while trying to figure out why I wasn't getting 4 troops next turn, and finally realized that it might just mean territories above/below the buffer zone. Assuming this is the case, I think the wording needs to be changed. Sorry if this was already discussed, I have not been following this map from the beginning.

I mean, it does have the mini map to show what territories belong to what.
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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby thenobodies80 on Thu Sep 30, 2010 2:43 am

carlpgoodrich wrote:I think the wording needs to be changed.


It's clear for me and i hope it is clear for 99% of people on CC.... any possible better explanation? (using the few free space i have now)
I can also remove it at all, but if you have a good suggestion i'm all ears ;)

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Re: Cyprus [GP,GR,X,Beta] - Need a change?

Postby thenobodies80 on Tue Oct 05, 2010 11:10 am

Wow the useless poll of all time! lol
I hope it means that no one has something to complain about
We will move only the neutral in limassol, gilligan will post here the updated xml asap.

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Re: Cyprus [GP,GR,X,Beta]

Postby army of nobunaga on Tue Oct 05, 2010 5:53 pm

I hope if this change is as bad as I fear, you will change it back. Ive been playing a lot of cyprus this last week. Many game types. Its a mighty fine map.

edit
the only change I would make is nicosia(sp) neutral to a 2 ...
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Re: Cyprus [GP,GR,X,Beta]

Postby thenobodies80 on Sat Oct 09, 2010 11:57 am

The new xml --> http://www.fileden.com/files/2008/11/14 ... Cyprus.xml

dehekelia armies coords moved down
pelendria starts with 3 neutrals instead of limassol

Thanks to Gilligan :)

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Re: Cyprus [GP,GR,X,Beta]

Postby MrBenn on Tue Nov 02, 2010 1:06 pm

thenobodies80 wrote:The new xml --> http://www.fileden.com/files/2008/11/14 ... Cyprus.xml

dehekelia armies coords moved down
pelendria starts with 3 neutrals instead of limassol

Thanks to Gilligan :)

The XML has been updated by lackattack.

I don;t think anything else needs changing, does it?
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Re: Cyprus [GP,GR,X,Beta]

Postby onbekende on Sat Nov 06, 2010 5:47 am

Game 7907956: can't attack Morpholi from Kythrea.
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Re: Cyprus [GP,GR,X,Beta]

Postby Leehar on Sat Nov 06, 2010 6:02 am

onbekende wrote:Game 7907956: can't attack Morpholi from Kythrea.

Yeah, you're not supposed to be able to, nicosia's in the way. Theres a little border line indicating that just next to the 'K' in kythrea
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Re: Cyprus [GP,GR,X,Beta]

Postby onbekende on Sat Nov 06, 2010 6:16 am

oooo small line there :o
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Re: Cyprus [GP,GR,X,Beta]

Postby thenobodies80 on Thu Nov 18, 2010 5:02 pm

MrBenn wrote:I don;t think anything else needs changing, does it?


I'm happy with the map as it is now and I wouldn't change anything, if you ask me O:)

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